Submit a news tip



interview

With Super Mario Run, Nintendo will be attempting to attract players who aren’t entirely experienced with Mario titles or games as a whole. However, that doesn’t mean it’ll be devoid of challenge for longtime fans.

Nintendo developer Shigeru Miyamoto wouldn’t divulge what we can expect from Super Mario Run’s later levels. He did say, however, that Mario fans won’t have to worry about easily making it to the end.

Miyamoto teased:

“A big point with this game is, ‘How can we make this a game that people who aren’t good at games can play the game and enjoy it?’ But also at the same time, we’ve been making Mario games for a long time, and we know how to make them challenging. So if you’re a Mario fan, I don’t think you have to worry about that part of it.”

Source

The Telegraph is the latest outlet to have published an interview with Shigeru Miyamoto about Super Mario Run. Nintendo’s legendary developer touched on why this is the right time for Mario to be on mobile, why the game is on iOS first, and more.

We’ve posted a few notable excerpts from the interview below. The Telegraph has the full discussion here.

Thus far, we’ve seen amiibo incorporated into both Wii U and 3DS. The functionality is likely to be integrated into NX as well. But what about smart devices, which Nintendo is now supporting quite a bit?

Shigeru Miyamoto appears to be open to the idea. Speaking with IGN, Miyamoto mentioned: “There’s nothing we can announce today but it’s certainly an area we’re interested in, and today Apple announced some new news about their NFC technology.”

It’s not a confirmation, but that sounds like a very positive response. I wouldn’t be surprised if we see amiibo-supported mobile titles in the future.

Source

The Verge is the latest outlet with an interview focused on Super Mario Run. The site spoke with Shigeru Miyamoto, who unveiled the mobile game yesterday. Miyamoto talked about how Super Mario Run came to be, whether we’ll see a Mario game on mobile in which you have full control, and more.

Head past the break for a roundup of Miyamoto’s comments. You can read The Verge’s full piece here.

Shigeru Miyamoto

Nintendo made a big announcement yesterday by revealing that its biggest IP will grace mobile platforms. In December, Super Mario Run will be out on iOS.

While Mario creator Shigeru Miyamoto acknowledges that having Mario on new platforms can keep him relevant, virtual reality is another story. He feels that the reclusive nature of the technology isn’t a good fit just yet. nintendo also wants people to play “for a long time”.

Miyamoto told USA Today in a new interview:

“I would agree that adapting Mario to new platforms is a key to keeping him relevant. But we want families to play together, and virtual reality (which requires players to be closed off from the real world) doesn’t really fit well there. We also like people playing for a long time, and it’s hard to do that in VR.”

Source

Shigeru Miyamoto appeared at Apple’s conference today to announce Super Mario Run. While the game will be on iOS first in December, it’s also slated for Android. The game just won’t be coming to the latter platform this year.

“For us, the stability of the iOS platform was important in choosing iPhones for the game,” Miyamoto mentioned to IGN. He explicitly told the site that Super Mario Run’s release on Android won’t be this year, meaning it’ll be in 2017.

Source

In recent months, Nintendo has spoken about wanting to launch five mobile games by March 2017. However, that number is now dropping to four.

We posted this in our TIME interview roundup post about Super Mario Run, but Shigeru Miyamoto told the publication that Nintendo’s plans changed due to “market conditions and the development process”. His full words:

“We’ve consistently stated a plan to launch approximately five mobile apps by the end of this fiscal year, including Miitomo. Given market conditions and the development process for each title, our current plan is to launch four total mobile titles in that period.”

Miitomo was up first, and Super Mario Run is next in December. Fire Emblem and Animal Crossing will then follow by the end of March. As for the one after that, it’s unknown what Nintendo is working on.

Source

Following today’s Super Man Run announcement, TIME spoke with Shigeru Miyamoto about the new mobile title. Miyamoto commented on a number of things including the staff behind it (“mostly comprised of the original Super Mario development team”), the gameplay, connectivity with other Nintendo offerings, and more.

Read Miyamoto’s responses after the break. Be sure to give TIME’s article a look here as well.

Noriyoshi Fujimoto was present at PAX this past weekend for a special developer panel. Additionally, he was on hand to answer a few questions from the press. GameXplain spoke with Fujimoto, and the two sides talked about how the remake came to be, the game’s length, changes from the original, and more. Watch the interview below.

The third “Kirby: Planet Robobot Ask-a-thon” was hosted on Miiverse earlier today. Once again, director Shinya Kumazaki fielded questions from fans. Kumazaki talked about topics such as copy abilities, characters, difficulty, and more.

For those that missed it, you can find the previous two Miiverse sessions here and here. The latest one can be found in full after the break.


Manage Cookie Settings