Scott Burns on voicing Bowser in Mario Sunshine and the mixed reception
Posted on 3 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Scott Burns, the former voice of Bowser, has spoken about voicing the character in Super Mario Sunshine.
The Mario franchise has never been known for voice acting, but Bowser and other characters did have quite a few lines in the GameCube title. Speaking with Gaming Reinvented about the role, Burns mentioned:
More: interview, Scott Burns, Super Mario Sunshine, top
Pokemon Unite dev explains lack of scoreboard
Posted on 3 years ago by Brian(@NE_Brian) in Mobile, News, Switch eShop | 0 comments
If you’ve played Pokemon Unite, you’ve probably noticed that the game doesn’t have a scoreboard. That can make it difficult to determine who’s winning a match while it’s in progress. Once a match is over, that’s when everything gets tallied up and a winner is chosen.
It turns out that the lack of a scoreboard in Pokemon Unite was a conscious decision made by the development team. Speaking with Kotaku, producer Masaaki Hoshino explained: “The matches last 10 minutes and players have the possibility of making a comeback, so we wanted people to play without giving up to the very end.”
World War Z dev: “there is no such thing as an impossible port”, Switch doesn’t really need more powerful version
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Saber Interactive has been behind some notable Switch ports, including The Witcher 3: Wild Hunt and the Crysis Remastered games. The studio is also about ready to ship another impressive release in the form of World War Z. Many wouldn’t have thought that we’d be seeing this game on Nintendo’s console, but Saber managed to make it happen in the end.
Even though World War Z has been the toughest Switch port for Saber Interactive thus far, lead game designer Dmitry Grigorenko doesn’t believe that Nintendo is in need of a more powerful iteration of the hardware. In fact, Grigorenko stated that his team along with other companies “have already proven that there is no such thing as an impossible port.”
More: highlight, interview, top, World War Z
Charles Martinet: “I want to voice Mario until I drop dead”
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Charles Martinet has no intention of leaving the role of Mario anytime soon.
Martinet has been handling the character in games now for almost three decades, having started out with Mario Teaches Typing in 1992. He has also played other key characters in the series, including Luigi, Wario, and Waluigi.
More: Charles Martinet, interview, Mario, top
World War Z Switch performance detailed, is Saber’s toughest Switch port
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Ahead of next month’s Switch release of World War Z, Nintendo Everything was able to speak with lead game designer Dmitry Grigorenko, and as part of that, we learned about what to expect from the title’s frame rate and resolution.
Regarding the game’s performance, Grigorenko stated:
Pokemon Unite dev on why the team wanted to make a strategic team battle game and more
Posted on 3 years ago by Brian(@NE_Brian) in Mobile, News, Switch eShop | 0 comments
Pokemon Unite producer Masaaki Hoshino has spoken more about the game’s origins, including why the team wanted to make a strategic team battle game. This comes as part of an interview previously conducted by Japanese magazine Famitsu.
Our translation is below:
More: interview, Pokemon Unite
Pokemon Unite dev on the game’s time limit, fair-play points, more
Posted on 3 years ago by Brian(@NE_Brian) in Mobile, News, Switch eShop | 0 comments
Pokemon Unite producer Masaaki Hoshino commented on a couple of the title’s gameplay mechanics in a previous interview with Famitsu, including the time limit for matches and fair-play points.
Below is Nintendo Everything’s translation of those excerpts:
Metroid Dread producer on why Samus doesn’t speak much in the game
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Those that have played Metroid Dread are aware that Samus doesn’t speak much in the game. This is actually fairly in line with the series as a whole, though we did get to hear more from her in Other M and through her inner thoughts in Fusion.
Yoshio Sakamoto, the producer of Metroid Dread, spoke about the decision to keep Samus relatively mute in a recent interview with GameSpot. He explained that limiting Samus’ words ties back to the game’s primary theme – that being dread of course. The team decided to focus on “acting or visuals” rather than words and voice.
Sakamoto’s full words on having Samus not speak much in Metroid Dread are below:
More: interview, Metroid Dread, top, Yoshio Sakamoto
Square Enix now says native Kingdom Hearts Switch ports are “undecided”
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
There may still be a glimmer of hope for native Kingdom Hearts ports on Switch.
During the Super Smash Bros. Ultimate presentation unveiling Sora for the game last week, it was revealed that all of the major titles will be appearing on the console. But rather than going the native route, Square Enix is putting all of the games on the cloud. That means you’re required to have an internet connection to play, which many fans aren’t happy about.
It sounds like nothing is in the works at present, but speaking with Nintendo Life, Kingdom Hearts series producer Ichiro Hazama left the door slightly open to the possibility of native ports on Switch in the future. Although the team previously ran into issues such as “the storage capacity of the hardware”, true ports are “undecided” and Square Enix is “excited to hear feedback from our fans”.
Hazama’s full words:
More: Ichiro Hazama, interview, Kingdom Hearts, Square Enix, top
Suda51 on what he’d like to do with No More Heroes 3 DLC
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
No More Heroes 3 doesn’t have any actual DLC planned. However, in a recent interview, director Suda51 spoke about what he would have in mind.
Suda51 brought up three main points while speaking with Siliconera. The first thing he would be interested in adding is an area that was ultimately scrapped from the final game “due to tech reasons”. Suda51 also brought up wanting to do more with the Galactic Superhero Rankers and boss battles. Finally, if he ever had the chance, adding more playable characters like Shinobu would be a top goal.
We’ve included Suda51’s comments about No More Heroes 3 DLC below. Just to stress once again, nothing is actually in the works for now.