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Animal Crossing: New Horizons

Animal Crossing: New Horizons may not have been a part of E3 2021, but it remains an important title for Nintendo. New comments from the company indicate that we’ll be seeing more from the game in the future.

Speaking with The Verge, Nintendo of America president Doug Bowser said that the developers at Nintendo “absolutely have plans going forward” and asked fans to be on the lookout “for more to come.”

Bowser’s full words:

Metroid Dread

After two decades, the Metroid series is finally receiving a brand new 2D entry. Metroid Dread continues the plot that’s been on hold ever since the days of the Game Boy Advance with Metroid Fusion.

We’ve heard Yoshio Sakamoto mention that the current story arc with end with Dread. But what about the future? Fortunately, it sounds like there’s still plenty of room for the series to grow.

It’s officially been two years since we first found out about the sequel to The Legend of Zelda: Breath of the Wild. Fans were treated to a new trailer today, but we’re not any closer to learning what the actual title is.

Regarding why Nintendo hasn’t shared the official name yet, Nintendo Treehouse’s Bill Trinen told IGN:

Monster Hunter Stories 2: Wings of Ruin

In an interview with Japanese site Gamer, Capcom opened up about the origins of Monster Hunter Stories 2: Wings of Ruin. 

When the game was revealed last year, it came as a bit of a surprise. The first entry wasn’t a massive blockbuster on the sales charts, and there hadn’t been any news about a possible continuation.

Capcom said that “the huge response from players” of the original made Monster Hunter Stories 2: Wings of Ruin possible. The company also hopes that the series can become “a new pillar of the Monster Hunter franchise.”

Here’s our full translation:

Mario + Rabbids Sparks of Hope

Ubisoft has posted a developer discussion for Mario + Rabbids Sparks of Hope following today’s reveal. Creative director Davide Soliani, lead producer Xavier Manzanares, and associate producer Cristina Nava all chat about the game.

Gameplay, heroes, and the villain are among the topics discussed. Additionally, it’s confirmed that Grant Kirkhope is returning as the composer.

Watch the full video below.

Just like with the PlayStation 2 original, Shin Megami Tensei III: Nocturne HD Remaster features Dante from Devil May Cry. The character can be accessed as extra DLC for the game.

It turns out that bringing Dante back was a top priority for Atlus. Kazuyuki Yamai, who directed the remaster, told Destructoid that “including Dante was part of our original project proposal” and there was “never any question as to whether we wanted him back.”

The Great Ace Attorney Chronicles

The Great Ace Attorney games, which first came to 3DS, are getting another chance in the limelight. That’s because Capcom will be putting both titles to Switch very soon. Not only that, but they’ll be released in English for the very first time.

Capcom localization director Janet Hsu spoke about the The Great Ace Attorney Chronicles in an interview with Polygon. As part of that, she spoke about the various obstacles the team encountered during the localization process. 

Hsu told the site:

Tank Troopers

Just a short while before the Switch launched, Nintendo put out a little title on the 3DS eShop titled Tank Troopers. Vitei, the studio behind the Steel Diver games, led development.

Vitei founder Giles Goddard revealed in an interview with MinnMax that the studio actually had a Switch version ready to go. However, Nintendo ultimately passed on it. Nintendo also removed a multiplayer mode from the 3DS game prior to release “for some unknown reason.”

Goddard’s full words:

Giles Goddard had quite the career at Nintendo. He joined the company at an early age, and one of his first major projects was Star Fox – before moving on to the likes of Super Mario 64 and The Legend of Zelda: Ocarina of Time.

In an interview with MinnMax, Goddard opened up about working on Ocarina of Time, before there was even a proper game in place. He had a large role in the tech demo that first debuted at Space World (Shoshinkai). Goddard was also involved in R&D for Zelda on the N64 while the project was still in its initial development phase.

New Pokemon Snap

New Pokemon Snap developer Haruki Suzaki has opened up a bit further regarding the origins of New Pokemon Snap.

In an interview with VanGamers, the game’s director was asked how long the project took to develop and how many people worked on it. Suzaki revealed that things initially came to be following the last round of DLC for Pokken Tournament DX – meaning it’s been about three years. There was also “a few hundred people” involved with development.

A rough translation of Suzaki’s comments are below:


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