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Yet another translation has come in from 4Gamer’s interview with Nintendo president Satoru Iwata.

In this latest excerpt, Iwata discusses hardware frustration and attempting to fix things Nintendo couldn’t do on previous systems. With the Game Boy Advance SP for example, Iwata pushed for sleep functionality when the system closed. This sadly didn’t make it into the final build. However, Iwata did inform the hardware team that implementing sleep mode into Nintendo’s next system (which would end up being the DS) was a necessity.

What may be even more interesting is what Iwata said about the Wii U. Soon after the console came out, Dwango’s Nobuo Kawakami provided some feedback.

“I had a similar feeling of frustration to the GBA SP situation then,” Iwata said, as he believed that Nintendo will need to implement some of Kawakami’s suggestions in future hardware. Iwata ended by saying, “because of that frustration, not only do we want it to connect with features next time, we are actually working to fix it for next time.” Hmm…

Satoru Iwata became the president of Nintendo in 2002. Prior to that, however, Iwata worked at HAL Laboratory for many years and helped program a wide array of games.

In an interview with 4Gamer (via StreetsAhead translation), Iwata spoke about his proficiency with programming. One notable thing mentioned: “… I believed things like that I could write better NES code than even Nintendo’s (EAD) engineers or that I could write the fastest, most compact code.”

Iwata also spoke about the development of Super Smash Bros. Melee, which “didn’t look like it was going to make its release date”. He “did the code review, fixed some bugs, read the code and fixed more bugs, read the long bug report from Nintendo, figured out where the problem was and got people to fix those.” Thanks to his efforts, Melee launched on time.

Head past the break for Iwata’s full comments.

A couple of more excerpts from 4Gamer’s interview with Nintendo president Satoru Iwata are now available.

First, Iwata shared the following when it comes to story and modern games:

Iwata: So [modern games] are backed by this huge amount of effort and technology, but it feels like very few people remember them [story moments] or players skip over things within the game.

Kawakami:
It certainly feels like there’s too many cut-scenes these days.

Iwata: Of course, you can use them effectively; I’m not trying to dismiss them completely, but I can’t help but wonder what could have been instead done with the energy [time, money, resources] that went into them. Miyamoto has never used many cut-scenes, in his games, but recently I think he has begun to think the same way, too.

Iwata additionally had the following to say regarding the Internet:

Another excerpt from 4Gamer’s interview with Nintendo president Satoru Iwata has been translated. This time around, we get to read about Iwata’s thoughts on Miyamoto.

Interestingly enough, when Iwata was first starting out, he determined – in an arbitrary manner – that Miyamoto was his rival. Of course, Iwata had plenty of praise for the creator of Mario and Zelda as well.

Check out the full translation below:

Like Famitsu, 4Gamer published a massive interview with nearly 150 Japanese developers as they reflect topics such as the past year, what lies ahead for 2015, and more.

Bayonetta 2 producer Akiko Kuroda was one of the people 4Gamer included in its article. Kuroda confirmed that she’s hard at work on a new project, and also seemed to tease the development of something related to Bayonetta in 2015.

Here are Kuroda’s full words:

“I have started working on the next project, but it looks like the announcement will come later. In any case, I think that it would be nice if something Bayonetta-related was also developed in 2015, so please pay attention to the continuation of Bayonetta!”

Bayonetta 2 director Hashimoto Yusuke also mentioned a new project. However, he was less specific with his words.

The Associated Press has published a truly noteworthy interview with Shigeru Miyamoto. There is such a wide array of interesting questions and answers asked that we’re posting the discussion in full below.

Here’s an overview of topics addressed:

– amiibo cards
– The open world of Zelda Wii U
– Star Fox Wii U and how the game will play
– The Sony hack, and how a Mario film is unlikely
– Mario taking on a new role/appearing on a new game on Nintendo’s next platform
– A tease for what lies ahead after Wii U: “we have production lines that are working on ideas for what the next system might be”

Head past the break for all of Miyamoto’s juicy comments!

Korean site Inven recently had the opportunity to interview Bandai Namco’s Katsuhiro Harada. Among the topics discussed was Pokken Tournament, which is coming to arcades (and hopefully Wii U eventually).

Harada first noted that there are “really strict” guidelines when it comes to Pokken Tournament.

He also shared the following:

“There’s a huge fan base of children for Pokemon to appeal to. But surprisingly the idea of Pokken was well received. We first had the idea of having around 20 Pokemon trainers fight each other in the game but that idea was thrown out after 2 seconds.”

Finally, when asked about the possibility of Pokken becoming a new long term project (think sequels), Harada responded:

“I feel like this game (Pokken) can always be improved in new installments Having 700 different varieties of Pokemon gives a lot of freedom.”

Source, Via

NintendOn has conducted a new interview with Dan Adelman, Nintendo of America’s former boss on all things indie. The discussion tackled topics such as how Nintendo’s Japanese division makes final decisions, suggestions for the company’s indie program going forward, and more.

Read on below for a few excerpts from the interview. You’ll find the full talk here.

Will Zelda Wii U and Star Fox Wii U make use of amiibo? It certainly sounds like it.

During Shigeru Miyamoto’s recent interview with iJustine, he indicated that both titles will feature amiibo integration of some sort. Specifics were not shared, however.

Miyamoto said:

“I can’t really say just yet… but we do plan on doing something so that people who have amiibo will get some enjoyment out of having amiibo and using them in those games.”

Source

Mario Maker

Another excerpt coming from today’s iJustine Shigeru Miyamoto video concerns Mario Maker. Miyamoto once again confirmed online functionality for the title, and went as far as to say that popularity rankings are being implemented.

Miyamoto’s full words are below:

You’ll be able to see what happens when other people play your course, or when you play other peoples courses… there’ll be popularity rankings for the most popular courses and things like that… so there’s a lot on the community side.

Source


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