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Even more quotes from Animal Crossing producer Katsuya Eguchi and Animal Crossing: New Leaf co-director Aya Kyogoku. Polygon caught up with the two at GDC 2014 and chatted more about tying the series into the mobile space and bringing it back to consoles. Also, there are a few words about franchise fatigue.

Head past the break for Eguchi and Kyogoku’s comments. Check out Polygon’s full article here as well.

At GDC last week, NintendoWorldReport spoke with animator Augusto Quijano and co-founders Chris Harvey and Ryan MacLean from DrinkBox Studios. The three touched on what the Wii U version of Guacamelee: Super Turbo Championship Edition will offer and how it came to be, the possibility of a 3DS port, and more.

Check out a few excerpts from the interview below. You can also find the full discussion here.

Unity on Wii U has been a staple for quite a long time now. 3DS, on the other hand, has yet to receive the same support.

There is some encouraging news to share about the future at least. Nintendo of America senior manager of marketing Damon Baker told Siliconera at GDC this week that the company is “looking at” bringing Unity to 3DS.

He said:

Now that he’s left Konami, Koji Igarashi has the freedom to work on pretty much anything. Igarashi does already have a few new ideas in mind, but given his background with Castlevania, it could be neat to see him involved with a Metroid title. And interestingly enough, that’s something Igarashi “would love” to do.

IGN asked Igarashi point blank if he’d ever consider working with Nintendo on a new entry in the Metroid franchise. He said:

“Whether it’s possible or not comes down to the [intellectual property] holder, which in this case would be Nintendo, and whether they want to work with me. But, if they did want to work with me, I would love the chance of doing that.”

Source

Polygon has some additional comments from Koji Igarashi about his recent departure from Konami as well as what lies ahead. Read on below for his thoughts, and check out the site’s full piece here.

“Metroidvania” is a term that’s commonly used in the gaming industry today. Initially though, longtime Castlevania producer Koji Igarashi “was surprised by the name.”

That’s what Igarashi told USGamer while speaking about Metroidvania. He also revealed how he originally set out to make “a Legend of Zelda style game.”

He said:

“I was actually surprised by the name. In my heart, I really wanted to create a Legend of Zelda style game. But I suppose that when you turn Zelda into a 2D platformer, yes, it resembles Metroid. I thought it was because of the game’s super jump, which is very similar to Super Metroid’s.”

“When I left Konami, they told me I couldn’t use the name Castlevania when talking about my plans. So it was actually really handy that the word ‘Metroidvania’ existed!”

Source

Kotaku was able to talk with Koji Igarashi before he officially announced his departure from Konami. He discussed why he’s leaving the company, the Lords of Shadow series and why it would have been difficult for him to be involved, and what lies ahead for the future (Kickstarter is a possibility!).

We’ve rounded up Igarashi’s comments below. Also be sure to check out Kotaku’s full article here.

GameSpot has put up a bunch of new comments from Big Red Button Entertainment’s Bob Rafei. For the most part, Rafei’s his pertain to the new character designs in Sonic Boom.

You can find Rafei’s words below, or over on GameSpot. Also be sure to check out some pieces of art above, including a look at Eggman.

ONM has put up its full interview with Zelda series producer and Zelda: A Link Between Worlds composer Ryo Nagamatsu. Between the two, there’s talk about the need to innovate with the franchise, how A Link Between Worlds has created a new direction for potential Zelda games which make use of the top-down view, and more.

Head past the break for comments from Aonuma and Nagamatsu. You can find even more quotes on ONM here.


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