Sakurai talks Duck Hunt inclusion in Smash Bros., 8-Player Smash originally planned for Melee, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 11 Comments
Super Smash Bros. for Wii U launched in Japan last week. As such, Japanese magazine Famitsu sat down with director Masahiro Sakurai for a chat about the latest entry in Nintendo’s successful series. Some very interesting tidbits were shared, to say the least.
One of the topics Famitsu brings up is the inclusion of Duck Hunt. “The original Duck Hunt is a quite major game,” Sakurai said. He notes that the title could be the best-selling shooter game in the world since it was included with the NES in America.
Smash Bros. “Pic of the Day” ends on Miiverse, final message from Sakurai
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 10 Comments
We stopped posting Masahiro Sakurai’s Smash Bros. “Pic of the Day” from Miiverse when the Wii U title launched in Europe. However, Sakurai continued for just a little while longer.
Now that Smash Wii U is out in its final major region – Japan – posts have now officially come to a close. In honor of that, we’ll share Sakurai’s last message.
Sakurai doesn’t think he’ll work on another Smash Bros. game
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 30 Comments
Super Smash Bros. director Masahiro Sakurai addressed the series’ future in the latest issue of Game Informer.
Speaking about whether or not we’ll see another game in the series, Sakurai mentioned that he “can’t deny the chance for another.” He adds, however: “as for myself, I don’t think there will be.”
Sakurai spoke about how the goal with Super Smash Bros. for Wii U “was to provide extra merits to the game which go far beyond the sale price.” Limits have already been surpassed in terms of scope and content.
Sakurai does mention towards the end of his comments: “I also have trouble picturing someone else taking my place and providing all this value-added content without me.”
More: interview, Masahiro Sakurai, Super Smash Bros., top
Sakurai on expanding the Smash roster with each release – “I throw my body and soul into every project with the mindset that this is the last one”
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 13 Comments
Game Informer published the “Smash Bros. Diaries” from director Masahiro Sakurai in its previous two issues. Most of what has been shared thus far is rehash from Sakurai’s Famitsu columns, but this month’s entry does have some very noteworthy quotes.
One of the questions Sakurai addresses: “You’ve talked about how you select characters, but why does the roster continue to expand with each release?”
Sakurai starts out by stating how when he works on Smash Bros. – or any other project for that matter – he puts in his full effort. “I throw my body and soul into every project with the mindset that this is the last one,” he says. This has led to a huge amount of characters and features “where it’s almost an impossible quantity to work with.”
Characters are remade in each Smash Bros. release since there are different development studios working on the games. There is also a higher development cost per character “since it takes work to give characters a wide dynamic range while still sticking to their backstories”.
All in all, Sakurai calls the entire process “relentless.”
If you’re interested in checking out Sakurai’s full comments, head past the break.
Super Smash Bros. for Wii U screenshots (11/28/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 1 Comment
European Smashers, the wait is finally over! It’s been a long week but the release has finally come. In addition to rejoicing that fact, Sakurai talks a bit about the Wrecking Crew stage, exclusive to Wii U:
he continues:
You might get stuck inside a metal barrel that falls from above. Players can attack you while you’re stuck, so get yourself out by mashing buttons.
With both Smash Wii U / 3DS now out in both Europe and North America, this will be our last ever daily screenshot post! If you want to keep up with the remainder of Sakurai’s posts you can do so on the Miiverse page here. It’s definitely been a fun ride up to launch but now all that’s left to do is enjoy the games!
Super Smash Bros. for Wii U screenshot (11/27/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 2 Comments
Today Sakurai shares with us some gameplay tips for Smash Tour:
He continues:
If you look reaaally closely, you’ll see that by rolling a 5, you can pass through the center of the map to the other end. This means that you’ll have an advantage if you keep rolling 5s!! Trophies like Ashley’s that slow down the roulette wheel may help you out here.
Sakurai on Smash Bros. Wii U’s different regional release dates
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 12 Comments
Super Smash Bros. for Wii U has three different release dates around the world. The game arrived in North America last Friday, but the European launch is taking place this Friday. Japan will be getting the game on December 6.
Super Smash Bros. director Masahiro Sakurai decided to tackle the topic of the Wii U title’s different regional release dates in his latest Famitsu column. Here’s a translation of what was shared:
Super Smash Bros. for Wii U screenshots (11/26/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 2 Comments
Today Sakurai shares some more tidbits on the Gamer stage. Have you noticed them in-game yet?
He continues:
Mom even appears out of the TV. Sometimes she jumps out of it and walks around. It gets a little crazy. The guy in the far window is Grandpa, who acts as Mom’s decoy. His wig is swaying.
Super Smash Bros. for Wii U screenshots (11/25/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 3 Comments
Today Sakurai talks a little bit more about The Orbital Gate, which appeared in yesterday’s screenshot:
He continues:
…By the way, this model is actually a trophy. Diorama style. The Orbital Gate Assault stage actually took a whole year to complete.
Nintendo says there are no plans for paid Smash Bros. DLC beyond Mewtwo at the moment
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 4 Comments
Mewtwo will be available to Super Smash Bros. players on Wii U and 3DS next spring so long as they have both versions. Additionally, the character will be sold as paid DLC at some point in the future.
Super Smash Bros. director Masahiro Sakurai said earlier this week that there are no plans currently to release DLC other than Mewtwo. Nintendo is now echoing similar comments.
A representative told GameSpot:
“Mewtwo will be made available to purchase as add-on content in the future, and is also available as part of the Super Smash Bros. Club Nintendo promotion, which offers consumers different ways to obtain this content. There are no other plans regarding paid add-on content at this stage.”