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Masahiro Sakurai

In Masahiro Sakurai’s 609th column for Famitsu, the Super Smash Bros. director talked in-depth about the thought process behind staging characters for visual appeal. He also revealed the reason for switching up Min Min’s input methods in Smash Bros. Ultimate.

Check below for the column’s full translation by Nintendo Everything’s Oni Dino.

In this week’s issue of Famitsu, Smash Bros. Ultimate director Masahiro Sakurai spoke in-depth about adding Min Min to the game as part of his latest column. He also briefly commented on how he has been continuously working on the series since Smash Bros. Wii U/3DS, and after the next round of DLC fighters are finished, things will finally be over.

Here’s our full translation of the column:

Masahiro Sakurai

There’s nothing quite like Super Smash Bros. speculation. Given the series’ popularity and mystery surrounding unannounced characters, fans can’t help but wonder about who could end up in the game. However, because of this curiosity, director Masahiro Sakurai has to be careful as to what he shares.

Writing in his latest Famitsu column this week, Sakurai mentioned that he tends to “play a ton of games”. But since fans may begin to speculate and there could be misunderstandings, he generally doesn’t reveal what he’s been playing.

Here’s our translation of the excerpt:

Masahiro Sakurai

Super Smash Bros. Ultimate still has a few DLC characters to go before the game is fully complete. With coronavirus still having a major worldwide impact, director Masahiro Sakurai is changing his approach to development. On Twitter, Sakurai confirmed that he’s now overseeing and supervising the game remotely.

Sakurai did say that this is a difficult process largely in part due to Super Smash Bros. Ultimate being a “high security project”. That being said, he has no choice but to work on future updates this way.

The next DLC character from Super Smash Bros. Ultimate was recently announced to be from ARMS, who will be unveiled and released in June.

Source, Via

In the most recent issue of Famitsu, Masahiro Sakurai sat down with famous Manga-ka, Saho Yamamoto, for his 600th column in the magazine. The two chatted casually about gaming habits, modern-day game development and the Super Smash Bros. series.

One interesting bit during the conversation came up when Sakurai explained his philosophy that a video game needs to have something special about it to make it stand out from the pack; that’s the kind of thinking he employs when he’s in the planning stages of making a new game. Prompted by this topic, Sakurai went on to say:

In Masahiro Sakurai’s most recent column in Famitsu, the Super Smash Bros. Ultimate director touched on the topic of COVID-19 (coronavirus) affecting the games industry. Sakurai stressed the difficulty the industry is facing when it comes to development specifically, because the nature of the job is handling very confidential material which can’t be taken home. He also expressed his concerns for workers with young children to look after (considering schools have been closed), as he says those people might be forced to take off work.

Of particular note to gamers, Sakurai vaguely detailed how COVID-19 has affected development on Super Smash Bros. Ultimate’s DLC fighters. Apparently, some plans for a certain fighter have been put on hold for the time being.

You can read our full translation of the excerpts below.

Masahiro Sakurai

As mentioned earlier this week, Super Smash Bros. Ultimate director Masahiro Sakurai has published his newest column in the latest issue of Famitsu. In the article, Sakurai talks about the Fighters Pass Vol. 2 and the eventual end of DLC, how he does not handle whom is chosen to be a fighter, his role, the future of the series after Ultimate, and more.

We’ve prepared a full translation of the column below the break.

Super Smash Bros. Ultimate director Masahiro Sakurai has again published a new column in the latest issue of Famitsu. Although there weren’t any new character announcement, he still had a decent amount to say about the Switch title.

Below is a summary of what was shared in the article:

In this week’s issue of Famitsu, Super Smash Bros. Ultimate director Masahiro Sakurai wrote up his latest column in the Japanese magazine. Many of his pieces as of late haven’t been related to the Switch game, but seeing as Byleth has now been added, he felt he should publish a few words on the character’s creation.

We published a brief summary of Sakurai’s column a few days ago. Now, however, we have a full translation – which does include some quick mentions of Smash Bros. having too many Fire Emblem characters and sword-users.

Here’s the full piece:

Shigesato Itoi’s company Hobonichi has been publishing new interviews with Super Smash Bros. Ultimate director Masahiro Sakurai. As part of this, Sakurai spoke about the passing of late president Satoru Iwata. He also discusses how Super Smash Bros. Ultimate was the final mission Iwata gave to him.

Here’s a translation of that excerpt, courtesy of Siliconera:


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