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PlatinumGames

This information comes from Shigeru Miyamoto…

“The biggest reason [for the delay] is that we didn’t set out to create a Star Fox game to begin with. We started creating a bunch of different experiments that use the GamePad and the TV with two-screen gameplay. We started with those and introduced some of those different games.”

“What we found in making [levels] compact, the Star Fox fan really wanted something that felt more like a Star Fox game. They, in particular, were interested in having the map and those junction points and a game where your strategic approach through the map was really important to them. We spent a lot of time rearranging the content and building the levels in a way that took advantage of the map. We made a lot of smaller changes, as well. We changed some of the icons on the screen. We changed enemy placement and balance. We made changes for people who are maybe new to Star Fox to make the game play a little bit easier for them to understand with the heads-up display and things like that.”

– Motion controls can’t be turned off

< ahref="http://www.gameinformer.com/games/star_fox_zero/b/wii_u/archive/2016/03/03/star-fox-zero-has-been-drastically-overhauled-following-fan-criticism.aspx">Source

Star Fox Zero received a new update during today’s Nintendo Direct. Brand new information was shared about the game.



Now that the standalone release of Bayonetta 2 is out in North America, Nintendo has updated the pricing for the digital version. You can now pick it up for only $29.99. If you happened to miss out on Bayonetta 2, now’s definitely a good time to give it a shot!

Thanks to MrJonFaust for the tip.

With PlatinumGames celebrating its tenth anniversary, Japanese magazine Famitsu has a big feature about the studio in its latest issue, including an interview with several staff members. It focuses more on the developer as a whole rather than specific games. There are some interesting Nintendo-related bits from the discussion though.

Hideki Kamiya has only made two games in the last ten years at Platinum. Of course, those are Bayonetta and The Wonderful 101. Kamiya created the original Bayonetta with the following prerequisites: make an original game with hardware you’re touching for the first time with no library, no resources, and no game engine. He wanted to have it published in three years.

PlatinumGames is celebrating its 10th anniversary. In honor of the occasion, CEO Tatsuya Minami published a message on the studio’s website. Special wallpaper has also been made, which is pictured above.

Here’s the full message from Minami:

Hello, everyone. Ten years have passed since PlatinumGames was founded in 2006!

Even though our company was founded by a group of people with a decent amount of experience in the video game industry, our name recognition in the beginning was obviously nonexistent. We weren’t really in the position to make a big fanfare about establishing our company, either. I distinctly remember setting sail quietly, without really being noticed by consumers. But our goal right from the start was to create high-quality video games, and we’ve been working towards that goal ever since.

We released our first title in 2009. We used the publicity for that product to introduce ourselves to the world, and by the time the game was on shelves, we’d finally managed to establish a clear profile as a company. I strongly feel that we are still able to take our straightforward stance towards game development today thanks to a decade of support from the many fans who play our games. I am very grateful to all of you for this support.

Bayonetta 2 has been difficult to find at retailers as of late. Nintendo is remedying the situation with a reprint of sorts, though it might not be what some had expected.

Bayonetta 2 will be available on February 19 as a re-release. Wondering why the price is fairly low? That’s because it’s launching as a standalone game – it looks like Bayonetta 1 is not included.

Here’s the news from Nintendo:


Source

GameSpot put up a pretty comprehensive feature about PlatinumGames today. That also includes individual staff interviews, such as one that mainly features Star Fox Zero co-director Yusuke Hashimoto.

During the discussion, Hashimoto reflected on the Nintendo content in Bayonetta 2 (spoilers?) and how Platinum ended up working on Star Fox Zero. He also spoke about working with Shigeru Miyamoto’s team and the challenge of making the game fun by using both the TV and the GamePad.

Head past the break for a rundown of Hashimoto’s comments. You can also read GameSpot’s full article here that has a few older quotes.


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