Sonic Boom: Fire & Ice coming to Japan as well
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Sonic Boom: Fire & Ice is officially launching in all major territories. At an anniversary event for the franchise, SEGA announced that the game will be releasing in Japan this winter.
For the most part, the name will be mostly the same. It’ll be called “Sonic Toon: Fire & Ice” in Japan.
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Video: Sanzaru talks Sonic Boom: Fire & Ice
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
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3D Gunstar Heroes features “Full Spec” mode
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
– Full Spec mode included
– This lets you switch between all 14 weapon combinations
– Assign different ones to different buttons
– Swap between the different firing modes of the Red and Blue characters
– Can double your starting HP. AND you can save any time
– In the game, you can switch between Japanese and international versions, change the sound settings, and choose one of two different types of 3D
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3D Gunstar Heroes screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 2 Comments
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3D Gunstar Heroes heading to the Japanese 3DS eShop next week
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
SEGA has announced that 3D Gunstar Heroes is coming to the Japanese 3DS eShop next week. Pricing is set at 800 yen.
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Mario & Sonic at the 2016 Rio Olympic Games screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Screenshots, Wii U | 0 comments
Sonic Boom: Fire & Ice boxart
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Images | 0 comments
The boxart for Sonic Boom: Fire & Ice has now surfaced. You can get a look at it above.
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SEGA on why Sonic Boom isn’t on Wii U this year, appealing to both Sonic audiences, Fire & Ice talk, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 9 Comments
GameSpot published a new interview yesterday regarding Sonic Boom: Fire & Ice. The site spoke with SEGA producer Omar Woodley and PR representative Aaron Weber about the new 3DS game and beyond. That includes talk about why Sonic Boom is skipping Wii U this year, appealing to both Sonic fanbases, and more.
Read on below for the full Q&A. Be sure to check out GameSpot’s full article here as well.
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Tons of Sonic Boom: Fire & Ice details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
USgamer published a new article with a whole bunch of details about the just-announced Sonic Boom: Fire & Ice. You can find the information rounded up below, and the full piece here.
– Game is being tightened up compared to last year’s release
Sega producer Omar Woodley:
“We launched Sonic Boom as a new franchise last year with Shattered Crystal, at the same time as a new animated series that airs on Cartoon Network. Sonic Boom: Fire and Ice is the next episode in conjunction with the animated series.”
“We’re developing the game with Sanzaru Games, who also did Shattered Crystal. We think that they grasp the concept of Sonic, and what makes him unique. They also got on board with Sonic being more exploratory and having more adventure instead of that classic arcadey feel of gameplay. That’s not to say we distance ourselves from that – there is quite a bit of speed in the new game, and quite a bit of the same nostalgia that’s familiar, but new. But in a nutshell, this is a new franchise.”
“A lot of the characters are shared between the series and the game. Sticks is the new character – she’s a jungle badger. She’s a bit of a hermit, but she befriends Sonic and Amy, and they help to bring her out of her shell. She’s very shy and a bit neurotic, and thinks everyone is out to kill her. But she’s a cool character who’s very different to the other Sonic characters.”
– 2.5D platformer
– Exploration toned down
– More speed compared to the last game on 3DS
– Cut back on the length and size of levels
– There is now a linear path
“So we’ve dialed down the length and the size of the levels and cut a linear path through the middle. The exploration now happens above and below it. So now you can have that classic experience of running through the level at high speed if you want, but now you can also explore too.”
– Lots of collectibles
– These are tied up in the exploration aspect
– Collectibles unlock things like characters and bonuses
– 7 islands
– 6 are exploration-based and feature 4 levels plus 2 bonus stages
– Seventh island is Thunder Island
– Thunder Island is a 2-player local-play option that is based on a race between Eggman’s bots
“Basically, Eggman has found a new element called Ragnium, which he melts down and combusts as fuel. These bots, which are henchmen in the animated series, have been brought into this game as rival racers. Eggman’s goal is to humiliate Sonic by making bots that are faster than him. Of course that whole plot fails… but to do that you need to beat all the bots in the game to prove Eggman is wrong – there’s one on each island. As you progress, you unlock character bots that can then be used to race your friends in local play on the crazy courses we’ve designed.”
“The main story follows a henchman called Defect. He’s been designed by Eggman to find Ragnium and mine it. He has these eco magnets that are supposed to enable him to raise it out of the ground. However, when Eggman turns him on, it totally fails – which is why he’s called Defect. However, it turns out that he can magnetize everything other than Ragnium, so he begins to use his powers to build himself up so he can beat Sonic. Also, part of the storyline is that as Eggman collects Ragnium, he’s polluting the environment. So part of the game is restoring the environment – which is an homage to the original Sonic games.”
Sonic Boom: Fire & Ice screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 2 Comments
SEGA has released the first handful of screenshots from Sonic Boom: Fire & Ice. Check them out below.