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Shigeru Miyamoto

A few weeks before E3, Nintendo revealed that Zelda: Breath of the Wild would be made for NX in addition to Wii U. Two of the top developers involved in the project have now commented on the decision to have it on both platforms.

First, here’s what Shigeru Miyamoto told IGN:

“It’s complicated because as we’re developing this — obviously development of NX started a while ago — and unfortunately, I’m sorry, but the development of this game took a lot longer than expected. We really felt like we would be able to get it done last year, but there was a lot of struggle with using the physics engine, so that’s why it took a long time.”

“Also, when we thought about developing a Zelda game for the NX, it would have to be way further down the life cycle of the system. And this game, rather than really focusing on the unique features of the Wii U, it’s really a game you sit down and get into. There was a change in direction, so we decided to develop for both consoles a while ago.”

Zelda producer Eiji Aonuma chimed in on things as well. IGN mentioned that the situation is similar to Twilight Princess, which appeared on both Wii and GameCube.

Aonuma said in response:

In an interview with IGN, Shigeru Miyamoto teased what Nintendo is planning next for Mario. Miyamoto said that the company is trying to make “a new kind of Mario”, which has a possibility of showing up at E3 next year.

He said:

“We’re always challenging ourselves to create something new, so hopefully you’ll see a new kind of Mario in about a year or two. Maybe next E3 we’ll be able to share something.”

Later in the discussion, Miyamoto noted that there are different challenges with Mario compared to Zelda – which is seeing a refresh of sorts through Breath of the Wild – due to the wide audience Mario games reach.

“It’s kind of difficult with Mario because some of the more important conventions of Mario are based on the approachability and accessibility of those games. (Having new people join Nintendo has allowed Nintendo to look) at the conventions with fresh eyes.”

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There could come a day when Nintendo comes out with a new Zelda spin-off that stars Sheik. That’s based on new comments from Shigeru Miyamoto, who indicated to GameRant that there have been discussions “within the development team” regarding “how it might be cool to have a game” with the character.

Miyamoto went on to say that such a project wouldn’t be “an impossibility.”

His words in full:

“Within the development team, too, there have been talks about how it might be cool to have a game that features Sheik as a protagonist. It’s having maybe a Zelda spin-off with Sheik as a protagonist, for example, I don’t think that’s an impossibility.”

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Pokemon GO will be featured during tomorrow’s Treehouse stream in the form of a developer Q&A. We now know that Shigeru Miyamoto will be in attendance. Furthermore, he’ll be sharing something new about the app. Make sure you tune in!

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Finally we have a photo of Shigeru Miyamoto, Eiji Aonuma, and Reggie Fils-Aime together as we head into tomorrow’s E3 stream. Miyamoto and Aonuma are both wearing t-shirts that feature the same Sheikah symbol found on the E3 site. Not too long to go before the fun begins!


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Reggie Fils-Aime isn’t the only Nintendo bigwig at E3 this year. Shigeru Miyamoto and Zelda producer Eiji Aonuma have also been spotted by the show. Given the presence of the new Zelda game at E3, it makes sense that both of them are there!

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Update 2 (5/27): The third part can now be read here.


Update (5/20): The second portion can now be read in full here.


Original (5/13): Last week, we posted a translation summary of Nintendo Dream’s interview with Shigeru Miyamoto and Yugo Hayashi about Star Fox Zero. Nintendo of Europe is now starting to post a complete translation on its website. You can read the first part right now over here. We’ll let you know when the other portions are made available.

Star Fox

This month’s issue of Japanese magazine Nintendo Dream contains a lengthy interview which mainly pertains to Star Fox Zero. The publication spoke with Shigeru Miyamoto and co-director Yugo Hayashi about the recently-released Wii U game.

We now have a summary of what was shared in the interview. Miyamoto and Hayashi talked about the approach to the story, GamePad, vehicles, and even a bit about Star Fox Guard, among other topics. Head past the break for the full rundown.

The Pokemon Company has shared all sorts of messages from developers and other key people involved with the franchise in celebration of its 20th anniversary. Today, we have a message from Nintendo’s Shigeru Miyamoto, who discusses his work on the games early on. Check it out below.

A few days ago, Australian publication Stack put up a new interview with Shigeru Miyamoto. As you would expect, it was focused mainly on Star Fox Zero. He discussed the GamePad integration, shared first word on the game’s Arcade More, and more. Miyamoto also addressed two general topics: revisiting Nintendo franchises and trying to appeal to new/old players.

A number of Miyamoto’s responses can be found after the break. For the full interview, head on over here.


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