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Splatoon

It turns out that voice chat hasn’t been officially confirmed for Splatoon after all. Producer/manager Hisashi Nogami and project lead Tsubasa Sakaguchi, speaking with GameRant said that the functionality hasn’t been decided just yet.

“The core concept of Splatoon is that by looking at the way the ink is being spread around and progressing, you know, you can kind of see what your enemies are doing, what your teammates are doing, and then you’re able to decide what you want to do. And that’s kind of the main thing we’re always thinking about, and we kind of get similar questions about the number of people that can be in a multiplayer match, but for this game it’s really that four-on-four is the best number. With four-on-four, the amount of influence that a single player has is perfectly balanced, but also the speed at which the battle changes, the way the battle is developing changes is also completely perfect.”

“The idea being that the core concept is basically that players look at the way the ink is being spread around, the way it’s being painted around, and decide what to do. If in any way that doesn’t disrupt that balance we’ve created, we’ll definitely consider different ways of communication and introduce that to the game as we go forward with development.”

Nogami concluded his comments by stating: “Basically, I haven’t decided.”

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Just how big is the Splatoon development team? IGN reports that roughly 40 staffers are working on the project, and the person behind Splatoon’s original prototype is the lead programmer.

IGN also has some news regarding Splatoon’s original character ideas. Initially, the team tossed around possibilities such as animals, macho male characters, robots, and octopuses.

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Game Informer caught up with Splatoon producer Hisashi Nogami and co-director Tsubasa Sakaguchi at E3 2014. The two were asked about several topics, including what it’s like to get new IP started at Nintendo, and they also discussed why original characters were the only fit as opposed to established ones.

As usual, we’ve picked out some excerpts from the interview below. You can find the full interview on Game Informer.

In an interview with Eurogamer, Splatoon producer Hisashi Nogami opened up on the game’s origins. It started out as a prototype with an idea from programmer Shintaro Sato, who was attempting to create something new.

Nogami said:

“It’s something we do a lot of at EAD. We’re constantly making different prototypes with different game ideas to see what’s going to be good. One prototype that a programmer made was just this kind of idea of shooting ink on the ground, and doing a territory control game. We played it, thought it was really fun and maybe we can make a full game out of this.”

At E3, GameRant caught up with Splatoon project lead Tsubasa Sakaguchi and producer/manager Hisashi Nogami.

First, Nogami reconfirmed that we’ll be seeing Splatoon sometime in the first half of 2015, and it will include both a single-player mode and a one-on-one multiplayer local mode.

“First of all, our plan is to release this as a full retail packaged software in 2015… the first half of 2015. And because we’re releasing this as a full software title, we of course plan to include a single-player mode but then also a one-on-one multiplayer mode that can be played without connecting to the Internet.”

As far as local multiplayer is concerned, we know the following:

“What we can tell you about the one-on-one, at least, is that one player will be using the GamePad, one player will be using the Pro Controller. And we’re actually thinking of having that one-on-one mode be something kinda completely different from the four-on-four one where it’ll be, you know, kind of a lot more stalking and hiding in the ink. It’ll be much more like a quiet mode in a sense.”

“And, you know, we’ve progressed [in development] at least to that point, but in terms of what we’re going to do with the screens – whether we’re going to have one person on the TV and one person on the GamePad – we’re not sure yet.”

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Splatoon

Shooting paint in Splatoon is “sort of like vandalism”, producer Hisashi Nogami told Polygon.

He said:

“Just talking about shooting paint, it’s sort of like vandalism. If we were all in this room and someone came in and said OK guys make this room as messy as you want, you’d probably get really happy and like, destroy things! I think people still have that child-like feeling of wanting to make a mess, wanting to get dirty. I think they would be able to enjoy this game. And I think people have that no matter how old they get.”

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Splatoon

ON THIS EPISODE: It’s all E3 all the time, today! As you’d expect, we talk in depth about all of the worthwhile announcements from E3, with highlighted pointed on Splatoon, Zelda Wii U, and the amiibo figurine platform.

PLUS: We somehow managed to talk more about the Tomodachi Life marriage controversy, despite that being more or less “over”.

AND: A tiny shred of listener mail rounds out the week, as usual!

This Week’s Podcast Crew: Austin, Jack, and Laura


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Mashable has gone live with a new interview with Shigeru Miyamoto. You can find his comments below, or the full thing here.

Word on the street is that Splatoon will include voice chat functionality. That information apparently comes from a Nintendo representative, but hasn’t been officially confirmed just yet. Still encouraging to hear in any case!

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