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Super Smash Bros. for Wii U

According to a tweet from Nintendo Japan, the next Jump Festa will see a Super Smash Bros. Wii U amiibo exhibition of sorts.

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Dengeki offers further insight into Super Smash Bros. for Wii U’s first week sales in Japan. According to the site, the game sold through roughly 60 percent of its initial shipment. Dengeki’s own numbers suggest that Derby Stallion Gold – another title that just made its debut in Japan – sold through 50 percent of its initial shipment.

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Super Smash Bros. for Wii U features “secret” audio clips known as Palutena’s Guidance. By playing as Pit in the Palutena’s Temple stage and pressing the down taunt at the right moment, you can hear conversations about the different characters on the roster.

Interestingly, one hidden audio clip on the disc was recently discovered. Listen to it below:


What might this be about? Is it a generic placeholder? Something more?

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Author: Kira

With the recent release of Super Smash Bros. Wii U and the 1st and 2nd wave of amiibo, I have started to reflect on how these little NFC “Figure Players” have added an entirely new dynamic to the series that we’ve never had during this franchise’s history. With the addition of the amiibo we’re given an array of new possibilities that add depth and scope to a game that already had quite a bit for a brawler, and even with other companies having already released similar types of “toy” peripherals we are seeing a whole new side to what the future might hold for video games.

A Super Smash Bros. Wii U bundle is heading to Spain. Nintendo revealed the new package today, which features the game and an 8GB console. It will go on sale starting December 23 for an estimated price of €250 or less.

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Comment: Game of the month? Austin, are you saying that you’re giving Super Smash Bros. for Wii U an award for being the best game that came out in December?

Absolutely not! I’m announcing a new feature for the website that we’re calling “Game of the Month”, where most staffers on Nintendo Everything creates some piece of content relating to a particular game as a sort of homage to its quirkiness, quality, or cultural significance. The very first game of the month we’ll be choosing is Super Smash Bros. for Wii U as a tribute to its release last month, and starting next weekend we’ll be bringing you a feature topic on that game every week. Opinion pieces, historical analysis, reviews– everything is fair game during Game of the Month!

Current GOTM Schedule

Dec. 13 – ‘Me and My Amiibo’ by Kira
Dec. 20 – ‘Namco Roulette: An Introduction to Pac & Pals’ by the Pat-man
Dec. 27 – ‘The Wonder of Smash’ by Vincent

Additionally, in the future I’m considering allowing readers to submits ideas for articles about the game of the month that they would write and then have featured on the website. If we decide to do something like that for this month I’ll let you all know soon! Get some ideas brewing about Smash for Wii U in the meantime, and look forward to these upcoming feature articles.

There’s been a lot of talk lately about Wii U error code “160-0103”. There’s also been a lot of discussion about how Super Smash Bros. is primarily causing the issue.

Blaming Smash Bros. for error code 160-0103 is actually the wrong thing to be doing. A post over on Reddit mentions that there have been plenty of other Wii U games that have caused the same problem, ranging from Super Mario 3D World to Batman: Arkham Origins.

The point is Smash Bros. is just one of many games associated with error code 160-0103. There isn’t an issue with the title itself. We can’t confirm this, but the trouble could be due to a faulty internal flash chip or worn flash chip.

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