Crisis Core: Final Fantasy VII Reunion name explained
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Crisis Core: Final Fantasy VII Reunion creative producer Tetsuya Nomura has explained the game’s name in an interview with Everyeye.
Obviously the title is extremely similar to the original, but now has the added “Reunion” bit. According to Nomura, “Reunion” has important meaning when it comes to Final Fantasy VII’s lore and it’s a way of connecting it with Crisis Core. The term is also being used to help describe what the game is given how it’s not clearly a remake or a remaster – it’s more of a middle ground.
Square Enix on whether Crisis Core: Final Fantasy VII Reunion is a remake or remaster
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Crisis Core: Final Fantasy VII Reunion is in an interesting spot, as some have debated whether the game is a remake or remaster. Square Enix is doing more than just sprucing up the visuals – it have new elements like additional voice acting, changes to the battle system, and more.
While it’s not quite clear-cute, creative producer Tetsuya Nomura recently weighed in and believes the project most closely resembles a remaster. However, there was actually discussion internally as to whether it should be called a remake.
Crisis Core: Final Fantasy VII Reunion devs on decision to revisit the game, why it’s not a remake
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Square Enix has spoke about the decision to revisit Crisis Core: Final Fantasy VII with the upcoming release of Reunion as well as why the company decided to go with a remaster rather than a full-blown remake.
The RPG first came to the PSP in 2007 in Japan, and 2008 in the west. Since then, Square Enix hasn’t done anything with the game.
Tetsuya Nomura says he was “very picky” with Sora’s appearance in Smash Bros. Ultimate
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Kingdom Hearts director Tetsuya Nomura has again discussed Sora’s appearance in Super Smash Bros. Ultimate, telling Game Informer that he was “very picky about his appearance”.
Although some have felt that Disney’s approval would be the major hurdle to get past, the company was all for the collaboration. Nomura, on the other hand, “thought it would be tough to pull off because it might clash with the established lore in Kingdom Hearts and the Disney worlds”. Everything worked out in the end though, and believes “the end result was really great.”
Square Enix’s Tetsuya Nomura on Sephiroth and Sora in Smash Bros. Ultimate
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Two of the biggest DLC characters for Super Smash Bros. Ultimate were from Square Enix, with Sephiroth and Sora generating huge reactions from fans. With both, Tetsuya Nomura played a big part in their creation as the original character designer. He’s also been a director on the Final Fantasy and Kingdom Hearts series.
As for Sephiroth joining Super Smash Bros. Ultimate, Nomura told GameSpot in a recent interview:
Square Enix says Final Fantasy X’s Tidus was originally going to be a plumber
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Famitsu recently published a new Final Fantasy X developer interview with writer Kazushige Nojima, character designer Tetsuya Nomura, and producer Yoshinori Kitase. As part of that, the two revealed some interesting origins about main character Tidus. It turns out that he was originally imagined as a plumber.
Nojima stated the following, as translated by Kotaku:
Square Enix’s Tetsuya Nomura may be hinting at something new for Switch
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
This month’s issue of Nintendo Dream has an interview with Square Enix’s Tetsuya Nomura and Masanobu Suzui from Indieszero. The two were pretty much there to promote Kingdom Hearts: Melody of Memory, though the discussion closed out in an interesting way.
Nintendo Dream ended the interview by asking what the two developers wanted to highlight about Melody of Memory. Eventually, after a few exchanges, Suzui and Nomura said the following (as translated by Nintendo Everything’s Oni Dino):
More: Square Enix, Tetsuya Nomura, top
Tetsuya Nomura says Square Enix considered Kingdom Hearts ports for Switch, but was technologically difficult
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Square Enix will finally be bringing a Kingdom Hearts game to Switch this year, but perhaps not in the way that fans had hoped. Rather than releasing one of the core past titles, we’re instead getting Melody of Memory – a rhythm action spinoff.
Unfortunately, Square Enix isn’t planning any other Kingdom Hearts games for Switch at the moment. Franchise director Tetsuya Nomura told Nintendo Enthusiast that the company considered porting other entries in the series, but found things to be technologically difficult.
More: interview, Kingdom Hearts, Square Enix, Tetsuya Nomura, top
Kingdom Hearts: Melody of Memory devs on why it’s not a Theatrhythm game, new details revealed
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Game Informer was recently able to speak with Kingdom Hearts: Melody of Memory producer Ichiro Hazama, co-director Masanobu Suzui, and franchise director Testuya Nomura about the upcoming Switch title. They discussed how the project happened and why it’s not a Theatrhythm title. On top of that, we have a bunch of new details as well.
Here’s the full roundup:
Square Enix’s Tetsuya Nomura on designing characters for Xenoblade Chronicles 2
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 18 Comments
This week’s issue of Famitsu features an interview with Square Enix’s Tetsuya Nomura. The Japanese magazine primarily talked with Nomura about Kingdom Hearts III, but there was some brief discussion pertaining to Xenoblade Chronicles 2 as well.
For those who haven’t heard, Nomura contributed to Xenoblade Chronicles 2 as a character designer. He worked on characters included in the game’s Ira organization.