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This week’s European Nintendo Downloads are as follows:

Wii U Download

Toby: The Secret Mine – €9.99 / £6.99 / CHF 9.99

3DS Retail

Dragon Quest VIII: Journey of the Cursed King (available January 20th) – €39.99 / £34.99 / CHF 51.90

3DS Download

Gourmet Dream – €5.99 / £4.79 / CHF 6.20

New Nintendo 3DS Download

COLOR CUBES – €1.49 / £1.39 / CHF 2.10

3DS Demo

Poochy & Yoshi’s Woolly World

3DS Themes

Hello Kitty with My Melody – €0.99 / £0.89 / CHF 1.40

Hello Kitty is reading – €0.99 / £0.89 / CHF 1.40

Chinese New Year’s Eve – €0.99 / £0.89 / CHF 1.40

Snoopy Happy Dance! – €1.99 / £1.79 / CHF 2.80

Snoopy and Friends – €1.99 / £1.79 / CHF 2.80

Jurassic Cubs on the Magic Path – €1.49 / £1.39 / CHF 2.10

Nichus in the Wood – €0.99 / £0.89 / CHF 1.40

Jurassic Cubs 3 Pack NEW – €2.49 / £2.29 / CHF 3.50

Geronimo Stilton – €1.99 / £1.79 / CHF 2.80

In a new interview conducted by TIME, Nintendo of America president Reggie Fils-Aime weighed in a variety of topics pertaining to Switch. He talked about who the system is for, third-party support, online plans, and more. Interestingly, Reggie even acknowledged interest in a GameCube Virtual Console.

Find notable excerpts from the interview below. You can read up on the full discussion here.

When Nintendo unveiled Arms during the Switch presentation, using motion controls was something that was highlighted quite a bit. That being said, they aren’t mandatory. Nintendo said during its Treehouse Live stream that you can use buttons if you prefer. This is important to point out, since some players would prefer to play Arms traditionally.

Thanks to lightdasher for the tip.

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In a new press release, GameStop says that it has reserved all of its first allotment of Switch systems. Over 3,900 stores began taking pre-orders on Friday.

Bob Puzon, senior vice president of merchandising at GameStop, said in a statement:

“The fact that this initial allotment has been completely reserved in a matter of a few days demonstrates gamers desire for this fun and revolutionary gaming system. We’re working closely with Nintendo to get additional Nintendo Switch units, and will let our customers know when they become available. We encourage customers to visit www.gamestop.com/switch and sign up to be get updates about the product and availability.”

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Some new comments from Nintendo of America president Reggie Fils-Aime have popped up from CNET.

First, Reggie commented on the number of Switch’s launch games and ensuring that more titles will be available in the months following release. On that, he said:

“Launch day is not the be-all and the end-all. It really is the steady pacing of content that continually reinforces for the people who bought into the platform why they made a smart choice, as well as what compels people who might be sitting on the sidelines to jump in. We feel we have this great ongoing march of content to motivate you to jump into the platform.”

Reggie also weighed in on the decision to offer a paid online subscription with Switch. He also confirmed that there will be no friend codes.

“People have taken shots at us for that. The reality is, the way that online experiences have progressed, it’s an expensive proposition. The amount of servers we need to support Smash Brothers or Mario Kart — these big multiplayer games — is not a small investment. There are no friend codes within what we’re doing.”

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During yesterday’s Treehouse Live stream, Nintendo said that Switch will support microSDXC cards that hold up to 256 GB of data. That actually was incorrect. Nintendo now notes in an official statement that “Switch is compatible with the SDXC standard, which supports up to 2TB.”

2TB cards are not actually out on the market. However, Switch will support them when they are.

It’s worth noting that even 1TB SDXC cards are still awhile for most consumers, as they were just announced last September. 512GB is currently the largest available SDXC card.

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The Nintendo Switch Presentation 2017 finally happened this week. Nintendo delivered on a number of the major points that we needed to know, with the most important two being a release date and price. Switch launches on March 3 for $300 – probably a bit earlier and slightly more expensive than some had anticipated.

Games also took center stage, with Nintendo announcing 1-2-Switch, the new IP Arms, Splatoon 2, Super Mario Odyssey, Xenoblade Chronicles 2, Fire Emblem Warriors, and Snipperclips. Zelda: Breath of the Wild is also confirmed for launch. From third-parties, we’re getting games like new Shin Megami Tensei and Tales entries, Project Octopath Traveler from Square Enix, Sonic Mania, FAST RMX, and more.

I’ll leave this brief since I’m still running around like a headless chicken having been insanely busy with little sleep since Thursday, but we want to know how you feel about everything that was shown. How do you feel about the price? What about the games? Are you pleased or disappointed? Let us know below!

Highlights from last week’s topic: The calm before the Switch storm

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The second day of Nintendo Switch Experience 2017 is now beginning in Japan, and there are plans to host a live stream straight from the show floor. Today’s broadcast begins at 5:30 PM PT / 8:30 PM ET / 1:30 AM in the UK / 2:30 AM in Europe.

There will be plenty of stage shows about specific Switch games (Splatoon 2, Arms, Dragon Quest Heroes I-II), booth reports, and a couple of concerts. Watch it all as it happens below.

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The Switch is currently in the limelight when it comes to all things Nintendo, but the big N isn’t forgetting about 3DS. we already heard from Nintendo of America president Reggie Fils-Aime that there are no plans to abandon the dedicated handheld, and a new comment backs that up further.

Wired journalist Chris Kohler shared an additional comment from his interview with Reggie yesterday. Nintendo’s exec told the site, “There are [3DS] games that we haven’t announced yet.” Reggie further added that these will excite Kohler.

What do you want to see Nintendo announce for 3DS?

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Update (1/14): IGN says it published the information on specific resolutions in error. Zelda: Breath of the Wild was not confirmed at 1080p on Switch.


Update (1/13): This information comes from Zelda producer Eiji Aonuma…

“I think I mentioned this during E3, but the gameplay is completely the same experience on Wii U and the Nintendo Switch. The game controls for the two are pretty much identical. However, when you play in TV mode, the resolution of the screen and the sound quality go up. When I said earlier that the gameplay and game experience is the same, I meant the framerate is the same as well.”

– 1080p on Switch
– 720p on Wii U
– Switch will have faster loading times because it’s much easier to pull data from a game card than from a disc
– Won’t have to wait long to play when they start up Breath of the Wild on Switch

“The world in Breath of the Wild is all seamless. There’s a lot of processing when [the game] needs to recreate the landscape, so that’s a little bit of challenge. But while you’re playing it there’s no difference whatsoever between the two.” – Miyamoto

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