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Another Switch game has received a concrete release date. On March 28, Has-Been Heroes from Trine developer Frozenbyte will be available.

Has-Been Heroes will be sold both physically and digitally. However, GameStop is selling the retail version exclusively.

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This week, Famitsu spoke with 45 different Japanese developers about Switch. Representatives from various companies were asked to share their thoughts about the Nintendo Switch Presentation 2017 as well as the system itself.

There weren’t any major revelations, but some interesting comments were shared in the magazine. We now have some of the highlights from game makers such as Koei Tecmo, Square Enix, Capcom, and more. Interest is even shown from the likes of Idea Factory / Compile Heart.

Continue on below for our translation.

We knew Lifespeed was coming soon, but it’s probably releasing sooner than everyone expected. After hearing that the racer would be launching in February just a couple of days ago, Wee Man Studios has now followed up with news about a specific date. Lifespeed will be out worldwide on February 2.

Screenshots and art from the game are in the gallery below. We also have a fact sheet with extra information.

Source: Wee Man Studios PR

Jirard Khalil, otherwise known as The Completionist, has put up his own interview with Eiji Aonuma and Shigeru Miyamoto about Zelda: Breath of the Wild. The two touched on topics like development, sidequests, and the freedom the game allows. Watch the full interview below.

Nintendo has shared a new piece of concept art from The Legend of Zelda: Breath of the Wild. The image, pictured above, may look familiar. The building was previously shown in Zelda’s trailer from December.

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Axiom Verge is already out on one Nintendo platform – that being Wii U, of course. But creator Tom Happ has previously shown interest in bringing the game to Switch, which he recently reiterated on Twitter.

When asked about Axiom Verge for Switch, Happ said the following:


Happ did say Axiom Verge happening on Switch was “fairly likely” back in August, though he was a bit less certain at the time.

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Nintendo UK updated its website today with detailed information about the various parts of Switch. The system itself, Dock, Joy-Con, strap, and grip are covered in detail.

Continue on below for the full breakdown of the Switch hardware.

More:

Initial Media Create data for the week of January 16 came in earlier this week. However, the sales tracker now provides some extra information about the Japanese market, including an important note about Switch.

Media Create says that Switch pre-orders have already surpassed 80 percent of the system’s initial shipment. While we sadly don’t have a specific number for Switch’s initial shipment in Japan, the fact that it’s already sold through such a high percentage is encouraging. This was also done just after pre-orders opened last weekend.

Gameblog was recently given the opportunity to interview Eiji Aonuma, the producer of Zelda. At one point, Aonuma was asked about his thoughts regarding Zelda and virtual reality.

At least for the time being, the two aren’t a match. VR allows the player to see the world from their own point of view. With Zelda, however, the purpose is to watch Link grow.

Aonuma’s words are roughly translated as follows.

“You know, one of the interests of the Zelda games is to evolve Link and therefore see him grow. In VR, you would no longer see Link, you would see the world from your personal point of view, so I think it would not be very ‘Zelda'”.

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It’s well known at this point that The Legend of Zelda: Breath of the Wild begins with Link not having memories. In the game world, 100 years have passed by the time you’re able to control the character.

Link’s memory loss appears to have a greater importance to the overall gameplay than some would have initially thought. Since some folks may consider the next bit of information to be spoiler-related, head past the break if you’d like to learn more.


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