Paper Mario: Color Splash producer on lack of returning NPCs, new game would feature “a different system”
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 47 Comments
Paper Mario’s first two games featured many original characters and party members with original abilities. However, since then, the series has been moving away from that. It is especially evident in Color Splash, as many of the characters encountered are Toads.
Game Informer spoke with Kensuke Tanabe, the Wii U title’s producer, in this month’s issue. The magazine started out by asking why old NPCs from the early Paper Mario games haven’t returned. Tanabe replied with the following:
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[Let’s Talk] Super Mario Run launch thoughts
Posted on 7 years ago by Brian(@NE_Brian) in Let's Talk, Mobile | 19 Comments
Mario has finally made his mobile debut. Super Mario Run launched on Thursday… though only on iOS. The Android release will follow in 2017.
Have you downloaded Super Mario Run? If so, have you purchased the full game, or do you intend to? What are your impressions? Perhaps you’re holding off on downloading it all together? Or maybe you’re waiting on the Android version?
That’s a lot of questions, though Super Mario Run is certainly deserving of them. If you do have any final thoughts on the title, be sure to share them with us in the comments!
Highlights from last week’s topic: Which games would you want to see on the GameCube Virtual Console?
Hyrule Encyclopedia revealed as second Zelda 30th anniversary book
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
The Legend of Zelda: Art & Artifacts was created to celebrate Zelda’s 30th anniversary. But there are actually two other books planned to celebrate the big event.
Hyrule Encyclopedia has been revealed as the second entry in the Zelda 30th anniversary book series. The first chapter is a visual encyclopedia, and will explain keywords like the Master Sword and Hyrule Kingdom with various images. As for the second chapter, it’s a database with a list of enemies, items, dungeons, and more. The third chapter will contain archives, and will give explanatory notes and storylines of each game.
Japan is receiving The Legend of Zelda: Hyrule Encyclopedia in February. The western version should follow later in 2017.
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Playtonic on why it took so long to make the decision of cancelling Yooka-Laylee for Wii U
Posted on 7 years ago by Brian(@NE_Brian) in News, Wii U | 63 Comments
Playtonic delivered the unfortunate news this week that Yooka-Laylee will no longer be coming to Wii U. Instead, the team is looking to bring the 3D platformer to Switch. Technical issues became too much of a barrier to overcome.
In an official FAQ on its website, Playtonic explains why it waited as long as it did to share the news about pulling the plug on Yooka-Laylee’s Wii U version. The studio wrote:
“The Playtonic team wanted to explore every possible avenue before making the very difficult decision to transfer development from the Wii U. Our developers worked tirelessly over many months in attempt to solve our technical issues, but unfortunately it’s not been possible to bring Yooka-Laylee to Wii U as originally planned.”
Thanks to Jake for the tip.
More: Playtonic, top, Yooka-Laylee
Miyamoto on Nintendo’s thinking that led to the creation of motion controls with Wii
Posted on 7 years ago by Brian(@NE_Brian) in News, Videos, Wii | 5 Comments
In the new documentary series Unlocked: The World of Games, Revealed, Shigeru Miyamoto was interviewed and asked about a wide array of topics. Among these was the creation of the Wii Remote.
Miyamoto talked about what prompted Nintendo to pursue motion gaming. With controllers and games becoming more complex at the time, some people were falling away from the industry. Nintendo wanted to find a way to bring them back into the fold and make things simpler. That’s where the conversation started, according to Miyamoto.
His full response:
Mr. Miyamoto shares his thoughts behind the creation of Wii motion controls in episode 3 of @UnlockedTVShow. https://t.co/WXMQRtv12v pic.twitter.com/3VK4gVZ3Me
— Nintendo of America (@NintendoAmerica) December 16, 2016
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Dragon Quest XI debut trailer / opening movie
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, Switch, Videos | 8 Comments
Square Enix shared the first trailer / opening movie for Dragon Quest XI at Jump Festa 2017 today, comprised entirely of animation. Give it a watch below.
You’ll notice that the Switch logo is absent from today’s video. Is Square Enix being coy until the Switch event in January?
Other than that, Dragon Quest XI is currently targeting a 2017 launch in Japan, which Square Enix more or less indicated before.
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New Dragon Quest XI footage
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, Switch, Videos | 4 Comments
Square Enix showed a bit of brand new Dragon Quest XI footage during its Jump Festa stage show just a few minutes ago. Check out the gameplay below.
Square Enix showed the 3DS and PlayStation 4 versions of Dragon Quest XI during its presentation. The 3DS release seems to be its own thing, but it gets hazy when it comes to Switch. The thought currently is that the Switch edition will match up similarly to the PlayStation 4 title, though we’ll have to wait and see.
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Dragon Quest XI – new images
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, Images | 0 comments
Square Enix is showing brand new images from Dragon Quest XI at the game’s Jump Festa 2017 stage show. View them in the gallery below.
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Dragon Quest XI Jump Festa 2017 stage show live stream
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, Switch, Videos | 0 comments
Square Enix will be hosting a special stage show for Dragon Quest XI at Jump Festa 2017 in about 30 minutes. The event begins at 9 PM PT / 12 AM ET / 5 AM in the UK / 6 AM in Europe. You can watch the stage show as it happens below.
It’s unclear if Square Enix will be showing the 3DS version of Dragon Quest XI. However, even if the publisher only chooses to highlight the PS4 edition, it might be worthwhile to see since we’re expecting it to be very similar on Switch.
More: Dragon Quest XI, Jump Festa 2017, Square Enix, top
Super Mario Run downloaded nearly three million times in its first day
Posted on 7 years ago by Brian(@NE_Brian) in Mobile, News | 17 Comments
Update: Bumped to the top. There are some discrepancies in these reports. Business intelligence and analyst firm App Annie says Super Mario Run was downloaded an estimated 3.5 million times in the U.S. alone in its first 14 hours.
Original: Super Mario Run was downloaded on 2.85 million devices in its first day, data from Apptopia reveals. It managed to surpass Pokemon GO, which only had 900,000 downloads during its first 24 hours.
It is important to point out that Pokemon GO had more of a staggered launch whereas Super Mario Run was issued worldwide. Hitting three million downloads is still an impressive feat, however.