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During a live stream earlier today, Sumo Digital showcased the first footage of Snake Pass on Switch. Head past the break for the full archive with gameplay.

Update (2/9): Embed version is up:


Original (2/8): Game Informer put up its first online feature pertaining to its cover story on The Legend of Zelda: Breath of the Wild today. In a four-minute chat, Shigeru Miyamoto and Eiji Aonuma talk a bunch about the anticipated game, as well as other topics such as Link’s full name, what “NX” stood for (they don’t really know), and more.

Unfortunately, we don’t have an embed option at present, so you’ll need to visit this page for the full interview. We’ll add it in here once it’s posted to Game Informer’s YouTube page.

Nicalis has already announced and hinted at a few games for Switch such as The Binding of Isaac: Afterbirth+. According to the company’s Tyrone Rodriguez, the team is also preparing “way more” titles for Nintendo’s new system.

Rodriguez told Polygon that Nicalis was able to gain access to Switch “a little bit early” having also received dev kits for the likes of Wii U and 3DS. Development has also been incredibly smooth, and it’s been “light years ahead of what we were doing with Wii U.”

As Rodriguez said:

This week’s North American Nintendo Downloads are as follows:

Wii U Download

Brick Race – $1.49
Plantera – $4.99 (cross-buy)
Words Up! Academy – $2.99
Y.A.S.G – $1.99

Wii U Virtual Console

Mario vs Donkey Kong – $6.99

Nintendo has issued the next big update for Miitomo. Version 2.2.0 is live on both iOS and Android, taking up 83.6 MB.

Note that Miitomo is still undergoing maintenance for the next few hours. Once that’s complete, you’ll be able to fully experience the update.

To recap what’s new:

• A “Miifoto Log” feature, where you can post Miifotos or images from your device with comments.
• Answers can now have images attached.
• You can write a Bio for your Profile.
• When sending a friend request, you can now attach a message.
• You can now use the wallpaper and flooring you receive as backgrounds in Miifotos.
• You can change the outfit your Mii character wears when delivering a message.
• Daily items now have selectable color variations.
• Other various system improvements.

Fire Emblem Heroes

The results are in for the Fire Emblem Heroes “Choose Your Legends” vote. Ike and Lyn came out on top with 33,871 votes and 49,917 votes on the heroes and heroines charts respectively.

Those two characters won the poll, but Nintendo is showing its thanks in another way. Roy and Lucina, who were next in line for the male and female sides, will also be getting their own “Choose Your Legends” versions.

The full voting rankings can be found below.

Source

Mario Kart 8 Deluxe

Famitsu once again has quite a bit of Switch coverage in this week’s issue. Among the games covered is Mario Kart 8 Deluxe, including an interview with producer Kosuke Yabuki (director on the original, also the producer of Arms by the way).

First, Yakubi commented on why Mario Kart 8 is being brought to Switch. He explains that the system can be played as a console, on the go, by sharing controllers, and can be experienced online. As a developer, Yabuki thought it would fit well with Mario Kart, and wanted to offer a Mario Kart to fans as soon as possible. So therefore they started developing Mario Kart 8 Deluxe using Mario Kart 8 as basis.

Past Zelda games have allowed players to give Link any sort of name they desired. In Breath of the Wild though, the character’s name is set. During a chat with German YouTuber lookslikeLink, Zelda producer Eiji Aonuma confirmed that you won’t be able to change Link’s name. That’s because he wants players themselves to feel like they’re becoming Link.

Aonuma was also asked if Breath of the Wild ended up the way he imagined it. To that, he said the game turned out just the way he imagined it from the beginning. Aonuma found it difficult to stop working on the project since the team continued to put more content into the world to explore. He hopes that players will have enjoy discovering all the things in the game for themselves.

Source

The Legend of Zelda: Breath of the Wild is taking a much different approach to dungeons. Whereas dungeons continued to increase in scope over the past few entries in the series, Nintendo has decided to turn things down a notch this time around.

Zelda producer Eiji Aonuma told Game Informer this month:

“Way back in the day, dungeons weren’t all that big. They were rather small. But around Twilight Princess, they started getting bigger. We tried to cram in a lot of surprises for the player, or a lot of emotions, meeting other characters, or injecting story elements into it. But then we kind of realized, do dungeons really need to be that big? Do we have to cram that much stuff into it? We quickly realized that a lot of the fun was actually in getting to the dungeon, and so we focused on getting to the dungeon in this game. We wanted to create an environment where it is fun to find the dungeon in this large world.”

Puyo Puyo Tetris will launch in the Americas on April 25 and Europe on April 28, SEGA announced today.

As previously mentioned, the game will be sold digitally for $30 and physically for $40. The latter option, available in “limited quantities”, is a special release with two Puyo Puyo and Tetris-themed keychains.

View a new trailer for Puyo Puyo Tetris below along with an overview of the game’s modes.

– Versus – Players compete head-to-head in either Puyo Puyo or Tetris to fight in the puzzle fight of their life.
– Swap – Players’ abilities are put to the ultimate test when they compete on both Puyo Puyo and Tetris boards, which switch back and forth at set intervals.
– Fusion – A true hybrid game where players compete with Puyos and Tetriminos together on the same board, requiring deft, on-the-fly thinking to become victorious.
– Big Bang – It’s a race to the finish as players compete against each other to clear unique challenge boards as quickly as possible to win.
– Party – Players compete on Puyo or Tetris boards, but the puzzles feature special items that when activated either help players or harm their opponents.

Source: SEGA PR


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