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This week’s issue of Famitsu has an interview centered around The Legend of Zelda: Twilight Princess HD. But of course, the discussion wouldn’t have been complete without a question regarding Zelda Wii U.

When asked about how development is going on the new game by Famitsu, Zelda series producer Eiji Aonuma told the magazine:

“Busy. When we did Skyward Sword for the Wii, at the end stages of development, I was in charge of the characters’ dialogue and the in-game text. And, now as well, it’s like it was then. I had to work on text today, too. But, the game has really taken shape, and things have gotten easier. That means things are progressing well.”

Aonuma added that the keyword/key phrase for the game is “something new.” Ocarina of Time was a huge leap for the Zelda series and since then Aonuma explained:

“I think the base of our secret sauce has always been Ocarina of Time. But this time, the change in flavor will be like going from Japanese food to Western style food. Perhaps, players will be surprised. Please look forward to it, because I think we’ll be able to make ‘something new’ like Ocarina of Time was.”

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Nintendo is continuing its developer series based on Fire Emblem Fates. Check out the second episode below called “A Tale of Two Families: Conquest”.

Famitsu has posted the first direct-feed screenshots from Zero Time Dilemma. Find them in the gallery below.

Note: these screenshots are from the PlayStation Vita version of the game.

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This week’s Famitsu scans are now available. Highlighted games include Ace Attorney 6, Dragon Quest Monsters: Joker 3, Medabots Girls Mission, Taiko Drum Master: Dokodon! Mystery Adventure, and Zero Time Dilemma. Scans of each title can be found in the gallery below.

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The latest Japanese hardware sales from Media Create are as follows:

Vita – 29,937
PS4 – 28,863
New 3DS LL – 19,111
Wii U – 7,260
New 3DS – 6,013
3DS – 2,679
PS3 – 1,600
3DS LL – 552
Xbox One – 490

For comparison’s sake, here are the hardware numbers from last week:

PS4 – 26,502
Vita – 17,368
New 3DS LL – 17,257
Wii U – 5,392
New 3DS – 4,944
3DS – 2,694
PS3 – 1,493
3DS LL – 550
Xbox One – 60

And here are the software charts:

1. [PSV] Gundam Breaker 3 – 74,639 / NEW
2. [PS4] Gundam Breaker 3 – 66,580 / NEW
3. [3DS] Haikyuu!!: Cross Team Match – 23,440 / NEW
4. [PSV] Atelier Shallie Plus – 19,693 / NEW
5. [3DS] Mario & Sonic at the 2016 Rio Olympic Games – 18,391 / 82,160
6. [PSV] Is the Order a Rabbit? Wonderful Party! – 13,458 / NEW
7. [PSV] Attack on Titan – 12,445 / 96,735
8. [PS4] Life is Strange – 12,111 / NEW
9. [WIU] Splatoon – 10,939 / 1,281,087
10. [PSV] Kan Colle Kai – 9,556 / 171,900
11. [PSV] Minecraft: PlayStation Vitga Edition – 8,333 / 684,587
12. [PS4] Attack on Titan – 8,208 / 86,168
13. [3DS] Doraemon: Shin Nobita no Nihon Tanjou – 7,443 / NEW
14. [PSV] Kamen Rider: Battride War Genesis – 6,872 / 29,477
15. [WIU] Super Mario Maker – 6,862 / 812,781
16. [3DS] Yo-kai Watch Busters – 6,467 / 2,223,515
17. [PS4] Street Fighter V – 6,357 / 59,553
18. [3DS] Mega Man Legacy Collection – 6,343 / 30,285
19. [PSV] Dragon Quest Builders – 6,343 / 276,533
20. [3DS] Monster Hunter Generations – 6,301 / 2,705,132

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Super Mario Maker should be receiving another new costume very soon. Some players managed to get their hands on Mashiko, but the outfit is no longer available. It seems that new Event Courses for Mashiko and Wolf Link went live very briefly several hours ago.

Mashiko, otherwise known as Mary O, is Super Mario Maker’s manual guide.

We’ll let you know when Mashiko and her new Event Course are officially made available.

Thanks to jikes10 for the tip.

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Update (3/8): Bumped to the top. Swapped out the Japanese version with the English video.


Original (3/3): Nintendo has released a new video showcasing the latest update for Super Mario Maker. Give it a look below.

A bunch of Zero Time Dilemma details have leaked out of Famitsu. We have information about the story, characters, and more.

First, a recap of the staff:

Director and Scenario: Kotaro Uchikoshi
Character Designer: Rui Tomono
Sound (Composer): Shinji Hosoe (aka SamplingMasters MEGA)

Note: rest of the post is after the break due to potential spoilers.

As reported earlier today, Zero Time Dilemma has a big feature in this week’s Famitsu. There are details about the game itself as well as an interview with director Kotaro Uchikoshi.

Some excerpts from the interview has now leaked out of Famitsu. Head past the break to see what Uchikoshi said about the name, resolving mysteries, extreme scenes (possibly 3DS’ first CERO-Z-rated game in Japan), and changing character designers.

The Legend of Zelda: Link’s Awakening started out as an idea for a modified version of A Link to the Past for the Game Boy. In the end though, that never came together. Link’s Awakening was ultimately born from, as Game Informer puts it, “an unsanctioned after-hours passion project for members of the Link to the Past team.”

Director Takashi Tezuka told the site:

“The main programmer wanted to challenge himself to create a Zelda experience on a portable system to see what he could do, and I was into the idea. We just had a passion to try and do something interesting. We didn’t really have permission to do it necessarily. We were just playing around.”

“Once we got it to a certain level of creation and completion that we wanted to show, then we took it to the company and got permission to continue developing it. But initially it was just a little pet project of ours. Because we started it that way – just making a game we wanted to make – it may defy Zelda conventions. It might have interesting characters and situations we may not have had otherwise.”

During an Iwata Asks discussion for Phantom Hourglass, Tezuka made a comment about how the experience of creating Link’s Awakening was similar to “making a parody of The Legend of Zelda.” He clarified these comments with Game Informer, in which he said:

“When we say parody, I’m not sure where that word comes from because maybe there are translation issues. With Zelda games we usually plan them out, every detail is considered. With Link’s Awakening, we were working on that after our other work was done. Kind of like a club of people who loved Zelda and got together to make it. It has a different feeling for that reason.”

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