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Nintendo has uploaded the full video for its Xenoblade Chronicles X panel held at PAX Prime 2015 earlier today. We’ve posted it below.

Update 2: Pre-orders are live on Amazon!


Update: Added in a better image. Official announcement is after the break. The package will cost $89.99.


During a panel at PAX Prime 2015, Nintendo revealed the North American special edition for Xenoblade Chronicles X.

Consumers will receive a few items with their purchase. Nintendo is including a copy of the game, an art book (over 100 pages), a digital copy of the soundtrack on a custom USB drive (10 songs), and matted art card.

Nintendo apparently said at the panel that pre-orders will be going live at some point today. When they do, we’ll be sure to let you know.

Head past the break for concept art images shown at the PAX panel.

Interview quotes from Nintendo’s Damon Baker have continued to pour in. Baker’s latest comments are once again indie focused. In Game Informer’s interview, he discussed how the uniqueness of the company’s hardware can be beneficial for developers, the company’s interest in brainstorming ideas with ideas, and more.

We’ve picked out some excerpts from the interview below. The full discussion is located here.

Nintendo released a new Animal Crossing: Happy Home Designer in celebration of PAX Prime 2015. We’ve posted it below.

Game Informer has new quotes up from Yacht Club Games’ Sean Velasco and Nintendo’s Damon Baker. Between the two, we learn about how the Shovel Knight amiibo came to be (including how Miyamoto said “no” to one of the pitch documents), third-party amiibo in general, and more.

Continue on below for a roundup of Velasco and Baker’s comments. The original interview is located here.

Polygon recently caught up with Nintendo’s Damon Baker for a chat about all things indie. Baker talked about how the company doesn’t tend to buy exclusives, its openness to multiplatform titles, and more.

You’ll find a summary of what was shared below. Head on over here for the full discussion.

On how Nintendo as a whole has responded well to the different Nindie initiatives…

“Fortunately, the company has been really receptive of it. They’ve embraced the opportunities that we’ve presented to them, and they see the justification.”

On how Nintendo has been supporting indies for a long time, even though the company doesn’t always get the headlines for it…

“I think the other platforms have come out there, and they’ve done a really good job of amplifying their independent support message, and they’ve gained a lot of traction and a lot of visibility for that.”

“I think we’ve stuck to our strategy for some time. We were the first console to promote self-publishing and to allow it on our platforms. And that was going back to the WiiWare and the DSiWare days.”

Polygon posted a new video from The Legend of Zelda: Tri Force Heroes today. In it, we’re able to see the Snowball Ravine area for the first time.

Zelda: Tri Force Heroes will feature a number of unique outfits, including a parka that gives better traction on ice. Players can also obtain a fire power-up to light torches and melt giant snowballs.

Source

Need to catch up on any of the news from Nindies@Night? Then be sure to check out the handy press release below!

REDMOND, Wash.–(BUSINESS WIRE)– During a presentation at Nintendo’s Nindies@Night event at EMP Museum in Seattle, Nintendo made several announcements about the future of independent games on the Wii U and Nintendo 3DS systems. These announcements included the reveal of a Shovel Knight amiibo figure from Yacht Club Games that unlocks exclusive features for the hit game on Wii U and Nintendo 3DS, making it the first indie game to support amiibo technology. Other reveals at the event include the upcoming launch of Kerbal Space Program for Wii U early next year with exclusive features and functionality, first-look Wii U debuts for Hive Jump and FAST Racing Neo multiplayer game play, along with exciting details concerning each of these anticipated Nindies.

“Not only do we have a robust slate of indie games launching in the Nintendo eShop, but these games also contain features that can only be found on Wii U and Nintendo 3DS,” said Damon Baker, Nintendo of America’s Senior Marketing Manager of Publisher and Developer Relations. “Creating an amiibo that’s compatible with all current and future Shovel Knight games shows that our strong relationship with independent developers is constantly evolving.”

The Shovel Knight amiibo, which was leaked yesterday through retailer listings, has now been officially confirmed. An announcement was just made during a presentation being held at Nindies@Night.

Polygon reports that Yacht Club will be selling the figure on its own. It’s the first licensed amiibo, and Nintendo will promote the Shovel Knight figure “in line at retail” along with the other figures”.

The Shovel Knight amiibo will unlock unique content in the Wii U and 3DS games. On Wii U, the figure provides a co-op mode, and a challenge mode on both platforms.

Nintendo’s Damon Baker also teased, “There will be more Yacht Club and Shovel Knight content coming to Nintendo platforms in the future”.

The Shovel Knight amiibo will be compatible with all future Yacht Club titles on Nintendo systems.

Source

Update: Presentation is now over!


Nintendo’s Damon Baker is currently hosting a presentation for Nindies@Night. We’ll be gathering up all of the information shared below. If anything major is shared, we’ll make a new post on the site.

FAST Racing Neo

– Martin Sauter on stage
– Out at the end of 2015
– 16-tracks including lava snow
– 4-player split screen announced
– 2-player split screen also supported
– Runs at 60fps even in split screen
– 8-people online at a time
– New trailer shown

Hive Jump

– Houston Brayton from Black Lantern Studios on stage
– Throwback retro run n gun style shooter
– 2D sidescroller
– 1-4 player co-op
– Set in a future where humanity is colonizing other planets
– Encounter aliens in a hive that you need to destroy
– Out in Q1 2016
– The team is trying to support different Wii U controllers, including classic Pro, and GamePad
– amiibo support could be coming

Kerbal Space Program

– Officially announced for Wii U
– Miguel Pina on the stage
– They wanted to make something huge and interesting
– 4.5 years in the making
– Physics based simulator
– With the GamePad, you can plan space travel using map and coordinates
– Use the GamePad as an inside view of the cockpit, of the spaceship you build part by part
– It’s said to be really fun, but scary when you crash in new 1st person GamePad view
– Comes out on Wii U as same time as other platforms but no exact date set

Shovel Knight

– Talking about Plague of Shadows, which is like a twisted remixed version of Shovel Knight
– It’s a free update
– Shovel Knight amiibo confirmed
– Been working on the amiibo since last year
– Unlock co-op on Wii U with the amiibo
– Also unlock challenges for Wii U and 3DS
– All future Shovel Knight content will support the amiibo

Source


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