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Just like in Japan, Splatoon’s sixth North American Splatfest will be held next weekend. Players only need to answer this simple question: how would you rather travel, by car or by plane?

The Splatfest will begin on October 9 at 9 PM on the West Coast and October 10 at 12 AM on the East Coast. As usual, the event is held for a full day.

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GameSpot recently spoke with Platinum Games’ Yusuke Hashimoto, one of the directors working on Star Fox Zero.

First, here’s what Hashimoto said about working with two screens:

“Those two screens, you can’t find that anywhere else. When we were doing Bayonetta 2, we just used that screen as a touch pad. With Star Fox, Miyamoto originally had the idea that he wanted to create a shooting game that used both of these screens, and then we said, okay, how can we combine this with Star Fox? Just having to use those two screens makes things interesting.”

“We’ve been working with action games long enough. We understand how the players play an action game, how they respond to an action game, how they’ll move, what they’ll do in the situational stuff. What we’re making here now, it’s totally a new learning experience for us, which is kind of fun to find out.”

Hashimoto also discussed the importance of nailing a solid 60 frames per second. The game not only runs at this speed on the television, but also on the GamePad.

“We’ve got them both moving at 60 fps, which is big for a lot of people, I think. But I think that it’s kind of a milestone in gaming, in a way. It’s not something that we have done ourselves before at Platinum, and it’s just not even something that has been done in gaming before. So it’s a lot of new challenges.”

Finally, Hashimoto briefly touched on Star Fox Zero’s delay. The decision was made in order to give the game more of a “Platinum feel”.

“We want to make it feel as great as possible. It’s easy to say [it was delayed] to increase its quality, or whatever, but that entails a lot, whether it be visuals, or controls.”

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The Legend of Zelda: Tri Force Heroes wasn’t only created by Nintendo. Interestingly, it appears that Grezzo also played a role in the game’s development.

Grezzo has been quite involved with the Zelda series over the years. The team worked on Ocarina Time 3D, Majora’s Mask 3D, and Four Swords Anniversary Edition.

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