Nintendo explains why it made an alarm clock
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Today’s announcement of Nintendo Sound Clock: Alarmo came a bit out of left field, but in a new interview today, we get to hear about how the whole thing came together.
A discussion was posted on Nintendo’s website featuring producer Yosuke Tamori and director Tetsuya Akama. Tamori revealed that the project began with research into motion sensor technology. However, making an alarm clock wasn’t the first thing decided – rather, Tamori said Nintendo was looking to “support people during their sleep, and we were looking for a way to achieve this.”
Tamori and Akama shared the following:
More: interview, Tetsuya Akama, top, Yosuke Tamori
Nintendo Sound Clock: Alarmo revealed
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo Sound Clock: Alarmo has just been revealed. The device will launch worldwide in early 2025, but Nintendo Switch Online members can get their hands on it early.
Nintendo Sound Clock: Alarmo is an interactive alarm clock with motion sensor technology that responds to your movements. 35 scenes inspired by five Nintendo titles are included – specifically Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, Splatoon 3, Pikmin 4 and Ring Fit Adventure. In the future, scenes from Mario Kart 8 Deluxe and Animal Crossing: New Horizons will be made available via free updates, which can be accessed with a Nintendo Account.
More: top
Super Smash Bros. Ultimate update out now (version 13.0.3), patch notes
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has unexpectedly released a new update for Super Smash Bros. Ultimate, bringing the game to version 13.0.3.
Today’s update is about addressing an issue regarding Global Smash Power. Nintendo points out that the patch may cause compatibility issues with previous versions, so players are advised to convert them to video before installing the update.
The official patch notes for today’s update are as follows:
F-Zero 99 datamine points to potential Mario vs. Donkey Kong event
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo could have even more in store for F-Zero 99, and the game might be receiving an interesting Mario vs. Donkey Kong event at some point in the future.
That news comes from LuigiBlood, who datamined the game’s latest update. The supposed Mario vs. Donkey Kong Festival event for F-Zero 99 would include a Mini Mario League, and 4 Star Rivals called Mario, Mini Mario, Donkey Kong, and Toad.
Switch update out now (version 19.0.0), patch notes
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
The latest firmware update for Switch just went live as Nintendo has started distribution of version 19.0.0.
This marks another update that won’t bring much excitement to system owners. We get the same rundown from Nintendo that we’ve been used to seeing as of late, which is that the latest stability improvements have been made available.
Below are the official patch notes from Nintendo:
More: system update, top
Monolith Soft sets up new R&D division, expanding its game engine
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As shared in a new interview published today, Xenoblade developer Monolith Soft has not only set up a new R&D division, but is also expanding its game engine.
CCO and director Tetsuya Takahashi has been in charge of overseeing the R&D team for roughly a year. Xenoblade lead programmer Michihiko Inaba is the group’s producer and director.
Speaking about the need for an R&D team with CGWorld, Takashi shared the following (rough translation):
More: Monolith Soft, Tetsuya Takahashi, top
Zelda: Tears of the Kingdom Fuse ability was originally more ambitious
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
Fuse was was of the new mechanics introduced in The Legend of Zelda: Tears of the Kingdom, but it turns out that Nintendo originally had grander plans for the feature. Details about its development were shared during the CEDEC 2024 presentation that took place a little while back.
According to director Hidemaro Fujibayashi, one of the original ideas for Fuse in Zelda: Tears of the Kingdom let players combine multiple objects. The team also considered an option for the pattern in which the result of sticking the two things together would change into something else. Additionally, while Nintendo thought about having the ability to select the orientation of the fused materials, it was cut as sword orientations in this game were not a feature, making the angle meaningless.
[Let’s Talk] What are you playing? – October 2024
Posted on 1 month ago by Brian(@NE_Brian) in News | 0 comments
A new month just started up a few days ago. Now that we’re in October, we want to know what you’ve been playing.
Are you journeying your way through Zelda: Echoes of Wisdom? What about other recent games like Epic Mickey: Rebrushed, The Plucky Squire, or Marvel vs. Capcom Fighting Collection: Arcade Classics? No matter the case, let us know in the comments below.
Nintendo Museum has unseen hardware prototypes on display
Posted on 1 month ago by Brian(@NE_Brian) in DS, GameCube, GBA, General Nintendo, News, Wii, Wii U | 0 comments
In what has come as a surprise to many, a number of hardware prototypes were added to the Nintendo Museum just days before the official opening date.
One of the key complaints brought up with the location prior to its opening was that based on what was shown in the Direct and to the press, Nintendo didn’t delve much into its history here. However, this has been rectified a bit. Now that the museum has just started to open, fans have discovered that many prototypes are on display, including the earlier times with the Super Famicom and Virtual Boy, extending into the Wii U era. Some have been shown publicly before, but many have not.
More: Nintendo Museum, top
F-Zero inspired by back Back to the Future Part II, Batman
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Takaya Imamura had a legendry career at Nintendo where he spent over thirty years at the company, working on franchises like F-Zero and Star Fox.
In a recent interview with Famitsu, Imamura shared some insight into the inspiration for F-Zero. Along with the second Back to the Future movie, it also looks like the team was influenced by Tim Burton’s Batman. He went as far as to say that director Kazunobu Shimizu wanted to emulate the Batmobile.
Our translation of the interview excerpt is as follows: