Iwata/Reggie/Miyamoto: amiibo origins, more mobile talk, Wii U situation, future
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, New Nintendo 3DS, News, Videos | 3 Comments
A second article from TIME covers several Nintendo-related topics in addition to mobile gaming. President Satoru Iwata, Nintendo of America CEO Reggie Fils-Aime, and Shigeru Miyamoto participated in the discussion. We’ve rounded up all of the tidbits and quotes below.
On amiibo…
– Iwata started sketching out the amiibo idea while on a bullet train in late 2013
– Iwata got more and more excited as he mulled the concept
– He dashed off a four-page pitch to his engineers
“It was something I believed would be completely new for us.”
Reggie and Iwata on how pursuing smart devices helps Nintendo…
“We view it as that marriage of the software with the hardware that together creates a compelling experience.” – Reggie
“If we don’t take an approach that looks holistically at the form a video-game platform should take in the future, then we’re not able to sustain Nintendo 10 years down the road. We would like to create several hit titles by effectively leveraging the appeal of Nintendo IP.” – Iwata
More: interview, Reggie Fils-Aime, Satoru Iwata, Shigeru Miyamoto, top
Iwata – decision to go mobile, Nintendo mainly developing, why NX was mentioned, lots more
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 80 Comments
TIME has gone up with a big interview featuring Nintendo president Satoru Iwata.
Some highlights include:
– Decided to try out mobile after finding solutions to Nintendo’s problems; not porting games from their systems, but instead making new software
– “for each title, we will discuss with DeNA and decide the most appropriate payment method”
– Not against Miyamoto getting involved with development, but he’s currently focusing on Wii U games for this year
– “Development of smart device games will be mainly done by Nintendo”
– Wanted to talk about NX so there wouldn’t be a misunderstanding that Nintendo isn’t as interested in dedicated games
– Iwata promises not to do anything that may hurt Nintendo IP
We’ve rounded up the full Q&A after the break. Be sure to check out TIME’s full piece here as well.
More: interview, Satoru Iwata, top
Natsume – Harvest Moon 64 not coming to the VC, no news on older games, A-Train localization, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U eShop | 3 Comments
Siliconera published a new interview with Hiro Maekawa, the president of Natsume. Maekawa ended up addressing a variety of topics, including Harvest Moon: The Lost Valley, why the company decided to localize A-Train, and more. Maekawa also said that Harvest Moon 64 won’t be coming to the Virtual Console due to technical issues, and noted that there isn’t any news on Natsume returning to older games such as Wild Guns.
We’ve rounded up a few of Maekawa’s comments below. You can find the full interview on Siliconera here.
More: Hiro Maekawa, interview, Natsume, top
Media Create sales (3/9 – 3/15) – Mario Party 10 debut
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Wii U | 13 Comments
The latest Japanese hardware sales from Media Create are as follows:
PS4 – 33,826
Vita – 20,103
New 3DS LL – 19,668
PS3 – 7,221
New 3DS – 7,164
Wii U – 7,054
3DS – 2,666
3DS LL – 2,590
Vita TV – 688
Xbox One – 307
For comparison’s sake, here are the hardware numbers from last week:
PS4 – 33,753
New 3DS LL – 21,402
Vita – 19,757
New 3DS – 7,661
PS3 – 7,645
Wii U – 7,379
3DS – 2,566
3DS LL – 2,321
Vita TV – 621
Xbox One – 445
And here are the software charts:
1. [PS3] Yakuza Zero – 145,823 / NEW
2. [PS4] Yakuza Zero – 90,506 / NEW
3. [PSV] Digimon Story: Cyber Sleuth – 76,760 / NEW
4. [PSP] Uta noPrince-sama All Star After Secret – 67,237 / NEW
5. [WIU] Mario Party 10 – 50,212 / NEW
6. [PS3] Dragon Quest Heroes – 33,448 / 426,408
7. [3DS] Assassination Classroom: Grand Siege on Kurosensei – 25,494 / NEW
8. [3DS] Zelda: Majora’s Mask 3D – 15,941 / 381,702
9. [PS4] Dragon Quest Heroes – 14,744 / 319,473
10. [PSV] Harukanaru Toki no Naka de 6 – 13,601 / NEW
11. [3DS] Yo-Kai Watch 2: Shinuchi – 11,701 / 2,539,885
12. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 10,768 / 2,559,923
13. [PSV] God Eater 2 Rage Burst – 10,406 / 299,945
14. [PSV] Higurashi no Naku Koro ni Sui – 9,879 / NEW
15. [3DS] Super Smash Bros. for 3DS – 6,965 / 2,180,208
16. [PS3] Winning Post 8 2015 – 6,943 / NEW
17. [3DS] Monster Hunter 4 Ultimate – 6,100 / 2,498,432
18. [3DS] LEGO City Undercover: The Chase Begins – 5,993 / 19,277
19. [PSV] Winning Post 8 2015 – 5,933 / NEW
20. [PSV] Samurai Warriors 4-II – 5,729 / 39,423
More: charts, Japan, Media Create, sales, top
Japanese Xenoblade Chronicles 3D introduction video #2
Posted on 10 years ago by Brian(@NE_Brian) in New Nintendo 3DS, Videos | 0 comments
Pokemon Rumble World rated in Australia – new game?
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 9 Comments
An interesting title entered the Australian classification database today. Something known as “Pokemon Rumble World” has been rated, which I don’t believe is a game that already exists.
Unfortunately, the entry doesn’t provide much information, but Ambrella is listed as Pokemon Rumble World’s developer. Ambrella worked on previous entries in the Pokemon Rumble series. There also appears to be online interactivity of some sort.
We’ll keep you updated as we learn more about Pokemon Rumble World.
More: Australia, Pokemon Rumble World, top
DeNA on the need to begin its Nintendo partnership with the right game, Big N’s IP strength, not too late with mobile, more
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 8 Comments
GamesBeat spoke with DeNA West CEO Shintaro Asako following Nintendo and DeNA’s business and capital alliance announcement today. Topics included how talks between the two sides evolved, the need to kick off its partnership with the right game, the strength of Nintendo’s IPs, how it’s not too late for the company to enter the mobile market, and plenty more.
We’ve rounded up Asako’s various comments below. Be sure to check out GamesBeat’s full post here.
More: DeNA, interview, Shintaro Asako, top
Nintendo and DeNA business and capital alliance announcement – full presentation
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 1 Comment
Final comments from Iwata on Nintendo’s alliance with DeNA
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Generally speaking, an alliance is an approach that aims to realize certain objectives by leveraging the strengths of the other party in areas where each company could not easily succeed by itself. In that sense, there is a large significance in these two companies with different strengths working together, and so that we can review this business alliance in the medium to long term, we decided to make the capital alliance as well.
Lastly, allow me to add some final comments to express my aspirations for this alliance.
Many content providers who are succeeding on smart devices are depending on single hit titles. One of my goals here is, now that we are challenging ourselves with this endeavor by making use of Nintendo IP, to produce multiple hit titles at an early stage after we start releasing our software on smart devices.
Also, until now, when we said, “platform,” it meant a specific video game platform. Now that we are going to release games on smart devices and make use of globally widespread PCs and smart devices for our new membership service, we would like to offer more consumers with software that is suited to their tastes. In other words, we are challenging ourselves to redefine what “Nintendo platforms” mean.
With this collaboration with DeNA, a partner with different strengths, we aim to achieve this goal as soon as possible.
DeNA on its relationship with Nintendo
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Some may think the two companies’ corporate cultures don’t really match, but it’s rather the opposite. We have been able to advance the alliance project with compassion and mutual respect for the other company’s strengths. By forming a joint team consisting of Nintendo and DeNA members, I firmly believe we will be able to create major synergies and deliver compelling products with new value to our customers.
Our new business alliance, as Iwata-san discussed earlier, consists of two parts. One is to jointly develop and operate gaming apps that use Nintendo IP, for smart devices. The other is to build together Nintendo’s new online membership service.
In addition to the business alliance, we also formed a capital alliance where both companies own part of each other’s stock. Under the alliance, both companies will share each other’s unique know-how, and this allows for a firm, long-term relationship.
There are a few other reasons why we also entered into a capital alliance. We want to scale our business alliance on a long-term basis rather than short. Additionally, we plan to pursue other opportunities to enhance both companies’ corporate value without limiting our joint efforts just to the new alliance. So please stay tuned to both companies for more news in the future.
Lastly, I want to make a comment as a fan of games. I grew up playing Nintendo games, and I’m already excited that I will soon be able to play Nintendo IP games on smart devices.
At DeNA, we are aware that Nintendo has been the most beloved company in the gaming console space for quite a while. As such, I would like us to be a team that delivers the best games that truly delight our customers.
Thank you.





