Interesting behind the scenes tidbits from GameSpy about the Nintendo Wi-Fi Connection
Posted on 10 years ago by Brian(@NE_Brian) in DS, General Nintendo, News, Wii | 6 Comments
During the latest episode of IGN’s Nintendo Voice Chat podcast, former GameSpy Technology general manager Todd Northcutt revealed some interesting behind the scenes tidbits about the Nintendo Wi-Fi Connection. As many of you know, the big N partnered with GameSpy back in the day for Wii and DS titles incorporating online play.
Here’s a summary of what was shared:
– Not getting a copy of Monster Hunter from Capcom and having the game go live in Japan and kill server capacity while not having anyone that spoke Japanese on staff
– Not being able to patch games so Smash on Wii was broken and Gamespy had to fix it all server side
– Meeting with 2 separate Nintendo teams at once and having them go off for 10 mins arguing against each other cause one side wanted one friend code per user/system and messaging and invites and such and the other didn’t all in Japanese while Gamespy Tech sat there seeing it unfold
More: Nintendo Wi-Fi Connection, top
Sea Green 2DS system available June 6
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
Nintendo will launch the Sea Green 2DS system on June 6, Nintendo announced today. Pricing is set at $129.99.
The Sea Green 2DS features a white front and back with sea green accents on the directional pad, face buttons and stylus.
Source: Nintendo PR
Zelda: The Minish Cap hitting the European Wii U Virtual Console next week
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
The Legend of Zelda: The Minish Cap will be available on the European Wii U Virtual Console next week, Nintendo has announced. The game is slated for May 29.
Nintendo tweeted out the news just a few moments ago:
The Legend of #Zelda: The Minish Cap arrives on #WiiU Virtual Console on 29th May! Vaati must be stopped! #GBA pic.twitter.com/6yA04c1k9D
— Nintendo UK (@NintendoUK) May 23, 2014
Fire Emblem’s Ike returning for Super Smash Bros. for Wii U / 3DS (Daily Screenshots 5/23/2014)
Posted on 10 years ago by Jarop(@gamrah) in 3DS, News, Screenshots, Wii U | 11 Comments
It’s been a while since we’ve had a character reveal, but today Ike has been confirmed for the newest Wii U and 3DS battles! Sakurai had this to say:
Ike, the swordsman of magnificent strength, joins the battle!! Strike your foes down with his powerful smash attacks.
He also went into a bit of detail about his appearance this time around:
For this game, Ike’s design is based on the hero that appears in Fire Emblem: Radiant Dawn. His sword deals heavy damage in Smash Bros., so this design suits him very well! Rest assured, he can use Aether as well.
The official screenshots for Ike’s release can be found below.
Even more Hyrule Warriors screenshots
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 17 Comments
More: Hyrule Warriors, Team Ninja, Tecmo Koei, top
Hyrule Warriors devs talk more about how the game came to be, Aonuma wanted Tecmo Koei to make a Zelda game that he couldn’t
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Siliconera has translated more quotes from Famitsu’s Hyrule Warriors interview featuring commentary from Zelda producer Eiji Aonuma and Tecmo Koei producers Hisashi Koinuma and Yosuke Hayashi.
All three discussed how the game came to be a bit more further, confirming elements such as how this is the first time that Omega Force and Team Ninja are working together. Aonuma also shared an interesting comment having stated, “I wanted Tecmo Koei to make a Zelda game that I can’t make.”
Read on below for the latest roundup of Famitsu interview bits.
Ubisoft not showing off any Wii U/3DS games at this year’s E3
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 67 Comments
Ubisoft will not be bringing any Wii U or 3DS titles to the E3 2014 event next month. “We won’t be showing off any Nintendo games at E3 this year,” a representative told NintendoWorldReport.
Initially, Ubisoft provided a decent amount of support for 3DS as well as Wii U. But now the publisher has nothing major lined up for Nintendo’s portable, and Watch Dogs is the only remaining title slated for Wii U.
Hyrule Warriors character profiles
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
StreetsAhead has provided translations of Hyrule Warriors characters (Link, Impa, enemies) from the game’s new Japanese website. You can find them rounded up below.
More: details roundup, Hyrule Warriors, top
New Nintendo patent seems like it could be Wii Music U-related
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Late last month, Nintendo filed a US patent for something called “Storage Medium Having Stored Therein Information Processing Program, Information Processing Apparatus, Information Processing System, and Information Processing Method”. Take that in for a second.
Takehiko Hosokawa (director, Metroid: Other M) and Goro Abe (director, Game & Wario) are both listed on the patent’s filing, which was just published today.
If you move past the incredibly long name and delve into what the patent actually is, it seems like Nintendo could be cooking up something new with Wii Music.
Here’s the abstract:
HAL Laboratory very interested in making a fully 3D Kirby game
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
VG247 has published a new interview with Kirby Triple Deluxe director Shinya Kumazaki, HAL Laboratory managing director Yurie Hattori, and the team’s public relations staff Satoshi Ishida. One of the more interesting responses came about when Kumazaki and Hattori were asked about potential interest in making a fully 3D Kirby game somewhat like Super Mario Galaxy.
Both of the Kirby devs expressed significant interest in creating such a title, with Kumazaki stating that he believes “there are also more than a few users who’d appreciate being able to freely run around a sprawling map, fighting with copy abilities.” He also said, “I hope that one of our next challenges will be to produce a Kirby game in full 3D that still maintains the same depth of play our fans have come to expect.”
Check out Kumazaki and Hattori’s complete comments below.