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The latest Japanese hardware sales from Media Create are as follows:

3DS – 208,893
Wii U – 79,174
Vita – 75,207
PS3 – 27,020
PSP – 9,451
Wii – 2,719
Xbox 360 – 770

For comparison’s sake, here are the hardware numbers from last week:

3DS LL – 164,078
Wii U – 109,113
3DS – 68,522
Vita – 50,087
PS3 – 24,573
PSP – 9,905
Vita TV – 5,504
Wii – 1,711
Xbox 360 – 763

Note: These initial figures are based on Famitsu data, which are generally close to Media Create sales. We’ll update this post once Media Create’s official data comes in.

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Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Pic of the day. There will be trophies in the 3DS and Wii U games, and each version will boast different types and models. The 3DS trophies will be mainly from handhelds and the Wii U version will feature trophies from the home-console games.

Shin’en is busy working on FAST Racing Neo for the Wii U eShop. Additionally, the studio has a second new project that will be announced in the very near future.

Art director Martin Sauter said on his website that the mysterious game “should get revealed in the next few weeks”. No further information was provided.

Sauter also left the following tease about FAST Racing Neo:

I can’t post too many information at the moment, but I can cconfirm, that this will not be a simple port or remake of the Wii version. It will be a standalone, full new product and we try it to create the most exciting eShop game in 2014.

Thanks to WALEED for the tip.

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Nintendo kicked off a worldwide contest for NES Remix on Miiverse a couple of weeks ago that had players trying to complete a stage as fast as possible. However, an exploit was discovered which allowed users to unfairly manipulate their times. This has resulted in Nintendo cancelling the contest outright.

Director Koichi Hayashida wrote in a Miiverse post:

Hello Everyone. Thank you very much for participating in this event. Unfortunately, we confirmed that there is a way to exploit the challenge to achieve a faster time. In the interest of being as fair as possible, we decided to terminate the event without recognizing the fastest time. We know that you dedicated a lot of time and effort towards achieving your fastest time possible. We sincerely apologize for this matter, particularly because the vast majority of people played fairly. We appreciate your understanding. Thank you.

For those wondering, the exploit apparently lets players cheat the clock by repeatedly pausing the game.

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Microsoft’s Phil Spencer sounded off positively about Nintendo while speaking with OXM.

Spencer was asked by the magazine what he’s learned from the Big N as well as Sony in its latest issue. Regarding Nintendo, the Microsoft Studios corporate vice-president praised Nintendo’s development teams and strong stable of franchises.

He said:

“Nintendo, I think – and there’s some argument about this – that their first-party is such an amazing asset. Their first party studios and IP can lead what they do as a company and the platforms are almost in service to the IP – not in a bad way.

“They have such iconic stories and this will seem somewhat random, but when we go back and do something like Killer Instinct, a little bit of the history of your franchise can actually be important part of people feeling connected. Obviously the history of Killer Instinct isn’t a history on Xbox, but it’s Rare’s history and I think the reaction when we announced it on-stage at E3 showed that playing to the people’s heart, I think Nintendo does that as well as anybody in terms of hitting the franchises and having huge success with them.”

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Mutant Mudds started out as a 3DS game, but it’s now out on a bunch of different platforms. In addition to Nintendo’s handheld, the game also landed on the Wii U, PS3, PS Vita, PC, and iOS.

Yet despite the many platforms Mutant Mudds can now be found on, 3DS remains the game’s top-performing platform. Renegade Kid co-founder Jools Watsham said on Twitter last week that the studio has “made more revenue on 3DS than all other platforms combined”.

He wrote:


Thanks to Jake for the tip.

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Inazuma Eleven may finally make its debut in the US, if a listing on Nintendo’s website is to be believed. An inclusion on the company’s release calender page includes a Q1 2014 launch for “Inazuma Eleven” without any further details.

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Nintendo has yet to announce any of the Inazuma Eleven titles for North America. Could this listing be nothing more than an error?

If it is indeed legitimate, we’re hoping that Inazuma Eleven 1-2-3 will make its way over rather than simply the first game, as the former product bundles together the series’ first three releases.

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WayForward was once working on a pictionary title for Wii U, according to the LinkedIn profile of gameplay engineer Brian Valdillez.

Valdillez mentions “Pictionary Universe” on his CV, which was on track for release in 2012. The game “implemented rudimentary functionality with recording and replay capabilities designed for uploading to Miiverse.”

Sadly, Pictionary Universe won’t be seeing the light of day. Valdillez lists the project as “cancelled” on his LinkedIn profile.

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The next Senran Kagura game should be announced in just a matter of days. That’s not the only title series producer Kenichiro Takaki is working on, though.

Speaking to 4Gamer, Takai teased a brand new project that is said to be “new and challenging”. The unannounced title is planned for release this year in Japan.

Takai said:

“To start the new year, we’ll be announcing a lot of Senran Kagura news come January 8th, at the Senran Kagura Bakunyuu Hyper Presentation. We’ve kept you waiting a little longer for its release this time compared to the previous time, but I believe we’ll be able to reveal a great deal more [at the event]. In addition, we also have another title we’ll be releasing in 2014.”

“This title will be a new and challenging one, but things are going smoothly for now, so please look forward to it!. Please continue supporting the Senran Kagura series and Marvelous AQL this year as well!”

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Tantalus Media is starting work on a “AAA next-gen title” sometime this month. The news comes from a job posting added to the studio’s website just a few weeks ago. While the listing doesn’t offer much in the way of details, Wii or Wii U development experience is mentioned as a desirable trait.

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