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This week’s downloads for Europe are as follows:

Wii U

Wii Sports Club: Baseball + Boxing – Double-Sport Pass  – €9.99  / £8.99 /CHF14.00(From June 27th)
Wii Sports Club: Day Pass* – €1.99  / £1.79 /CHF2.80
*To celebrate the launch of Boxing and Baseball, all sports are available for free for 48 hours from the first time Wii Sports Club is launched
One Piece Unlimited World Red – €54.99 / £43.99 / CHF72.55(From June 27th)
Blok Drop U – €1.49 / £1.29 / CHF1.99
Luv Me Buddies Wonderland – € 29.90/ £24.90/CHF38.90

Wii U VC
Mario Power Tennis (GBA) – €6.99 / £6.29 /CHF9.80

3DS 

One Piece Unlimited World Red – €34.99 / £28.49 / CHF46.15
Chibi-Robo Let’s Go, Photo! (Demo)
Metal Gear Solid: Snake Eater 3D – €19.99 / £17.99 / CHF28.00
Yu-Gi-Oh! ZEXAL World Duel Carnival – €39.95 / £34.99 / CHF51.90
Cocoro – Line Defender (Moving Player) – €3.99 / £3.59 / CHF5.60
Parking Star 3D – €3.99 / £3.59 / CHF5.60
Toy Stunt Bike / Toy Stunt Bike Demo – €3.99 / £3.59 / CHF5.60 / Free
Van Helsing Sniper ZX100 – €6.66 / £6.66 / CHF9.20
Anne’s Doll Studio: Lolita Collection – €6.66 / £6.66 / CHF9.20
Anne’s Doll Studio: Princess Collection – €6.66 / £6.66 / CHF9.20
Anne’s Doll Studio: Antique Collection – €4.99 / £4.49 / CHF7.00

DSiWare

Anne’s Doll Studio: Lolita Collection – 500 points
Anne’s Doll Studio: Princess Collection – 500 points
Anne’s Doll Studio: Antique Collection – 500 points

Special Offers

StreetPass Mii Plaza: StreetPass Squad – €3.99/ £3.59/ CHF5.60 until July 13th
StreetPass Mii Plaza: StreetPass Battle – €3.99/ £3.59/ CHF5.60 until July 13th
StreetPass Mii Plaza: StreetPass Garden – €3.99/ £3.59/ CHF5.60 until July 13th
StreetPass Mii Plaza: StreetPass Mansion – €3.99/ £3.59/ CHF5.60 until July 13th
StreetPass Mii Plaza: Combo-Pack – €9.99 / £8.99 / CHF14.00 until July 13th
Urban Trial Freestyle – €1.99 / £1.79 / CHF2.80 until July 3rd

 

I’m not quite sure what to make of today’s screenshot, Sakurai had the following to say:

Is this a match made in heaven? Remember, no matter how big you may be, there is always someone bigger.

Game Informer caught up with Splatoon producer Hisashi Nogami and co-director Tsubasa Sakaguchi at E3 2014. The two were asked about several topics, including what it’s like to get new IP started at Nintendo, and they also discussed why original characters were the only fit as opposed to established ones.

As usual, we’ve picked out some excerpts from the interview below. You can find the full interview on Game Informer.

The Legend of Zelda Wii U

During a Nintendo Direct last year, Zelda producer Eiji Aonuma spoke about changing the conventions of the series. One of these points concerned the tradition of playing by yourself.

Hyrule Warriors, while not an actual/traditional Zelda game, does offer a multiplayer component. This led Game Informer to ask Aonuma in a recent interview if the Wii U title is a step in this direction and if there will be multiplayer in the next true Zelda release.

Aonuma responded by stating that we “will see in the future, maybe next year.”

Aonuma’s comments in full:

Game Informer published a new Hyrule Warriors interview today with general producer Hisashi Koinuma and development producer Yosuke Hayashi as well as supervisor and overall Zelda producer Eiji Aonuma. The three spoke about how long the game has been in the works, talked about how fan feedback influenced the game, and more.

You can check out a few excerpts from the interview below. More comments can be found on Game Informer.

In an interview with Eurogamer, Splatoon producer Hisashi Nogami opened up on the game’s origins. It started out as a prototype with an idea from programmer Shintaro Sato, who was attempting to create something new.

Nogami said:

“It’s something we do a lot of at EAD. We’re constantly making different prototypes with different game ideas to see what’s going to be good. One prototype that a programmer made was just this kind of idea of shooting ink on the ground, and doing a territory control game. We played it, thought it was really fun and maybe we can make a full game out of this.”

Shigeru Miyamoto and Shinya Takahashi, who oversees the Nintendo SPD teams, both commented on Minecraft as part of an interview with Kotaku. Both had pretty positive things to say.

First, here’s what Miyamoto shared:

Super Smash Bros. for Wii U and 3DS are the first two games to truly take advantage of communication features between both of Nintendo’s systems. You might be wondering why this functionality hasn’t been pursued sooner.

Shinya Takahashi, the GM of Nintendo Software Planning & Development, told IGN:

“With Smash Bros., because the two games have the same gameplay and the same controls, that game in particular is designed where you’ll want to start playing on the 3DS first and build up your characters there, and then transfer that character data over to the Wii U and play with them there.”

Shigeru Miyamoto also chimed in:

PlatinumGames put up a blog post today covering the Nintendo costumes in the first Bayonetta. Players will be able to try out Link, Samus, and Peach outfits.

One interesting tidbit concerns Hideki Kamiya’s involvement – the game’s original director. He “carefully checked” each one, and Kamiya was said to be “very particular about how each costume should look before passing approval.” Kamiya also requested using the original Power Suit for the Samus outfit.

You can check out the full blog post here.

Mario Kart 8 Mercedes-Benz DLC

Mario Kart 8’s Mercedes-Benz DLC is heading west, Nintendo has announced. Players will be able to get their hands on the free car sometime this summer.

Tweets published by Nintendo of America and Europe confirm:



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