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Even more interview quotes from the Super Mario 3D World team have appeared, this time from IGN. There are more comments from Shigeru Miyamoto, producer Yoshiaki Koizumi and co-director Kenta Motokura on the game’s design and name, cat suit, multiplayer, and new/old elements. Head past the break for the full roundup.

Resident Evil: Revelations has received a significant discount on the Wii U eShop. Starting today, you can purchase and download the title for $19.99. The sale lasts through October 31.

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The Legend of Zelda: The Wind Waker HD proves remakes can go a long way on Wii U. So that begs the question: how about a Mario remake? Wouldn’t it be fantastic seeing something like Super Mario Sunshine updated in HD?

Shigeru Miyamoto is certainly open to the possibility. Nintendo’s own developers are concentrating “on new stuff”, but he says HD releases could “be a good project for a development partner of ours, so that’s something I hope we have the opportunity to introduce in the future.”

Miyamoto told GamesRadar:

As for remaking previous games in HD, that’s certainly possible, but currently most of our devs are working on new stuff, and we like to have them working on new stuff. HD remakes might, however, be a good project for a development partner of ours, so that’s something I hope we have the opportunity to introduce in the future.

But the main thing that’s always going to be on our minds are, “What new elements of gameplay can we use with the GamePad as applied to some of these older games?” We want to find some way to bring a new experience to this than simply update the visuals and leave it at that.

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Shigeru Miyamoto has previously spoken about Nintendo’s desire to lessen the gap between 2D and 3D Mario players. This is something he reiterated during a recent media session.

He said:

“The joy of a 3D Mario game for me is really that you’re able to move freely in any direction and use lots of different fun actions while exploring a world. The joy of a 2D Mario game for me is that anyone can play these games and have a good time, even if it’s their first time playing a game. There’s a certain kind of simplicity to the concept of simply proceeding in one direction and reaching the goal.”

“The first time I think that we brought all of these disparate elements from these two different series together was in Super Mario 3D Land. But in the case of Super Mario 3D World, I think that we’ve found a way to evolve further in incorporating all of these elements, or have reached another goal, if you will.”

“Now that’s not to say that we may not make more games in the vein of Super Mario Galaxy in the future. I’d certainly like to consider that possibility. But our goal right now is to expose as many people as possible to this type of gameplay in a 3D world. And I think what we’ve come up with here is the most balanced system in which to do this.”

Polygon has posted new interview bits with Shigeru Miyamoto and Kenta Motokura. You can find the roundup below.

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As it turns out, the Wii’s discontinuation isn’t specific to Japan. It’s also going out of production in Europe, with one catch.

Going forward, it’ll be much tougher to find a regular Wii system in European regions. Nintendo, however, says the Wii Mini isn’t leaving just yet.

A representative told MCV:

“Wii imports to Europe have been discontinued. However, there are still a variety of options for consumers to enjoy Wii games and the Wii gameplay experience. Wii U, which is Nintendo’s latest home console, is backwards compatible with nearly all existing Wii games and accessories, so you can enjoy a vast library of disc-based and downloadable Wii games and Wii gameplay experiences when you switch to Wii Mode on Wii U. Wii Mini is also now available across Europe offering Wii gameplay experiences at a great value. Wii Mini puts the focus squarely on games with over 1200 existing disc-based Wii titles to choose from.”

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Assassin’s Creed IV: Black Flag includes naval battles throughout the campaign. However, even though this feature has been one of the more well-received elements in the game, players won’t have the opportunity to participate in ship battles online.

Speaking with Examiner, lead game designer Tim Browne explained that the team did explore the possibility. But there is a significant roadblock in the form of technical limitations, and Browne questions whether online naval battles would represent the essence of Assassin’s Creed multiplayer in any case.

He said:


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