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Naoki Hamaguchi, the director of Final Fantasy 7 Remake, has spoken about the challenges involved with getting the game on Nintendo Switch 2.

Hamaguchi recently spoke with us about how portable play was a particular focus. Square Enix wanted to “deliver strong performance in handheld mode without sacrificing quality.”

Pac-Man World 2 Re-Pac review

System: Switch 2 (reviewed), Switch
Release date: September 26, 2025
Developer: Now Production
Publisher: Bandai Namco Entertainment

Pac-Man World Re-Pac was a huge surprise for dedicated fans of the franchise when it was first revealed in 2022. Pac-Man World was a big hit on the original PlayStation – it was remembered fondly for its charm, level design, and soundtrack – but most of all, it showed players that the IP could be more than your typical maze game. That remake was great and all, it gave hope that we’d see Bandai Namco revisit Pac-Man World 2, which is the fan favorite of the trilogy. 23 years later, here we are with a full remake that Pac-Man once thought was an impossibility with Pac-Man World 2 Re-Pac.

This week’s expanded Japanese software sales are as follows:

1. [NS2] Mario Kart World – 33,861 / 1,766,296
2. [PS5] Trails in the Sky 1st Chapter – 21,511 / NEW
3. [NSW] Trails in the Sky 1st Chapter – 21,453 / NEW
4. [NS2] Donkey Kong Bananza – 11,300 / 318,441
5. [NSW] Castlevania Dominus Collection – 9,503 / NEW
6. [NSW] Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles 2 – 7,170 / 123,697
7. [NSW] Story of Seasons: Grand Bazaar – 6,059 / 74,697
8. [NSW] Minecraft – 5,762 / 4,007,619
9. [NSW] Mario Kart 8 Deluxe – 5,203 / 6,445,312
10. [NSW] The Quintessential Princesses: Fantasy, the Abyss, and the Magic Academy – 5,077 / NEW

Drag x Drive 1.1.0 update

Nintendo just sent out a major version 1.1.0 update for Drag x Drive.

New features are included, highlighted by the addition of local wireless games. Also included is a play history, a wait list when the public park or friend park your friend is in is full, and more.

Thanks to Nintendo, we have the following information:

Doug Bowser retiring Nintendo of America

Doug Bowser, who has been the current president of Nintendo of America, has announced his departure from the company. Devon Pritchard is now set to take over.

Bowser will depart from Nintendo on December 31, 2025. On January 1, 2026, he’ll hand things off to Pritchard. Additionally, Nintendo says that Satoru Shibata will join NOA as chief executive officer.

The full announcement is as follows:

More:

Hades II

It’s time for the newest North American Nintendo Download Switch report for the week of September 25, 2025. The latest releases on the Nintendo eShop include Hades 2, Final Fantasy Tactics: The Ivalice Chronicles, Sonic Racing: CrossWorlds, Pac-Man World 2 Re-Pac, and more.

Here’s the full roundup:

Yooka-Replaylee gameplay

Yooka-Replaylee is quickly coming up on its launch, and now we have a proper look at the Nintendo Switch 2 version with direct-feed gameplay.

One thing to mention right out of the gate is that Yooka-Replaylee will run at 30 frames per second on the system. This applies to both docked and handheld modes. Playtonic indicated that it’s had limited time with Nintendo Switch 2 dev kits, but is “investigating the possibility of implementing a performance mode to follow some time post launch.”

The latest Japanese hardware sales from Famitsu are as follows:

Inazuma Eleven Victory Road delay July 2025

July 18: Today, Level-5 announced that it’s once again delaying Inazuma Eleven: Victory Road.

The game has been pushed back several different times throughout the years, so the latest development may not come as a surprise. In any case, we’ll now be seeing it on Nintendo Switch 2 and Switch on November 13, 2025. It was most recently planned for August 21.

September 9: Years after it was first announced, Panzer Dragoon Zwei: Remake has received a status update, including news about a Nintendo Switch version and first screenshots.

Forever Entertainment first shared plans about the remake way back in 2018. At the time though, we knew almost nothing – including which platforms the project would end up on.


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