The Pokemon Company comments on Pokemon Legends: Arceus structure, confirms it’s not open world
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
There’s been a lot of talk surrounding Pokemon Legends: Arceus as of late and whether or not the game will be open world. When it was revealed many months ago, a number of people compared it to Zelda: Breath of the Wild. But more information has been shared in August and September, and after combing through all of the latest content, fans came to the conclusion that an open world probably wouldn’t be in the cards.
Based on new comments from The Pokemon Company, Pokemon Legends: Arceus will be less like Breath of the Wild and more comparable to Monster Hunter with no real open world. That’s because Jubilife Village is your base of operations, and you’ll then go to different open areas in Hisui after taking on tasks.
The full statement from The Pokemon Company reads:
More: Game Freak, Pokemon Legends: Arceus, top
Metroid Dread: First impressions
Posted on 3 years ago by Luiz in Videos | 0 comments
Hey everyone, Metroid Dread is here!
I’ve been playing the game and it’s been on par with my expectations (which were very high!). I decided to share my first impressions in this small video for the Nintendo Everything’s YouTube channel. Check it out the to see if our opinions about the game are the same or in case you want to know if it’s for you. Also, feel free to share your first impressions about the game here on the site as well.
Our own review of Metroid Dread will be coming soon – stay tuned for that.
More: highlight, MercurySteam, Metroid Dread, top
Corpse Party Switch (2021) coming west this month
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
To start out 2021, the original Corpse Party – also known as Corpse Party: Blood Covered …Repeated Fear – released on Switch in Japan. XSEED has now announced that it will be publishing the game in North America this month.
Here’s an overview of the game:
More: Corpse Party, Mages, top, XSEED Games
Metroid Dread tech analysis, including frame rate and resolution
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A new technical analysis for Metroid Dread has come in, which offers insight into the game’s frame rate, resolution, and more. The piece comes from Digital Foundry which just went live a short while ago.
Below is the full roundup of tidbits from the publication, including the frame rate and resolution for Metroid Dread:
More: MercurySteam, Metroid Dread, top
Nintendo says it has been improving the Joy-Con and will keep doing so
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
As part of an interview regarding the Switch OLED, Nintendo’s Toru Yamashita and Ko Shiota commented on the Switch Joy-Con, wear and tear, and improvements.
Yamashita actually said Nintendo has “been continuing to make improvements that may not always be visible.” More improvements are planned. Yamashita added that Nintendo has “investigated the Joy-Con controllers used by the customers and repeatedly improved the wear resistance and durability.”
Yamashita mentioned that the analog sticks in the Switch OLED Joy-Con “are the latest version with all the improvements.” These improvements are also available in the analog sticks included in the regular Switch, Switch Lite, separately sold Joy-Con controllers, and even the Switch Pro Controller that are currently being shipped.
Nintendo on changing Switch’s audio and speakers for OLED model
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
One of the biggest selling points of the new Switch model is its bigger OLED screen, but it also has other improvements such as a change in its speakers and audio.
According to Nintendo’s Toru Yamashita, the company went with closed-type speakers “where the sound quality and pressure can be increased thanks to the back of the speaker being sealed.” Such speakers “produce a clearer sound by preventing the collision of sound coming from the front and back.” There was a lot of work involved as Nintendo had less space to work with inside the console due to the bigger screen. Nintendo ultimately “needed to use the structure of the console and design a sealed space at the back ourselves.”
Below are the full comments from Yamashita as well as Nintendo’s Ko Shiota regarding the Switch OLED audio and speakers:
More: interview, Ko Shiota, top, Toru Yamashita
Nintendo talks about the Switch OLED’s weight
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Out of all Switch models thus far, the new OLED version has the highest weight – but not by much. The console comes in at .93 pounds. That’s in comparison to the regular Switch at .88 pounds and the Switch Lite at .61 pounds.
According to Nintendo, one reason for the weight increase in the Switch OLED model is due to a change from plastic to metal for the kickstand. However, the company’s Ko Shiota said the team “scaled down in other places”, which means that there isn’t a massive change.
Shiota said the following regarding the Switch OLED and its weigh:
More: interview, Ko Shiota, top, Toru Yamashita
Nintendo on challenges of increasing screen size for Switch OLED
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo’s new Switch OLED model increases the system’s screen size. Rather than 6.2 inches, it’s now at 7 inches. That may not seem much, but it does make quite a bit of difference, and offering a larger screen wasn’t an easy task.
Ko Shiota, the head of the Technology Development Division, as well as Toru Yamashita of the Technology Development Department, discussed the Switch OLED screen size increase and the challenges involved as part of an interview published by Nintendo today. Yamashita pointed out that the difficulty came from “trying to increase the screen size while maintaining the console’s size and product strength.”
Yamashita and Shiota stated:
More: interview, Ko Shiota, top, Toru Yamashita
Nintendo explains how the Switch OLED came to be
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
We’ve seen the original Switch, the Switch Lite, and now the Switch OLED. Everyone will be able to pick up the system as of tomorrow, October 8.
In an official interview published by Nintendo today, key developers behind the console spoke about the console’s origins. Ko Shiota, the head of the Technology Development Division, as well as Toru Yamashita of the Technology Development Department both weighed in.
Here’s what the two shared:
More: interview, Ko Shiota, top, Toru Yamashita
Nintendo Download – October 7, 2021 (Europe)
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
This week’s European Nintendo Downloads are as follows:
Switch Retail
Knockout Home Fitness
LEGO Marvel Super Heroes
Metroid Dread
Nickelodeon All-Star Brawl
Super Monkey Ball: Banana Mania