April 2020 NPD: top 20 best-selling games in the U.S.
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
NPD Group has released a listing of the top twenty best-selling games in the U.S. for the month of April 2020. The results can be found below.
Former Rare devs on Perfect Dark – skipping GoldenEye 007 sequel, the name, requiring the Expansion Pak, more
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Perfect Dark, Rare’s classic N64 shooter, is officially 20 years old today. To celebrate the milestone, Eurogamer caught up with several of its key developers as well as then Nintendo of America producer Ken Lobb to learn more about the creation of the project. Several interesting topics were discussed in the feature, such as how Rare decided against making a sequel to GoldenEye 007, how the Perfect Dark name was chosen, using the memory Expansion Pak, and more.
We have a roundup featuring these notable points below. The full feature from Eurogamer can be found here.
More: GoldenEye 007, interview, Perfect Dark, Rare, top
Monolith Soft discusses the elements it focused on with Xenoblade Chronicles: Definitive Edition
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
In this week’s issue of Famitsu, Xenoblade Chronicles director delved into the improvements made for Definitive Edition on Switch. Monolith Soft focused on improving player understanding through the UI, playability, and visuals.
Takahashi gave a few examples of improving playability. If the player loses consistently against a specific boss, a related tutorial will appear after a set amount of time. Also, you can now be assisted with receiving a full party gauge upon returning to the game.
PlatinumGames studio head feels Switch was “ground-breaking”, says it “opened up all these new possibilities”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
PlatinumGames studio head Atsushi Inaba has a lot of love for Switch. While Inaba is embracing the next generation of gaming consoles in the form of the PlayStation 5 and Xbox Series X, they don’t carry an “extreme surprise or the unexpected quality”.
In contrast, Inaba feels “Switch was very ground-breaking in how it was able to just to take a home console and make it portable.” Also, much like the Game Boy and DS, he believes the system “opened up all these new possibilities.”
Inaba told VGC:
More: Atsushi Inaba, interview, PlatinumGames, top
PlatinumGames: Bayonetta 3 not cancelled, take any concerns you have and throw them out the window
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
PlatinumGames has been asked about Bayonetta 3 plenty of times over the past couple of years. The developer has given optimistic status updates, but we’ve still yet to see the game in action. Because of this, some fans seem to be holding on to the idea that the project has been cancelled. Fear not, however.
PlatinumGames’ Hideki Kamiya was again asked about Bayonetta 3 as part of an interview with VGC. Kamiya reiterated that it hasn’t been cancelled, and fans should “take any concerns you have like that and throw them out the window immediately”.
Kamiya said:
More: Bayonetta 3, Hideki Kamiya, interview, PlatinumGames, top
Nintendo Download – May 21, 2020 (Europe) – Five Nights at Freddy’s: Help Wanted, What the Golf?, more
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
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Famitsu sales (5/11/20 – 5/17/20)
Posted on 4 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Nintendo Download – May 22, 2020 (North America) – Minecraft Dungeons, What the Golf?, more
Posted on 4 years ago by Brian(@NE_Brian) in 3DS eShop, News, Switch eShop, Wii U eShop | 0 comments
This week’s North American Nintendo Downloads are as follows:
Switch Retail
Monstrum – $29.99 (available May 22)
realMyst: Masterpiece Edition – $19.99
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Monolith Soft discusses how much of Xenoblade’s graphics were redone for Definitive Edition
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Monolith Soft put a lot of love into Xenoblade Chronicles: Definitive Edition. The game has an entirely new epilogue, lots of redone music, updated UI, and more. But undoubtedly one of the biggest draws concerns the visuals. Compared to the Wii original, the RPG was given a major facelift in the graphics department.
Xenoblade Chronicles: Definitive Edition director Tetsuya Takahashi spoke more about Monolith Soft’s approach to the visuals as part of an interview in this week’s issue of Famitsu. Here’s our translation of the excerpt:
Rumor: Fortnite files updated with new cosmetic source for Nintendo
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, Switch eShop | 0 comments
Fortnite is known for many things, including a wide variety of collaborations. The popular shooter has teamed up with Marvel, Batman, Stranger Things, and the NFL – just to name a few. With the latest datamine, some fans are wondering if Nintendo could be primed for a collaboration of its own.
There’s one interesting piece of information that has been spotted in the game’s files following the most recent update: “Cosmetics.Source.Platform.Nintendo”. Unfortunately, no additional information is available as to what that could mean.
That hasn’t stopped fans from running wild with the possibilities. Some are speculating about the possibility of something like a Mario skin. Nothing official has been announced at this time though, so it might be best to keep expectations in check.