Analyzing the art style of every Smash Bros. game
Posted on 6 months ago by Ethan in 3DS, Features, GameCube, Switch, Wii U | 0 comments
It’s been many years since the original release of Super Smash Bros. Ultimate in 2018. There’s been no official announcement for a new game at the time of writing, but the wait between Ultimate and its eventual sequel is already setting a record. Indeed, the time between new Smash Bros. games has never been greater. But that leaves us with plenty of time to appreciate the titles we already have, and one aspect of them that often goes undiscussed is their art styles.
Despite being fairly similar to each other on a gameplay level, each Super Smash Bros. game winds up feeling distinct because of its art style. 64, Melee, Brawl, 3DS, Wii U, and Ultimate are all visually distinct from one another, and this is a trend we can expect to see when the next entry eventually does come out. In the meantime, today we’re analyzing the individual art style of each entry in the series and going over what makes each one charming.
More: highlight, Super Smash Bros., top
[Let’s Talk] Xenoblade Chronicles X: Definitive Edition impressions
Posted on 6 months ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
Xenoblade Chronicles X: Definitive Edition launched this week, making it one of Nintendo’s last big releases of the Switch 1 era. It’s technically not a new game given that it first appeared on Wii U, but many system owners probably missed it the first time around. Even if you’ve played it before, there’s new content to go through – not to mention the game has received a ton of improvements.
If you’ve started playing Xenoblade Chronicles X: Definitive Edition this week, what are your thought thus far? Are you a new or returning player? Let us know in the comments.
Highlights from last week’s topic: Games you can’t believe exist
Stephen Yap
I still can’t believe Atelier Sophie ~The Alchemist of the Mysterious Book~ got a 2022 interquel with Atelier Sophie 2: The Alchemist of the Mysterious Dream, but that’s mainly because while I wasn’t fully a fan of the Atelier series myself, it became my favorite Atelier game (and Switch RPG) and one of my absolute favorite games of all time. It was seemingly an Atelier game that was built specifically for me and therefore, I had a lot of fun with it left and right.
Shmuel McConen
Metroid Prime 4 is too easy, so let’s go with Suikoden 1&2 remasters.
Nate
New Pokemon Snap is the biggest gaming surprise sequel I’ve ever seen. It’s also such an amazing game and well worth the wait to finally get a sequel.
theFooFighter
Emio the smiling man is probably the most out of nowhere revival Nintendo has ever done. Or honestly the fact that they remade and localized the first 2 famicom detective club games is also wild.
Luke Houser
Saga Scarlet Embrace is still kind of a surprise to me today. Saga is easily getting more attention, but I never quite suspected that the oldest JRPG series to be about as open world as Elder Scrolls still has made entries after the early 2000s, let alone so heavily after around 2004 or something.
Xenoblade dev Monolith Soft says it will never be satisfied with the status quo, wants to aim for higher quality
Posted on 6 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
You could make the case that Monolith Soft is one of Nintendo’s most important studios at the moment. Aside from developing different entries in the acclaimed Xenoblade Chronicles series, the company has worked directly on high-profile first-party games. Monolith Soft has contributed to Zelda: Breath of the Wild and Tears of the Kingdom, Animal Crossing: New Horizons, all of the Splatoon games, and more.
Yet despite its incredible track record, Monolith Soft strives for more. Hirohide Sugiura, the company’s co-founder and representative director, has mentioned that the company will never be satisfied with the status quo and will always aim for higher quality.
More: Monolith Soft, top
The most and least useful amiibo figures ever released
Posted on 6 months ago by Ethan in Features, General Nintendo, Switch | 0 comments
With confirmation that the Nintendo Switch 2 is backwards compatible with Switch software, it’s safe to assume that includes amiibo – and if that’s true, then it’s also safe to assume that Nintendo’s signature lineup of toys-to-life figurines isn’t going anywhere anytime soon. That being said, there are hundreds of amiibo figures to choose from, and that’s not even including amiibo cards. So today, we’re analyzing which specific figures are the most useful across many Nintendo games. And although we did look at eight of the most useless amiibo almost a year ago, we’ll also be determining the definitive most useless amiibo today.
Famitsu sales (3/10/25 – 3/16/25)
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo Download – March 20, 2025 (North America) – Xenoblade Chronicles X: Definitive Edition, more
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
It’s time for the newest North American Nintendo Download Switch report for the week of March 20, 2025. The latest releases on the Nintendo eShop include Xenoblade Chronicles X: Definitive Edition, Atelier Yumia, and more.
Here’s the full roundup:
More: Nintendo Download, top
LEGO Pokemon sets announced
Posted on 6 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
We’ve already seen LEGO cross over with Mario, The Legend of Zelda, and Animal Crossing, but it’s now been announced that another Nintendo-related property is getting the same treatment – that being Pokemon.
Earlier today, a video was posted by LEGO Mexico on Facebook before it was quickly pulled. During that period when it was available, fans were able to preserve it in full. While it doesn’t show much, Pikachu is teased in LEGO form. It’s a quick clip, though it’s nonetheless clear that we’re getting LEGO Pokemon sets in the future. It’s now confirmed that this will all kick off in 2026.
Here’s that video in full:
Classic game I Have No Mouth, And I Must Scream coming to Nintendo Switch
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Nightdive Studios just revealed a re-release of I Have No Mouth, And I Must Scream, and it’s landing on Nintendo Switch very soon. We already know that the game is launching on March 27, 2025.
I Have No Mouth, And I Must Scream first released in 1995. It’s a point-and-click adventure horror game based on Harlan Ellison’s short story of the same name.
Here’s some information about it:
Missile Command Delta announced for Nintendo Switch, reinvention of the classic Atari game
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Atari, Mighty Yell, and 13AM Games today announced Missile Command Delta for Nintendo Switch. The title arrives later in 2025.
Missile Command Delta is a reimagining of Atari’s 1980s missile defense arcade classic, reborn as a turn-based tactical game set against a mysterious narrative that leaves you questioning whether you’re trapped in a simulation or truly defending cities from attack.
More: 13AM Games, Atari, Mighty Yell, Missile Command Delta, top
4 ways the next Animal Crossing could improve multiplayer
Posted on 6 months ago by Ethan in Features, General Nintendo, Switch | 0 comments
One of the most highly-criticized features of Animal Crossing: New Horizons is its multiplayer system. Strangely enough, though, multiplayer was also one of the reasons the game became such a runaway success. It released during the beginning of the pandemic in 2020, which played a big part in why New Horizons sold almost 50 million units. Players were able to use Animal Crossing as something of a communication medium during this time – where people couldn’t meet up and hang out in real life, they still could in Animal Crossing to an extent. That being said, once players actually visited each others’ islands, they found that there wasn’t all that much to do. You could take others on a quick tour of your island, but that wouldn’t take much time After that, all that’s left is to walk around and look at things. Animal Crossing’s multiplayer has always been like this, to an extent, but its shallowness kind of hit a peak with New Horizons.
So today, we’re looking at multiplayer in the Animal Crossing series and how Nintendo could improve it for the next game in the series. There’s real potential for something great here, and we have some ideas on how to make it much better.