[Nintendo Everything Podcast] – episode #21 – Nindies Showcase: It’s kinda like Dark Souls
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello, you cupheads and mugmen! This week on NEP, we’ve got a special feature on Nindies Showcase and all the surprises and goodness it had for us! We also talk more in-depth about Nintendo Labo’s VR Kit and the extended gameplay Nintendo just put out on their YouTube. Come have a chill time with us.
Thank you for all of your support and for sharing the podcast with others. We’re growing at a great pace, and it’s all thanks to you as listeners! Check below for more details!
[Let’s Talk] Your dream Nintendo x indie collaboration
Posted on 5 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
This week’s Nindies Showcase ended in a surprising way. Who could have seen a new Crypt of the NecroDancer game coming that stars The Legend of Zelda? But that’s exactly what we’re getting with Cadence of Hyrule – Crypt of the NecroDancer Featuring the Legend of Zelda (certainly a long title, isn’t it?).
Cadence of Hyrule is in many ways a landmark game. We haven’t really seen Nintendo offer up one of its IPs to an indie developer before. This sort of announcement makes you wonder what else could be possible in the future. Now that the gates have opened, what types of collaborations would you like to see between Nintendo and other indie titles in the future? What would be the game and who would be the developer? Let us know about the ideas you have in the comments below.
Localization company lists Professor Layton and the Curious Village for Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Could Professor Layton and the Curious Village be coming to Switch? A listing from G4F Localization certainly gives some hope in that area.
The website for G4F Localization has a page up for Professor Layton and the Curious Village for Switch, which was just added this month. It states that that the company worked on “additional translation for the Nintendo Switch version, in French by G4F & Italian, German and Spanish by Native Prime.” A 2018 date is also mentioned, but that could just be when localization was done.
Update on search for new reviewers and more
Posted on 5 years ago by Brian(@NE_Brian) in Site updates | 0 comments
Around the middle of last month, I added a post to the site mentioning our interest in bringing in a couple of new reviewers. The response was really overwhelming, as we had a ton of interest in the position – definitely more than was expected. We ended up receiving a ton of applications so it took me a little over a month to respond to everyone’s initial emails, read through samples, and think about who would be best for the position.
We’ve now notified the people we’ll be moving forward with. I want to thank everyone who showed interest initially as well as for their patience during the decision-making process. I truly appreciate it.
But the search for new blood is never over! Right now we’re considering expanding our translators team. If you believe you’re knowledgeable with Japanese and have what it takes, please send in an email here (select “Site Position”). Note that it’s technically an unpaid position, but we’ve been slowly moving towards compensation. Also, unlike the recent reviewer position, we’re much less certain about how many people we’ll add (if any). We’ll only expand the team if it makes sense for everyone involved. Thanks!
Ace Attorney creator on initial prototype and nearly suspending development, Maya and Mia’s origins, more
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, DS, News, Switch | 0 comments
Famitsu recently published a couple of interviews with Shu Takumi, the creator of Ace Attorney. In case you missed it, we posted the first part here. We’ve also been working on a translation of the second interview, which was much larger in scope. Due to the length, we’ll be posting it in two parts.
Below, you can read up even further on the creation of the Ace Attorney series. Takumi talks about what the first game’s prototype was like and the team initially thought that development could have been suspended, how Maya and Mia got their roles, and more. You can read our latest translation below, but if you haven’t played the series, you may want to pass on it for now due to some light spoilers.
Dead Cells has sold more than one million units, console sales highest on Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
During a postmortem at GDC 2019, Motion Twin game designer Sébastien Bénard shared some information about Dead Cells’ performance. Since launching on Steam Early Access, over one million copies have been sold. Roughly 60% of sales have been on PC, but Switch is no slouch. We’re hearing that Switch was the top-selling console for Dead Cells.
Bénard also mentioned during his session that Dead Cells was kind of like a “last chance project” for Motion Twin. “The company was not in such good shape,” he said.
More: Dead Cells, Motion Twin, sales, top
SEGA Ages Alex Kidd in Miracle World, Gain Ground launch for Switch in the west next week
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Listings confirm that two SEGA Ages games are dropping on Switch in the west next week. On March 28, Alex Kidd in Miracle World and Gain Ground will both be available.
Here’s an overview of both:
7 minutes of new Nintendo Labo VR Kit footage
Posted on 5 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo finally showed off the games and experiences included in the Nintendo Labo VR Kit. On top of that, the Japanese website has updated with a bunch of clips showing quite a bit of footage. We’ve compiled the gameplay in a single video below.
More: Nintendo Labo, top
Nintendo Labo VR Kit reveals included games and experiences
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Not too long ago, Nintendo announced that Nintendo Labo would be back in April with a brand new VR Kit. However, we didn’t really hear about the kinds of things that would actually be included. That has now changed.
Nintendo has put out an announcement plus a new video detailing what’s inside Nintendo Labo VR Kit. The lineup includes Ocean Camera (Toy-Con Camera), House Camera (Toy-Con Camera), Marble Run (Toy-Con Elephant), Doodle (Toy-Con Elephant), Bird Dash (Toy-Con Bird, Toy-Con Wind Pedal), Blaster (Toy-Con Blaster), Kablasta (Toy-Con Blaster), Hop Dodge (Toy-Con Wind Pedal), and VR Plaza (all Toy-Con creations).
Here’s the full explanation and video:
REDMOND, Wash., March 21, 2019 – Ever wish you could paint like an elephant or feel like a superhero by stopping an alien invasion? Nintendo Labo: VR Kit launches exclusively for the Nintendo Switch system on April 12 with dozens of simple and fun virtual reality* experiences for kids and families to enjoy together. Get a sneak peek at what’s included in the Nintendo Labo: VR Kit in this new video released by Nintendo: https://labo.nintendo.com/#video.Combining the innovative physical and digital gameplay of Nintendo Labo with basic VR technology, Nintendo Labo: VR Kit introduces virtual reality in a unique and approachable way. The Toy-Con Wind Pedal produces a blast of air to create the feeling of flying, while the Toy-Con Blaster slides and clicks before it launches a volley of lasers (or fruit). Players can make different DIY cardboard creations like a Toy-Con Elephant or a Toy-Con Camera; play a variety of VR games and experiences with these creations; and discover how it all works – or even design their own bite-sized VR experiences with the included programming tools.“Nintendo Labo is inherently designed to encourage imagination and creativity in people of all ages by blending real-world and virtual experiences,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “This new kit takes that concept a step further by layering in virtual reality to bring the Toy-Con creations to life and encourage family-friendly, pass-and-play experiences.”All the games and experiences in Nintendo Labo: VR Kit are designed to be shareable, fun and social. By alternating turns, everyone in the room can watch and enjoy players’ reactions and join in the fun. Some games even allow players who aren’t looking into the Toy-Con VR Goggles to interact with the on-screen experience. For example, if one player is exploring the in-game ocean and taking photos with the Toy-Con Camera, another person in the room can wear the Toy-Con Snorkel and step in front of the Camera to make a bug-eyed fish swim quickly toward the player’s face – the reaction is priceless!The Nintendo Labo: VR Kit offers a variety of games and experiences that work with the different Toy-Con creations, including:
More: Nintendo Labo, top
Microsoft approached the developer of Cuphead about bringing the game to Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Without Microsoft’s blessing, Cuphead probably wouldn’t be coming to Switch. And believe it or not, we have the company to thank for it happening in the first place. Easy Allies’ Daniel Bloodworth spoke with one of the developers of Cuphead at GDC yesterday, and was told that Microsoft actually approached them first and asked if they’d like to make a Switch version.
Microsoft seems to just be getting started with what it’s doing on Switch. First off, Cuphead will be updated on Switch later down the road to support Xbox Live features. It’s also been made known that more games like Cuphead are coming to Nintendo’s console with the service enabled.