Game Freak experimented with “a more photorealistic approach” for Pokemon: Let’s Go
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
IGN published a new article today about Pokemon: Let’s Go, Pikachu / Eevee. It includes comments from director Junichi Masuda and lead game environment designer Kensaku Nabana. One of the big things we learn is that the team experimented with “a more photorealistic approach” when it came to visuals, but ultimately felt that the graphics didn’t fit in with the vision of a “more kind and soothing and inviting experience”.
We’ve rounded up comments from IGN’s article below. You can read the full piece here.
Masuda says Pokemon: Let’s Go co-op makes the game easier, but tough trainers await in the post-game
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go Eevee are making things more accessible than usual. One way players will find an easier experience is by playing co-op.
Director Junichi Masuda, speaking with Polygon, noted that the co-op feature is included “to get around players encountering barriers.” He said:
Capcom on Mega Man 11 – how the series returned, only 40 devs, why pixel art wasn’t used, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Capcom posted a lengthy interview today with Kazuhiro Tsuchiya, the producer of Mega Man 11. Tsuchiya had much to say about how the series returned after such a long hiatus, the development team, the visual style, and more.
Read up on the full interview with Tsuchiya below.
More: interview, Kazuhiro Tsuchiya, Mega Man 11, top
Diablo III: Eternal Collection Switch bundle revealed
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Update 2: Added a promo video below.
Update: GameStop has opened pre-orders here.
Original: Nintendo has revealed another brand new Switch bundle featuring Diablo III: Eternal Collection. The package will contain a Switch system and dock with Diablo III artwork, a download code for the game, and themed carrying case.
Consumers will be able to purchase the bundle in both North America and Europe. In the states, it’ll be exclusive to GameStop. A release is planned for November 2.
Here’s the full announcement:
LUNAXXX intended for worldwide release, physical version in the west, new details
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
LUNAXXX is a Switch game that could be easy to forget about. It had a low-key reveal at BitSummit last May, but is worth keeping an eye on since original Chibi-Robo director Kenichi Nishi is involved.
What we saw last year was more of a prototype. The game returned to the Tokyo Game Show a couple of weeks ago in a more complete form, and Pygmy Studio provided a proper update on its status.
More: LUNAXXX, Pygmy Studio, top
Everything we know about Chocobo’s Mystery Dungeon Every Buddy
Posted on 6 years ago by Eric Zauch in Switch eShop, Videos | 0 comments
Originally a Wii game, Chocobo’s Mystery Dungeon is making its way to the Switch. This time around, the game boasts a 2-player mode that is for “Every Buddy” and if you don’t have a friend an NPC will accompany you on your voyage into the dungeons. There is plenty more that is new to this version and some questions that remained unanswered. Now grab your Gysahl Greens, for this Chocobo is hungry for information and is going to need all the stamina he can get.
Mario Tennis Aces devs on why Luigi gets the spotlight in the story mode and surprising players
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Luigi has a fairly significant role in Mario Tennis Aces’ story mode. Its his actions early on that lead to things spiraling out of control, and he appears later on as well.
Camelot president Hiroyuki Takahashi and vice president Shugo Takahashi along with Nintendo producer Toshiharu Izuno spoke about Mario Tennis Aces’ story mode in-depth in a recent issue of Japanese magazine Nintendo Dream. Hiroyuki mentioned that giving Luigi a larger focus would help accomplish the goal of surprising players and that “Mario would be burdened with a sense of sadness for his brother that’d come from a pretty deep place.” He also mentioned that there was difficulty in balancing the story with gameplay.
[Let’s Talk] What would you want out of a Switch revision?
Posted on 6 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
One of the bigger news topics in the Switch scene recently stemmed from a Wall Street Journal report. The publication reported that Nintendo is planning some sort of revision, which would arrive in the second half of 2019.
What exactly Nintendo is planning remains unclear. The Wall Street Journal said “Nintendo is still debating what new hardware and software features to include in the upgrade and weighing the cost of the features”. The company could choose to improve the display, but that probably wouldn’t be all.
Assuming this Switch revision exists, what would you like out of it? Would you want the design to change in any way? How about slightly beefier specs? Let us know in the comments below.
Level-5 CEO on Yo-kai Watch 4 and Inazuma Eleven Ares, 20th anniversary title
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
At the Tokyo Game Show last month, Japanese website 4Gamer was able to interview Level-5 CEO. Hino spoke about the company’s upcoming Switch games, Yo-kai Watch 4 and Inazuma Eleven Ares. Given what was said, it makes sense that both were delayed this past week – Yo-kai Watch 4 to Spring 2019 and Inazuma Eleven Ares to this winter.
Aside from those two titles, Hino weighed in on a couple of other topics as well. These include finally returning to TGS and brief talk about the company’s 20th anniversary title.
More: Akihiro Hino, highlight, interview, Level-5, top
Monolith Soft recruitment message from Tetsuya Takahashi
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Last week, Monolith Soft opened a new recruitment page on its website. The Xenoblade developer is looking for programmers, planners, artists, designers, and management.
The page was accompanied by a lengthy message from Tetsuya Takahashi, the boss of Monolith Soft. Takahashi explains why the company is seeking new employees, among other things.