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inXile Entertainment CEO Brian Fargo has revealed that Wasteland 2: Director’s Cut is coming to Switch.

Fargo posted the following on Twitter:


Wasteland 2 originally released in 2014 to a positive reception. It’s a turn-based and RPG with a mix of with tactical combat. For the late 2015’s release of Director’s Cut, inXile overhauled the visuals, added special personality traits and precision strikes, and recorded a ton of new voice-over.

Learn more about Wasteland 2: Director’s Cut below with an overview and trailer.

Starbreeze Studios and Overkill have announced a release date for Payday 2 on Switch. The cooperative first-person shooter launches in February 27 in North (and South) America. The European release will take place a bit early on February 23.

Payday 2 will be sold both physically and digitally for Switch. 505 will handle the retail release.

Source: Starbreeze PR

Nintendo of America president has shared more about the Switch’s success in an interview with Variety.

First, Reggie revealed that three games have been bought by more than 50% of Switch owners. Those games are Zelda: Breath of the Wild, Mario Kart 8 Deluxe, and Super Mario Odyssey. Splatoon 2, meanwhile, has been purchased by one in four Switch owners.

Finding the Switch in Japan still isn’t an easy process. Locating the system on store shelves isn’t really possible.

This month, Nintendo is hoping to further improve the situation. The company said today that it intends “to ship more units than ever before so that even more consumers can purchase and enjoy Nintendo Switch.”

We’ll have fresh Media Create data for the week of December 4 tomorrow. That’ll give us the latest look at how many Switch units have been sold in Japan.

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Capcom

Capcom is slowly starting to put more games on Switch. Mega Man 11 was announced, along with Mega Man Legacy Collection 1 and 2 plus all of the Mega Man X titles. We also just found out yesterday that Street Fighter 30th Anniversary Collection drops in May.

As for what’s next for Switch, Capcom CEO Haruhiro Tsujimoto shared another tease in an interview with Nikkei. Tsujimoto mentioned that the home / portable console concept works better than expected and the company is interested in porting games that weren’t available on Nintendo consoles previously.

Tsujimoto also recently teased that Ace Attorney on Switch. He did not share the specifics of what’s planned, however.

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Capcom has announced Street Fighter 30th Anniversary Collection, and it’s coming to Switch.

Street Fighter 30th Anniversary is an anthology of 12 iconic titles, including the original Street Fighter, Street Fighter II, Street Fighter II: Champion Edition, Street Fighter II: Hyper Fighting, Super Street Fighter II, Super Street Fighter II: Turbo, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter III, Street Fighter III: 2nd Impact, and Street Fighter III: Third Strike.

Mega Man 11

Announced earlier in the week, Mega Man 11 is in development, and is heading to Switch in late 2018. It’s been seven years since the last entry in the series. It was way back in 2010 when Mega Man 10 landed on WiiWare.

In this month’s issue of Game Informer, Mega Man 11 producer Kazuhiro Tsuchiya spoke about the long wait for a new Mega Man. Part of the problem was when Keiji Inafune left. Mega Man was something Inafune championed and he led the franchise, so after his departure from Capcom, a bit of a hole was left behind.

Yoshiaki Koizumi talked a whole lot about Super Mario Odyssey in a recent interview of 4Gamer. But towards the end of the interview, there was some general talk about Switch as well. Koizumi was not only the producer of Mario Odyssey, but also Nintendo’s latest console on the whole.

As the general producer of Switch, Koizumi thought sales have progressed faster than thought, since he assumed it would take about one or two years for the concept to permeate by having players bring the console outside to introduce it to others. But since it has spread so quickly, he believed they have conveyed it in the right way.

Just like that, The Game Awards have come and gone. All of the winners have been chosen, and many announcements were made along the way. Nintendo played a very big part in it all.

To get things started, The Champions’ Ballad DLC was properly unveiled for Zelda: Breath of the Wild. If that wasn’t enough, it launched right after The Game Awards ended.

Earlier in the year, Nintendo revealed that the hookshot was scrapped from Zelda: Breath of the Wild. The hookshot has previously appeared in a number of Zelda games, but didn’t make it in for the Switch and Wii U title.

Nintendo spoke more about the hookshot in Zelda: Breath of the Wild and why it wasn’t a fit as part of a new interview with IGN. Series producer Eiji Aonuma started out with the following:


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