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Nintendo has sent out new data about Switch, revealing the most played games on Switch since launch based on data collected from North America.

The regular heavy first-party hitters like Zelda: Breath of the Wild and Super Mario Odyssey are naturally towards the top of the list. Other games such as Stardew Valley, The Elder Scrolls V: Skyrim, The Binding of Isaac: Afterbirth+, and NBA 2K18 also make the list.

The full top twenty can be found below:

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Disgaea 5 Complete has done quite well for Nippon Ichi. Since the game’s launch last year, it has sold 200,000 copies on Switch around the world.

That news comes directly from Sohei Niikawa, the president of Nippon Ichi. Niikawa also said that Switch is one of the platforms the company is targeting for new IPs and sequels this year.

NIS America will be hosting a press event next month. Brand new Switch announcements could be made there potentially, but localizations are more likely. NIS America could be bringing over Your Four Knight Princesses Training Story, which Nippon Ichi is releasing in Japan on March 8.

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NIS America has announced the return of its annual press event. This year’s show will take place on February 9, and will feature “very special guests” as well as “new announcements”. Oh, and “hands-on access” for the press.

At last year’s event, NIS America announced Culdcept Revolt and RPG Maker Fes for the west. Disgaea 5 Complete was also given a western release date.

Nintendo shared some big news about Switch earlier today. With over 4.8 million units sold in 10 months, it has become the fastest-selling home gaming system of all time, outpacing the Wii.

In its announcement, Nintendo included an interesting note that might be worth bringing up specifically. The company said: “Fans can also expect continued support from major publishers such as EA, Activision, Ubisoft, Capcom, SEGA, Take 2 and Bethesda, plus a growing catalog of quality content from indie developers.”

EA is publishing Fe on Switch soon, but it’s possible that they could bring more games to the console – like this year’s FIFA. Ubisoft hasn’t announced anything new as of late, but Steep is apparently still happening. Capcom has quite a bit on the way between Mega Man 11, past Mega Man releases, and the Street Fighter 30th Anniversary Collection. SEGA has at least Valkyria Chronicles 4 planned. Take-Two could bring more NBA 2K and WWE 2K titles to Switch, with perhaps more from its subsidiary Rockstar. Bethesda has Wolfenstein II in the pipeline. Actvision is the main mystery here, as the company has been absent since launching Skylanders Imaginators nearly a year ago.

Source: Nintendo PR

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This week’s North American Nintendo Downloads are as follows:

Nintendo Switch

Nintendo has just announced a new major sales milestone for Switch.

According to the company’s own internal sales figures, since launching about ten months ago, the console has sold over 4.8 million units in the United States. That means it is now the fastest-selling home gaming system of all time in the country. The previous record holder was Wii, which sold over 4 million units during the same timeframe.

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Brawlout has reached a major milestone on Switch. As announced by Angry Mob Games on Twitter, the game has surpassed 50,000 players on Switch. That was done in the game’s first two weeks.

Here’s the official tweet:


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Update: Amazon has now started to pull these listings. It could be a sign that they went up too early.


Original: A ton of new mystery listings for Switch have appeared on Amazon. We’re counting 18 titles in total on the website, most of which can be pre-ordered. Prices range from $60 all the way up to $100.

The thought here is that these games could be unveiled during an upcoming Nintendo Direct, which will almost certainly take place in January. Amazon even used the exact same image for Project Octopath Traveler a few months ago after it was fully unveiled during the September broadcast.

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Zelda: Breath of the Wild has no set way of getting through the game. Thanks to its freedom, players can tackle it in any way they see fit. Zelda’s freedom has allowed players to come up with all sorts of interesting ways of solving puzzles. In some cases, they’ve even found ways of skipping large sections of Shrines entirely.

Producer Hidemaro Fujibayashi told IGN in a new interview that this was “all according to plan.” Nintendo wanted players to be able to have “multiple answers, multiple ways, multiple ways of doing anything.”


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