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Right now, Switch doesn’t offer any video apps. The likes of Netflix, Hulu, and Amazon currently aren’t offered on the system. However, it’s only a matter of time before that changes.

In an interview with The Washington Post, Nintendo of America president Reggie Fils-Aime stated that the company is talking with the aforementioned video providers about supporting Switch. Their apps “will come in time,” according to Reggie.

He said:

“What I would say is this: We built the Nintendo Switch to be a world-class gaming device, meaning we want you first and foremost to play games on the system and have an incredibly fun experience.

We’re talking to a range of companies about other services, companies like Netflix, Hulu, Amazon — things that will come in time. In our view, these are not differentiators. What differentiates us is the way you play with the Nintendo Switch and what you can play. And that will continue to be our focus into the future as we continue driving this platform.”

Source

The latest Japanese hardware sales from Media Create are as follows:

Switch – 329,152
PS4 – 31,065
New 3DS LL – 18,433
Vita – 9,889
PS4 Pro – 6,742
2DS – 4,147
New 3DS – 1,268
PS3 – 615
Wii U – 565
Xbox One – 147

For comparison’s sake, here are the hardware numbers from last week:

PS4 – 37,008
New 3DS LL – 15,984
Vita – 10,704
PS4 Pro – 6,481
2DS – 4,303
New 3DS – 1,254
PS3 – 505
Xbox One – 469
Wii U – 464

And here are the software charts:

System: Switch (eShop)
Release date: March 3, 2017
Developer: SFB Games
Publisher Nintendo


In most cases I find it exhausting when reviews for launch games go on and on about the new piece of hardware it’s on. With that said, it’s unavoidable to mention how well suited Snipperclips is to the modularity and modes of the Switch and its Joy-Con. On top of being an excellent puzzle game on its own, Snipperclips is the Switch’s premier local multiplayer showcase.

Kotaku has more comments from Zelda: Breath of the Wild director Hidemaro Fujibayashi. His remarks are pretty darn interesting, as we’re able to hear about some of the ideas that were cut during development – including the Hookshot and Beetle from Skyward Sword. Aside from that, Fujibayashi spoke about having to rearrange the game when Switch came into the picture, and always wanting to make the next best Zelda title.

Read up on Fujibayashi’s comments below. You can check out Kotaku’s full article here.

Many would agree that Breath of the Wild is the toughest Zelda game in years. That’s something the development team accepted early on.

Last week, director Hidemaro Fujibayashi spoke about the game’s difficultly with The Verge. Nintendo observed that many players were falling off of Hyrule’s towers while development was ongoing, resulting in deaths. The team ended up making some tweaks, but in the end, they accepted the fact that many players would fall and die.

Fujibayashi said:

“When we saw that, we also didn’t see it as something negative. There’s actually kind of a fun to be had from falling and dying. You learn to be careful and to be cautious. And we felt that that gave a lot of players the emotional preparedness to take on the rest of the world. So we ultimately decided that we should let them die.”

Sales data is in for Switch in France. According to Le Figaro, the new system sold 105,000 units when it released last Friday.

Similar to the Americas, Switch had a record-breaking launch in France. It’s not only the best result ever for a new Nintendo console, but also the biggest launch for consoles as a whole.

The Legend of Zelda: Breath of the Wild was picked up by nearly all new Switch owners in France having sold 96,000 copies. Given that number, it’s an attach rate of over 91 percent. Breath of the Wild also sold 34,000 copies on Wii U.

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Nintendo has sent out an official notice about Switch’s performance in Europe. During the system’s launch weekend, it sold more than any other Nintendo hardware in history.

The Legend of Zelda: Breath of the Wild also performed well. It’s the biggest-selling Nintendo launch title ever in Europe, outselling Wii Sports in first weekend sales.

Source: Nintendo PR

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Update (3/7): Famitsu now has an article up on its actual website. Between March 3 and March 5, Zelda: Breath of the Wild sold 193,060 units at retail with a 58 percent attach rate. Also, Famitsu’s website reports a figure of 330,637, so we’ll be using that one instead of the previously-reported 313,700.


Original (3/6): Data from Famitsu reveals that first week sales of Switch came in at 313,700 units in Japan. To compare, other notable console launches include the Wii at 371,900 units, Wii U at 308,600 units, and PlayStation 4 at 322,100 units.

By first week, that should mean Switch’s first three days on the market. Famitsu’s next reporting period is between February 27 and March 5, and Switch came out on March 3 – so that would account for sales from Friday, Saturday, and Sunday.

Earlier today, it was reported that Switch doubled up on Wii U in the UK by selling 80,000 units in its opening weekend. No numbers are out for North America, but the system had a record-breaking launch for Nintendo.

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The New York Times recently had the opportunity to interview Nintendo of America president Reggie Fils-Aime. We’ll be seeing the publication’s full discussion soon, but reporter Nick Wingfield shared some information about Switch’s sales early.

Switch’s first 2-day sales in the Americas – meaning Friday and Saturday – were the best for any system in Nintendo history. The next closest was Wii, which launched during the holiday period.

We’re also hearing that Zelda: Breath of the Wild is now the best-selling standalone launch title (meaning not a bundled game) in Nintendo history. The game managed to beat out Super Mario for N64.

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The concept for Zelda: Breath of the Wild began with Shigeru Miyamoto and series producer Eiji Aonuma asking what would players would be able to do in the new game. Hidemaro Fujibayashi, who became the project’s director, responded by saying you could do everything.

Fujibayashi told Kotaku:

“But I had to sell it to them. How we’re going to make this happen. And I felt like the best way to convey this idea to them was to show them that you could climb walls.”

Work on Breath of the Wild began with a prototype. The team created a starting area with a small field and trees, along with rupees hidden throughout. Fujibayashi describes how Miyamoto played the demo:


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