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Update: The PayPal option has now been activated worldwide.


Original: The Switch eShop is adding a brand new payment option. Going forward, system owners will be able to use PayPal to add funds to their balance.

PayPal can’t be used directly with Wii U or 3DS. However, any game purchased on Nintendo’s website can be used with PayPal. That means if you’re purchasing a Switch, Wii U, or 3DS game on the site, PayPal is an option if you’re short on funds.

We are seeing the PayPal option on Switch in Japan at present. However, nothing appears to be live in North America or Europe. Today’s announcement did indicate that the PayPal option will be extended worldwide, so we’ll let you know if we see anything.

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Kirby developer HAL Laboratory announced today that the company has started to develop games for mobile. Tying in with the news, a new “HAL Egg” brand has been created. This label is dedicated specifically for smartphone content and will differ from its past works.

The first mobile game app will be launching this fall featuring a new character. Details about the project will be announced at a later date.

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In the new Nintendo Classic Mini: Super Famicom trailer Nintendo published today, some of the features are shown off. Some of these were previously unannounced. Others are returning from the NES Classic Edition.

First, Nintendo has included a replay feature. You can use the “L” and “R” buttons to scroll back and forward in time, or pause by pressing “Y”. As an example, if you die while taking on a boss, you can replay that particular section without having to start over.

Nintendo also showed that it’s possible to choose from one of twelve frames to cover the screen’s background (where the game isn’t showing). These include a standard black background, city skyline, space, and more.

The Super NES Classic Edition will have the types of features you’d expect like save / restore points in different slots and display modes. Analogue (CRT), 4:3, and Pixel Perfect options will be available.

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Nintendo just released a new video for the Nintendo Classic Mini: Super Famicom. The trailer showcases the included games, and gives a first look at the menu. Check it out below.

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The Zoink-developed Fe is on the way to Switch, EA just announced at its Gamescom 2017 media briefing.

Here’s a brief overview:

Fe is a new type of wordless platformer full of sounds. Through Fe, a small cub that suddenly awakes in the forest, players will discover a world they will never want to leave as they use sound to communicate, connect with nature, identify friendly and unfriendly creatures and interpret their own narrative along the way.

Fe isn’t the only new Switch game from Zoink. The studio is also working on Flipping Death for Nintendo’s console.

Fe will be available on Switch in early 2018. View a trailer for the game below, along with today’s full announcement.

Monolith Soft wasn’t always a Nintendo studio. The company was more closely tied with Namco, but became a Nintendo subsidiary in 2007.

As part of Monolith Soft’s overhauled website, an interview was published with co-founder and executive producer Hirohide Sugiura. A portion of the talk covered Monolith Soft shifting from Namco to Nintendo, and what that whole situation was like. You can read the translation below, courtesy of Siliconera.

Xenoblade developer Monolith Soft is looking to hire a wave of new staffers as it shifts gears to a new project.

On its newly-refreshed website, the company says it’s planning an ambitious project different from Monolith’s brand image. Monolith is recruiting staff who can take on the challenge with them of releasing a title for the global market.

Monolith Soft is hiring for the following positions:

Mario + Rabbids Kingdom Battle has a huge musical talent on board in Grant Kirkhope. Kirkhope worked on many N64 classics back in the day, including Banjo-Kazooie. He’s also more recently been involved with the likes of Yooka-Laylee.

In this month’s issue of GamesMaster, Kirkhope talked about his approach to making music for Mario + Rabbids Kingdom Battle. Instead of trying to emulate Nintendo’s style with Mario music, he instead “had to try to come up with some kind of way of getting that crazy Rabbids thing into this Mario game – and a little bit of me in there as well”. The game may start out sounding a bit “Nintendo-ish”, but later evolves, and Kirkhope believes that players will be surprised as they reach the end.

Kirkhope told GamesMaster:

Last week, Psyonix vice president Jeremy Dunham stopped by IGN’s Nintendo Voice Chat show for a lengthy discussion about Rocket League. Dunham went in-depth about the process of putting the game on Switch, and shared quite a lot of interesting information.

For a while, Psyonix was unsure if Rocket League would be on Switch since the system’s architecture is different from the likes of PlayStation 4, Xbox One, and PC. But the team is happy due to the warm reception. Nintendo has also shown continued excitement in having the game on its console, and Dunham says they’ve been “fantastic to work with.”

Metroid: Samus Returns isn’t entirely new, but it’s still technically the first 2D entry in the series we’ve had in years. Before the 3DS remake, it wasn’t until Metroid: Zero Mission on the Game Boy Advance that Nintendo revisited the 2D gameplay.

Fans will be happy to hear that series producer Yoshio Sakamoto still wants to work on the series going forward. In this month’s issue of Game Informer, Sakamoto said that he’d love to make another 2D Metroid so long as the opportunity presents itself and the fans show interest. Part of this seems to be based on Samus Returns’ reception – and the amount of people purchasing the game.

Sakamoto said:

“Through the development of Metroid: Samus Returns, I was able to really grasp the possibility and fun of a 2D Metroid. Like when I finished the first game, if there is another opportunity to make another Metroid, that is something that I would love to do. Of course, that really depends on how much people really want to buy a 2D Metroid.”

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