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This information comes from a PressFire interview with Mojang CEO Jonas Märtensson…

We’re tying everything together with Xbox Live. So you log in with Xbox Live …

Even on Switch?

Yes. (Laughs) That’s pretty unique as well! But everyone that’s in on this, all the platform holders, have been pretty pragmatic and understanding of that what we’re trying to do is create a good experience for the players. We needed a good system to connect everyone, and Xbox Live is a good system.

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The second day of Nintendo’s E3 2017 festivities will be kicking off soon. Treehouse Live will be back at 10 AM PT / 1 PM ET / 6 PM in the UK / 7 PM in Europe. Pokken Tournament and ARMS Invitationals will be held as well.

You can watch Nintendo’s latest E3 activities below. We’ll bring you any notable news we come across as well as recordings of each Treehouse segment.

The latest Japanese hardware sales from Media Create are as follows:

Switch – 27,291
PS4 – 14,595
New 3DS LL – 11,442
PS4 Pro – 4,546
Vita – 4,063
2DS – 2,752
New 3DS – 917
PS3 – 392
Xbox One – 255
Wii U – 166

For comparison’s sake, here are the hardware numbers from last week:

Switch – 23,524
PS4 – 15,854
New 3DS LL – 12,676
PS4 Pro – 5,492
Vita – 4,454
2DS – 2,904
New 3DS – 915
PS3 – 714
Wii U – 221
Xbox One – 167

And here are the software charts:

This information comes from Super Mario Odyssey director Kenta Motokura…

On how a throwable cap was integral from the start…

“As far as the hat action goes it was included in one of the prototypes the staff had come up with. It was part of the game right from the beginning. We have several different themes that arose from those prototypes, and one of those was focusing on the Joy-Con [motion controls].”

On how it’s not always clear what you can interact with, which is intentional…

“Because throwing the cap is a new action, we want players to feel empowered or encouraged to go ahead and try this action wherever they feel it might work. There are certain topographical hints near areas where you’re going to be looking, and you might say ‘That looks like some place my hat might reach or might attach to.’ So there are some hidden elements like that, that players will start to get used to.”

“The game’s structure isn’t designed so that you have side quests, it’s more that as you’re traveling around the different kingdoms or areas, you’ll find something that attracts your attention and there may be some sort of a quest around that, but it’s all about going and finding and collecting the Power Moons. You need a certain number of Moons to unlock a new kingdom, so some of these what we might consider side quests, are solving some issue within a kingdom, but the real goal of that is to provide you with enough Power Moons to move on with the main storyline.”

This information comes from an IGN preview of Splatoon 2…

During our hands-on with Splatoon 2, we also learned that Nintendo is certainly planning big Salmon Run events, and adding more maps besides the Spawning Grounds. This was great to hear, as without additional content, once Salmon Run is “solved,” so-to-speak, it could easily suffer from a lack of a variety.

When asked if Salmon Run events would take the place of Splatfest, the Nintendo representative simply said they “weren’t discussing Splatfest at this time.”

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This information comes from Nintendo of America president Reggie Fils-Aime…

“Our focus is making sure we launch great games — making sure that we continue to support not only Nintendo Switch, but also the Nintendo 3DS family of consoles. f we do our jobs with great games as well as making sure there’s enough hardware out in the marketplace, then the stock price will take care of itself.”

“Our demographic is much wider. We want consumers from 5 to 95 playing our games. And by doing that we go down a path that makes our IP much more accessible. We’re much more family-friendly. We have a range of content for the most core gamer to a child who is wanting to get into gaming for the first time. So it’s a different approach for us, and that approach is winning.”

“We are fortunate that we have had a series of phenomenons. Whether it’s been Pokemon Go, or our NES classic that we launched last holiday season, and now Nintendo Switch. What we want to do is create these games and these new executions that the consumers feel they absolutely have to go buy.”

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“This is Inkblot Art Academy. Many an Inkling artist graduated from this prestigious institution. There are various sculptures and objects around campus, and climbing up on them can give you an advantage in battle. Even the random ink splashes on the campus buildings have an artistic flair to them.”

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Nintendo’s E3 2017 festivities will be beginning soon. The fun starts with Nintendo Spotlight: E3 2017, which is taking place in an hour from now. It should begin at 9 AM PT / 12 PM ET / 5 PM in the UK / 6 PM in Europe.

After the Spotlight presentation ends, Treehouse Live will be taking over almost right after. We’ll be getting looks at various titles with extensive gameplay, and it sounds like more announcements will be taking place over the next few days. And don’t forget: the 2017 Splatoon 2 World Inkling Invitational will be happening later today.

You can watch all of Nintendo’s first day E3 activities below. We’ll add any important news to the site from all events throughout the day. Should be a fun time!

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Bandai Namco has announced a new arcade featuring virtual reality gaming. It’s planned to open in Tokyo next month. Bandai Namco will be opening VR Zone arcades overseas as well starting with in London this summer.

The big news here is that Mario Kart Arcade GP VR will be one of the supported games. The Japan Times reports:

“… there have been driving games based on Nintendo Co.’s popular “Mario Kart” game series at regular arcades in the past.

But unlike driving while watching the action through a monitor, players using 3-D headsets will feel like they are actually driving Mario’s go-kart in a fantasy world.

Moreover, because the players wear devices that give them a sense of touch, they can actually pick up virtual turtle shells or banana skins that appear on the track and throw them at other players — action that is popular with “Mario Kart” aficionados.”

Mario Kart Arcade GP VR will be played using the HTC Vive. Nintendo isn’t developing the game specifically, but this is a pretty interesting development nonetheless.

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