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Little Kitty, Big City

The wait for Little Kitty, Big City is almost over. Double Dagger Studio is bringing the title to Switch on May 9, the developer just announced.

Little Kitty, Big City was announced for Switch exactly one year ago. We originally had a general 2024 launch window.

Here’s an overview of the game:

Splatoon 3 update 7.2.0

The next notable Splatoon 3 update will be releasing soon with version 7.2.0.

This is a multiplayer-focused update, including changes to Undertow Spillway, main weapons, and more. Of course, you’ve got your regular wave of fixes as well.

Here’s the full rundown on the update:

Grounded gameplay

Grounded has now been made available on Switch, and gameplay has come in. This marks the second release from Xbox and Obsidian following Pentiment. 

Catch up on everything you need to know in the following overview:

Indie World April 2024

The next Indie World Showcase will air tomorrow, April 17, Nintendo just announced. It will air at 7 AM PT / 10 AM ET / 3 PM in the UK / 4 PM in Europe.

The event will feature announcements and updates about indie games coming to Switch in 2024. Expect the presentation to be about 20 minutes long.

Grounded: Fully Yoked Edition is almost here on Switch, and we have a new launch trailer. The title will be reaching Nintendo’s console with all previously released content updates along with new ant queens, New Game+, and an array of exciting new gear.

More information can be found in the following overview:

Wii U games not ported to Switch

Given the seemingly never-ending stream of leaks for Nintendo’s next console, it would appear that Switch is nearing the end of its life cycle – maybe. In its early years, however, many of its major releases were ports of games originally released on Wii U. Some of these were straightforward with a tiny bit of extra content like Donkey Kong Country: Tropical Freeze, while others placed a higher focus on new content – like Super Mario 3D World + Bowser’s Fury. There are still a number of major Wii U games that haven’t been ported to Switch, however. Today, we’re looking at these Wii U games, why they haven’t been ported to the Switch just yet, and how likely a potential port could be.

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Xenoblade Chronicles 3 Moebius Z

Tetsuya Takahashi, the executive director and writer for Xenoblade Chronicles 3, explained how he approached Moebius and Z in the game. This comes as part of the recently-released art book (you can import a copy of the rerun here).

Players battle different members of the Consuls, or Moebius, throughout the adventure. It all ultimately concludes with a face-off against Z with Noah and the rest of the gang looking to change the harsh reality of their world, which sees never-ending war and soldiers with ten-year lifespans.

Paper Mario Thousand Year Door features

In around a month and a half, Paper Mario: The Thousand-Year Door will be released on Switch. The RPG, a redone version of the GameCube original, arrives on May 23.

In the very first trailer, it was clear that Paper Mario: The Thousand-Year Door will have updated graphics on Switch. Aside from that though, Nintendo recently clarified that there will be “a suite of additional changes that make the game easier than ever to enjoy.” Currently we’re waiting for more details on what that means.

As we wait for more answers from Nintendo, what are you hoping to see when it comes to new / updated features? Let us know in the comments.

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What went wrong with Pokemon Brilliant Diamond and Shining Pearl

Whether you like Pokemon Brilliant Diamond and Shining Pearl or hate them, you can probably agree that something did indeed go wrong during their development. Though the games do have some merit as faithful Sinnoh remakes, many dedicated Pokemon players consider BDSP among the worst of the main series entries. Today, we’re taking a look at the state the games were launched in, the kind of content that was added to them via updates, and how the games hold up in 2024.

Zelda Tears of the Kingdom music interview

Masato Ohashi, one of the composers who worked on The Legend of Zelda: Tears of the Kingdom, recently shared insight into the game’s music. Ohashi shared a number of thoughts as part of a post on Nintendo’s recruitment website.

Music can sometimes be straightforward in games, but that wasn’t the case in Zelda: Tears of the Kingdom. Ohashi gave one example by highlighting the ascent to the flying ship in the sky, or the Wind Temple. The goal here was to “make music that rose in tension”, which meant starting with just a few instruments and increasing the number as players keep going up. It’s topped off with a climax and the team decided not to have any music at all when the sky clears.

Here’s our full translation:


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