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Game of the Month

An unfortunately truncated Game of the Month for January because the holidays left us a bit lazy and unworkable, but we’re here nonetheless and we’ve got a truly wonderful game for you: WarioWare, Inc. Mega Microgame$!. Released back in 2003 for the GBA, it has spawned plenty of sequels on many different platforms using many different gimmicks, so we’ve tasked our staff writers– Vincent, Kira, Jonathan, Patrick, and Scott– to shed some light on the series as a whole, their thoughts on it, or any other interesting things they might be able to pull out related to the game or its development.

We don’t have a concrete schedule for you, but here’s a short list of some of what you’ll be seeing on the site over the weeks of January:

– Vincent with “A History of WarioWare”
– Scott with “WarioWare’s Characters and the Minigames Behind Them”
– Podcast Gang with “Why is WarioWare so Wonderful?”
– Patrick with “WarioWare’s Heritage on 64DD”

The first article will be going up tonight, with all the rest coming over the course of the month.

Do you like writing and have something interesting you’d like to share about WarioWare? Email us using the “Contact Us” form with your idea and we may select you to have an article published on the website as part of our Game of the Month feature!


It’s no wonder a game such as Super Smash Bros. has become the big hit it is today. Even after its near 15 year lifespan, it seems that the Smash community only grows larger and larger every day. I mean, a game where you get to mound Sonic the Hedgehog’s smug little face in with Mario’s fire-spouting fists as Mega Man tries to intervene for that one extra kill is already my game of the century based on that scenario alone. While the series is also known for its kick-ass gameplay that’s just simple enough while still providing the necessary elements to begin a huge competitive scene, it’s mainly known for accomplishing a seemingly impossible task and gathering together all of Nintendo’s star players and making it all seem so… right. As expected, there’s a huge roster of characters to select from, boasting characters from huge series’ such as Mario and Legend of Zelda all the way to lesser known series such as Earthbound and Fire Emblem. I thought it would be fun to delve deeper into some of the more unique newcomers’ history and analyze why the characters might’ve been chosen join the battle, so let’s go ahead and do that, shall we?

Author: Patrick

Part of the appeal of Super Smash Bros. to me is the history behind it all. With their large cast of characters, range of collectibles and obscure music picks, I always seem to be discovering new games with each installment. The original game introduced me to Earthbound, while Melee first brought Fire Emblem to my attention. This new Smash Bros.’ cast of newcomers are largely from games released in the last few years, but what I find interesting how Namco-Bandai’s involvement in development resulted in Namco’s history finding a way into the game.

Pac-Man is one of my favourite characters to play as in the new Super Smash Bros. and it’s partially due to his “Namco Roulette” taunt. This taunt involves Pac-Man summoning a bunch of old Namco sprites from the company’s golden age for a quick cameo, but there’s no trophies or anything to give context to these characters. With that in mind, let’s look at all these Namco icons as we take either a trip down memory lane. Namco have a legacy of creating incredible arcade titles that still persists to this day –I’ve been hooked on Mobile Suit Gundam Extreme Vs. Full Boost lately- and it’s great to see it represented in Smash Bros. in some form. So let’s start by traveling thirty-five years back in time…


Author: Kira

With the recent release of Super Smash Bros. Wii U and the 1st and 2nd wave of amiibo, I have started to reflect on how these little NFC “Figure Players” have added an entirely new dynamic to the series that we’ve never had during this franchise’s history. With the addition of the amiibo we’re given an array of new possibilities that add depth and scope to a game that already had quite a bit for a brawler, and even with other companies having already released similar types of “toy” peripherals we are seeing a whole new side to what the future might hold for video games.

Comment: Game of the month? Austin, are you saying that you’re giving Super Smash Bros. for Wii U an award for being the best game that came out in December?

Absolutely not! I’m announcing a new feature for the website that we’re calling “Game of the Month”, where most staffers on Nintendo Everything creates some piece of content relating to a particular game as a sort of homage to its quirkiness, quality, or cultural significance. The very first game of the month we’ll be choosing is Super Smash Bros. for Wii U as a tribute to its release last month, and starting next weekend we’ll be bringing you a feature topic on that game every week. Opinion pieces, historical analysis, reviews– everything is fair game during Game of the Month!

Current GOTM Schedule

Dec. 13 – ‘Me and My Amiibo’ by Kira
Dec. 20 – ‘Namco Roulette: An Introduction to Pac & Pals’ by the Pat-man
Dec. 27 – ‘The Wonder of Smash’ by Vincent

Additionally, in the future I’m considering allowing readers to submits ideas for articles about the game of the month that they would write and then have featured on the website. If we decide to do something like that for this month I’ll let you all know soon! Get some ideas brewing about Smash for Wii U in the meantime, and look forward to these upcoming feature articles.


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