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In an interview with GamesMaster this month, Shigeru Miyamoto said that it’s “very likely” he’ll return to ideas that weren’t realized with the GameCube – Game Boy Advance link system.

Nintendo originally revealed the functionality at E3 2002. It allowed players to unlock modes, extras, and other content. One of the first games announced to support the functionality was Pac-Man Versus. Miyamoto noted that it was “a really interesting game”, but “it was rather hard for everyone to own four GBAs at the same time.”

Miyamoto told GamesMaster:

“I think it is very likely. I cannot tell specifically what ideas I used to have at the time which might be realized this time around. But as you might recall, at one of the E3 shows several years ago we showcased a game of Pac-Man Versus, which was a really interesting game. Unfortunately however it was rather hard for everyone to own four GBAs at the same time.

“But at that time still it was not very easy or accepted. [Now, with Wii U], it’s not just creators outside the company are finding fascinating possibilities to be able to realize a game dream come true.”

Thanks to joclo for the tip.

Gamasutra published a feature today comparing launch scores for consoles that have hit the market over the past 15-20 years. Take away from it what you can.

First by release:

Next by launch averages:

And here’s one more image comparing launch titles by platform:

Source, Via

Nintendo launched the 3DS worldwide in Q1 2011. That’s less than two years ago. Even though the portable hasn’t been around too long, it’s managed to make some impressive strides on the market.

First, the 3DS has already surpassed lifetime sales of the GameCube. It’s also reached two-thirds of the N64’s total sales, and almost half of the SNES’ sales.

Not bad, Nintendo.


A report surfaced on Kotaku today that paints a pretty bad picture of Silicon Knights, the studio behind Eternal Darkness.

One former employee told the site that the company suffered because of Denis Dyack’s authoritative control. Once ties with Nintendo were basically broken, Dyack was completely in charge of all operations and the Big N wasn’t there to provide any support.

A source said:

“This is the reason for the extremely high quality games that SK built a reputation on. Nintendo was going to put their name on the game, so it had to be ‘Nintendo quality.'”

Can you believe that in around a year from now Beyond God & Evil will be celebrating its tenth anniversary? Time really does fly by!

Ubisoft first teased a sequel, Beyond Good & Evil 2, over four years ago. We haven’t heard much about it since then.

It shouldn’t come as a shock that creator Michel Ancel franchise’s creator still has nothing to say about the project. He was asked for any sort of update in this month’s Nintendo Power, but Ancel was only able to reply with the following:

“[Laughs] I think the Wii U GamePad could be used nicely as a camera… [Laughs] No, to be honest, I’m really focused on Rayman Legends right now. I’m surprised how much of our energy it’s taking because I expected it to be an easier game to make. But because of the Wii U GamePad, we’re really focusing on this one. I can’t talk about what the next game will before us because it’s not set in stone yet, so I guess I don’t have a better answer for you. Sorry! [Laughs]”

On Wii, the Virtual Console ran through the N64 era. Now that we’re entering a new generation, might we see GameCube games come to the VC service on the upcoming console?

Nintendo of America president would like to see it happen. However, he can’t confirm that Nintendo has any plans in the works to bring GameCube titles to the service.

“That is a great question. And personally I would love for that to happen, but we have nothing to announce right now.”

The Wii U won’t be compatible with GameCube discs. So the only way you’d be able to play classics such as Wind Waker on the system is through Virtual Console releases.


Back in July, SEGA renewed its Skies of Arcadia trademark. The game has long been rumored to be seeing a re-release as an HD port.

SEGA currently has three Dreamcast titles on the way that will be coming out with a fresh coat of HD paint.

Jet Set Radio HD is due out in a couple of weeks. Sonic Adventure 2 and NiGHTS should arrive shortly thereafter. Once those titles are out of the way, maybe SEGA will announce Skies of Arcadia HD… we can only hope!

Source, Via

This is how Windfall Island looks in Wind Waker…

How do you think the fan-made effort stacks up?


Even though The Legend of Zelda: The Wind Waker is nearly a decade old, it still looks beautiful. Now, you might be wondering: how did Nintendo manage to pull everything off?

One fan has come up with a few answers. He’s poured through the game’s innards and, through various images, explained some of the techniques, tools, and tricks used in the game.

Take a look at gallery above for the notes – you may learn something!

Source, Via

There was a time when Factor 5 was one of the more reliable developers around. The company churned out titles such as the Star Wars: Rogue Squadron games, and was heavily rumored to be working on a Kid Icarus reboot for Wii. However, it wasn’t long before Factor 5 lost its steam and it is now all but defunct.

Former Factor 5 developer Albert Chen opened up on a few important topics in a new interview, including the creation of Star Wars: Rogue Squadron, the studio’s relationship with Nintendo, and his person interest in seeing Rogue Squadron II brought to the Virtual Console/3DS.

Highlights include:

– Star Wars: Rogue Squadron II was completed in nine months
– There were early talks with Microsoft about doing a Turrican game on the Xbox 360, but nothing ever came from this
– “Not sure which publisher got the most proposals from us, but we had a long relationship with LucasArts and Nintendo.”
– says “Wii is essentially an upgraded Gamecube.”
– On Miyamoto saying that Factor 5 was working closely with Nintendo on a project in 2003: “Factor 5 had a very good relationship with Nintendo until the Gamecube started losing the console wars to the PS2 and Xbox. There were some discussions about working with Miyamoto, but most of the dev team was in the dark.”
– Interest in seeing Star Wars: Rogue Squadron II on the Virtual Console or a 3DS remake

Be sure to read the entire interview here.

Thanks to Mike James for the tip.


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