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This month’s issue of EDGE features interviews with a number of different developers, including Super Smash Bros. director Masahiro Sakurai. Among other things, Sakurai was asked to comment on how tournament players tend to focus on Melee as opposed to Brawl, and what will be done to ensure that something similar doesn’t happen this time around.

Sakurai answered with a very lengthy response that can only be summarized in so many words. Many of his comments addressed the need to appeal to both casual and inexperienced gamers.

He also mentioned, “Although the pace of the game had to be lowered compared to Melee in order to achieve this balance, we have managed to keep the dynamism because we didn’t have to gear towards novice players like we did with Brawl. In fact, we recreated all characters almost from scratch. Also, I feel on a personal level that this game is more interesting than the three previous games in the series.”

Head past the break for all of Sakurai’s comments. Believe us when we say there are plenty of them!

Tool-assisted or not… this is still an enjoyable (and crazy) watch!

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Activision gave Neversoft the go-ahead to create a sequel to Gun, but the studio was forced to drop the project due to a lack of manpower. Former president Joel Jewitt told Game Informer this month that it would have been impossible for the studio to take on Gun 2 in addition to another skateboarding title.

He said:

“(Neversoft) had a bunch of guys that fought really hard over on the Activision side and we got the sequel approved, and then we more or less had to make the call over here that we couldn’t do it for business reasons. We just didn’t have the manpower to make [Gun 2] and another skateboarding game. We had to take our engine to the next level, because we were [moving to] the Xbox 360. We had to put everybody back on the [Tony] Hawk franchises.”

The first and only Gun game launched in 2005. It ended up on several platforms, including the GameCube.

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A listing on Best Buy claims that the upcoming GameCube controller adapter for Wii U will work with “a variety of games”. What that means exactly has yet to be revealed.

Also included in Best Buy’s listing is a reconfirmation that the adapter supports WaveBird controllers.

Here’s the blurb in full:

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GameCube Controller - Super Smash Bros. Edition

Amazon is now taking pre-orders for the Super Smash Bros. Edition of the GameCube controller. Orders can be placed here. And as we’ve mentioned in our weekly pre-order update, you can also pre-order the GameCube Controller Adapter for Wii U here.

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Nintendo has provided a first look at some sort of GameCube controller adapter for Wii U in its “Super Smash Bros. Invitational @ E3 2014” video.

The company said in a follow-up tweet that the new Super Smash Bros. will be playable with all GameCube controllers:


Nintendo has not yet specified when the adapter will be available, and how it will be distributed. More information soon hopefully!

Performance Designed Products – in partnership with Nintendo – is developing the “Wired Fight Pad”, a new line of Classic Controller that takes inspiration from the GameCube controller.

The Wired Fight Pad is compatible with the Wii U as well as the original Wii. It plugs directly into the Wiimote’s extension connector and can be used with games that support the Classic Controller, the Classic Controller Pro, and some Virtual Console games. Mario, Yoshi, and Princess Peach are among the fan-favorite characters featured by the Wired Fight Pad.

PDP will release its product this holiday season for $24.99.

Source: PDP PR


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