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Glixel had a chance to speak with ARMS producer Kosuke Yabuki and art director Masaaki Ishikawa. They had plenty to say about the new Switch game, including how characters’ arms didn’t originally extended, approach to designs, plans for lore, and other topics.

We’ve gone through the interview and picked out excerpts below. Read the full discussion here.

At least in Japan, the new Switch version of Azure Striker Gunvolt: Striker Pack is seeing a physical release. Get a look at the boxart below.

And here a couple of additional shots showing the inside and back:

Source

IGN has more on the new Switch version of Rocket League. The site spoke with Psyonix vice president Jeremy Dunham and producer Bobby Garza about the game.

Psyonix is including all features from other versions on Switch. This includes Season mode, Hoops, Drop Shot, Rumble, and Snowday. Up to eight Switch units will be supported with local multiplayer, and up to four players to play splitscreen when the Switch is docked and two when undocked.

We’ve heard that the team is targeting 60 frames per second on Switch. That includes splitscreen as well, but we won’t know for sure until release. Other potential features like motion control and HD Rumble are also undecided.

RPG Maker Fes file size

Posted 1 week ago by in 3DS, News | 5 Comments

RPG Maker Fes is out this Friday in Europe, and next Tuesday in North America. To download the game, 976 blocks (122MB) of free space is needed. NIS America will be offering a physical version as well.

Source

GameStop has most of the original Zelda: Breath of the Wild amiibo in stock right now. The only one missing is the Bokoblin. Both versions of Link, Zelda, and the Guardian are up here.

More:

Kemco brought its latest RPG Revenant Saga about a month ago. In Europe, it’s due out on July 6.

Here’s a look at the eShop listing:


And a trailer:

Bulb Boy was originally scheduled to hit the European Switch eShop on Thursday. Something happened along the way, as it’s now planned for June 29 instead. Fortunately, it’s not a massive delay – just a small one.

Source

Rocket Fist, previously announced for Wii U, is now launching for Switch. A listing for the game popped up on the European eShop today with a July 13 release date. It will cost £8.99.

Rocket Fist is a “rocket dodgeball arena” title. More details and a trailer are posted below.

“Rocket Fist is an arena game with crazy robots in chaotic rocket fist battles. Aim against your frenemies and prove your dexterity by killing each other with rocket propelled fists in this frenetic mix of dodgeball and billiards!

You can hold one Rocket Fist at a time and you only get one shot to throw your punch before having to run, hide and dodge to pick it back up! Just like in dodgeball, but with way more rockets! When you’re running away you can ninja dash around the arena, and if you’re feeling lucky you can try dash-bumping your friends in their faces to steal their rocket!

Easy to learn, hard to master, Rocket Fist’s quick rounds will keep you coming back for more. It’s the perfect game to bring out when your friends are over and in need of some explosive action!”

Niantic has pulled back the curtain on a substantial update coming soon to Pokemon GO. When it’s released, players will have access to number of new features.

Pokemon GO is seeing “a major facelift” to Gyms, such as spinning the Photo Disc at Gyms to obtain items similar to PokeStops. Gyms will also now feature “six permanent slots that can be filled by the controlling team’s Pokemon.” A motivation system is being added as well “that will significantly change how you interact with Gyms.”

Also new in the update are Gym Badges, a Raid Battle feature in which Trainers work together to take down a powerful Raid Boss, and new items.

Full details about the update are below along with screenshots.

The biggest update to Pokémon GO is nearly here! Very soon, Trainers around the world will be able to participate in a revamped Gym gameplay experience, including the opportunity to join together with others to battle against powerful Pokémon in the new Raid Battle feature!

New Gym Features and Updates: Starting soon, Gyms are undergoing a major facelift. You’ll soon be able to spin the Photo Disc at Gyms to acquire items just as you do at PokéStops—but that’s only the beginning. More updates to Gym battles are also just around the corner. Gyms are no longer based on Prestige and training. Instead, they now feature six permanent slots that can be filled by the controlling team’s Pokémon. Each Pokémon assigned to these slots must be unique. For example, only one Blissey can be assigned to a Gym at a time. In addition, opposing teams will battle the Pokémon in the order they were assigned to the Gym.

At the heart of the update is a new motivation system that will significantly change how you interact with Gyms. When a Pokémon is assigned to a Gym, a motivation meter will be displayed. Pokémon assigned to defend a Gym lose motivation over time and as they are defeated in battle. As a Pokémon loses motivation, its CP will temporarily decrease, making it easier for opposing teams to defeat. To help keep the Pokémon motivated and in tip-top shape for their next battle, Trainers can treat their team’s Pokémon to some Berries, which restore their motivation. If a Pokémon loses all motivation, it will leave the Gym and return to its Trainer the next time it loses a battle, so you’ll want to keep your team’s Pokémon motivated by giving them Berries frequently!

The soon-to-be-released Ever Oasis was created by Grezzo, the same team behind Zelda: Ocarina of Time 3D and Zelda: Majora’s Mask 3D. It’s also directed and produced by Koichi Ishii who has a long history with Square (Enix)’s Mana series.

In a new interview, Ishii spoke about how working with Nintendo on the Zelda 3DS titles influenced Ever Oasis. At the same time, he feels there are “Square-isms” present from his time as well.

He said:

“We worked together with Nintendo staff while developing the game so I think it’s steeped in “Nintendo-isms” such as the controls, how it looks, how it guides players, its rules, the level designs, and the accessibility of its user interface. Still, you can definitely feel the ‘Square-isms’ in it too.”

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