Switch will allow for “a completely different Fire Emblem,” will breathe life into characters “like never before”
Posted 1 day ago by Brian in General Nintendo, News, Switch | 60 Comments
Tying in with the launch of Fire Emblem Echoes: Shadows of Valentia, French site Jeuxvideo spoke with three of the game’s developers. They are as follows:
– Masahiro Higuchi (Intelligent Systems), producer on Fire Emblem Echoes, Heroes and Fates
– Hitoshi Yamagami (Nintendo), producer on Fire Emblem Echoes, Fates and Tokyo Mirage Sessions #FE
– Kenta Nakanishi (Nintendo), director on Fire Emblem Echoes
One portion of the interview touched on how Fire Emblem never ended up on Wii U, and the series has had a focus on 3DS over the past few years. Yamagami explained that the series has a “long history of home console games,” and it’s not primarily considered a handheld franchise. Nakanishi chimed in by saying Fire Emblem Switch will allow for something “completely different” while “breathing life into our characters like never before.”
Here’s the full excerpt:
Amazon: Save $16 on Story of Seasons: Trio of Towns
Posted 1 day ago by Brian in 3DS, News | 0 comments
Mighty Gunvolt Burst footage on Switch’s screen
Posted 1 day ago by Brian in Switch eShop, Videos | 0 comments
Sonic the Hedgehog 2 was originally planned to have a time travel theme
Posted 1 day ago by Brian in General Nintendo, News | 5 Comments
At the Digital Dragons event in Poland this week, Hirokazu Yasuhara hosted a special presentation. Yasuhara was a designer and director on various Sonic games.
We’ve already seen early Sonic the Hedgehog 2 map sketches, including a look at the cut Genocide City level. But as it turns out, those weren’t the only images Yasuhara shared. One shows that Sonic 2 was originally planned to have a time travel theme while another couple show design sketches from before Sonic 1. Take a look at the latest images below.
ARMS displays a notification when maintenance is about to happen, can quit Grand Prix and return later
Posted 2 days ago by Brian in News, Switch | 10 Comments
The ARMS Global Testpunch has been taking place over the course of various rounds throughout the weekend. There are a couple of things worth highlighting here as we didn’t know about them previously.
First, ARMS can display a system notification when maintenance is about to begin. You can see this in the left-hand corner both in the game and Switch’s home menu. It’s a neat and useful way to inform players when online play is going down for maintenance.
We also have news about Grand Prix. If you want to quit the mode but have already finished a few fights, it won’t be a problem. That’s because you can leave and then return later. It’ll certainly be helpful for those who don’t want to complete Grand Prix all at once.
Ever Oasis director shares new details and concept art for the actual oasis
Posted 2 days ago by Brian in 3DS, News | 0 comments
Ever Oasis director Koichi Ishii is back with a new blog post. This time around, he goes over the actual oasis by sharing new details and concept art.
In the past, the desert world Vistrahda used to be lush green with lots of oases, and was brimming with life. However, due to the appearance of Chaos, the desert animals turned into Chaos Monsters, plants could no longer be raised, and the oases around the world necame reduced. Right now only a few oases and Beastmen settlements remain.
Those who do not live in either oases or settlements are traveling in the harsh and dangerous deserts. They have to endure scorching heat in day and hide themselves from violent Chaos Monsters in night, and they sleep in caves.
Sine Mora EX’s physical version is $10 more on Switch
Posted 2 days ago by Brian in News, Switch | 24 Comments
More Splatoon 2 Hero Mode tidbits, voice chat won’t work with random strangers
Posted 2 days ago by Brian in News, Switch | 44 Comments
This week’s issue of Famitsu contains a Splatoon 2 feature. Although it’s largely based on the information covered in the game’s trailer and recent tweets, there are some new tidbits.
Below are a few details we came across in the magazine about the Hero Mode campaign:
– Octarian’s world is more feminine than the past one in Splatoon
– Since there is an icon top right of the UI, there will be a Sunken Scrolls collection feature again
– Hero Suit can grow; the suit shown in screenshots are the level 1 form
– The machine gun-esque looking weapon is just called “Hero Shooter” in the Japanese version; it’s an orthodox, standard shooter
– Octolings might use different sub-weapon when they uses different main weapon (Octolings will use various weapons unlike the first Splatoon; Famitsu shows them using the Slosher and Blaster; each of those weapons might have different type of sub weapons)
– Usable special weapon differs by situation (this sounds like each stage or level will offer you different type of special weapon)
– Sheldon will bring you new weapons using his drone
GoNNER is heading to the European Switch eShop on June 1. The game will be published a bit later in North America, but not by much.
Nintendo’s website lists the stateside release of GoNNER for June 8. It’ll cost $9.99.
Here’s a lengthy overview:
GoNNER is a tough as hell score-based procedurally-generated platformer with roguelike elements. GoNNER is also a story about friendship between Ikk, Death, and a space whale named Sally.
You will die. A lot. This is by design, but it’s not made to feel unfair. You’ll eventually get the hang of GoNNER, so don’t lose your head. But even if you do it’s okay cause we have a lot of replacement heads you can use.