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“They gave us the tools we needed and let us run with it. There’s no creative input from Nintendo, only technical input where the game must meet certain standards to ensure it doesn’t brick people’s Wiis. It’s just a godsend for developers who don’t want their ideas compromised. Plus, if the game doesn’t sell well, we can generally shrug it off and begin work on the next one.” – Medaverse lead designer Jesse Lowther

This is really great news to hear. Naturally, you would want ideas to flourish on WiiWare, so by not interfering with the creative process, developers can bring some truly unique content to the service.



-Hajite! Block Rush (April 21, Agenda, 500pts)
-World of Goo (April 21, Nintendo, 1500pts)

Virtual Console/Arcade

-Castlevania III: Dracula’s Curse (FC)
-Phantasy Star (SMS)
-Ninja Gaiden (PCE)
-Starblade (VCA)


Gyakuten Kenji trailers

Posted 8 years ago by in DS, News | 0 comments

Thanks to Justin for the news tip!

Even though Grand Theft Auto: Chinatown Wars has gotten off to an admittedly slow start, Nintendo has indicated that the company has faith in the game. Nintendo’s Denise Kaigler believes that the sales of the game will continue to grow over time while Steve Singer expressed that Chinatown Wars is an important title in terms of strategy.

“I think strategically, this is a very important game because it helps send the message that great M-rated content can come to the platform and will find a home. I think all it’s going to take is time.” – Steve Singer, vice president of licensing/third party relations for Nintendo of America

“Remember that many games for Nintendo DS have a nontraditional sales pattern. The trend is toward ‘evergreen’ games that sell well over an extended period of time instead of in a one-month spike. Call of Duty 4: Modern Warfare for Nintendo DS is a good example. In its first month (November 2007), it sold only 36,000. To date, it has sold through nearly 500,000. Grand Theft Auto: Chinatown Wars is a great game that has received tremendous reviews. We expect that with continued backing, it will follow the same long-tail/evergreen sales route that other top sellers have taken.” – Denise Kaigler, Nintendo of America’s vice president of corporate affairs

Source 1, Source 2

SEGA has already dated the anticipated Wii FPS The Conduit for June 23 in North America. Gamers living in Europe meanwhile, have been left waiting to see when the game would arriving. If SEGA’s own official The Conduit site is to be believed, European gamers will be able to purchase the game on June 26. That’s not too long of a wait, considering it will come out just three days before in North America.

Nintendo’s very own Shigeru Miyamoto filed a patent pertaining to a new DS RPG. At this time, it’s unclear if this patent will ever see the day of light, but it’s interesting nonetheless.

Some details on how the game would be played:

– Randomly attacked by monsters
– Poker monsters with finger/stylus to attack
– Touching the monster will hurt it
– Monsters move in patterns
– Can deal more damage by hitting it the monster’s weak spot (ex: face then torso)
– Less damage if you hit monster’s shield
– Mix of FPS/light gun games/turn-based RPG