Fan discovers unused Smash Bros. Melee item that looks a lot like GoldenEye 007’s timed mines
Posted on 4 months ago by Brian(@NE_Brian) in GameCube, News | 8 Comments | 0 Likes
YouTube user crashandcortex has managed to find an unused item in Smash Bros. Melee, which seems to be the timed mines from GoldenEye 007.
Even though Melee has been around for 16 years, a new graphic file was unearthed from the game’s files yesterday. It does give off the impression of being the Motion Sensor Bomb, but it’s actually a completely different item.
crashandcortex has come to the conclusion that its appearance is almost identical to GoldenEye 007’s timed mines. An accompanying sound effect further supports this.
crashandcortex’s video is below. He compares the timed mines and Motion Sensor Bomb, and also plays the related sound effect.
Evo 2016 – day 3 stream (Smash Bros. Melee finals)
Posted on 11 months ago by Brian(@NE_Brian) in GameCube, Videos | 5 Comments | 0 Likes
The last day of Evo 2016 has been going on for the last few hours, but the final Nintendo-related stream is kicking off shortly. Head past the break to watch the Super Smash Bros. Melee finals as they happen.
Evo 2016 will have the biggest Smash Bros. Melee tournament ever
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 3 Comments | 0 Likes
Just like with Super Smash Bros. for Wii U, Evo 2016 is setting a record with Smash Bros. Melee. The event will host the biggest tournament for the game that we’ve ever seen.
That news comes straight from the official Evo Twitter account:
Congrats Melee players! Evo 2016 is now the biggest Melee tournament of all time! #Evo2016
— EVO (@EVO) June 17, 2016
Nintendo partnering with CEOGaming, featuring Smash Bros. Melee and Wii U
CEO2016 will be taking place in about a month from now. Nintendo has announced a partnership with the tournament, which will heavily feature Super Smash Bros. Melee and Super Smash Bros. for Wii U.
Nintendo posted the following on Twitter a few minutes ago:
— Nintendo of America (@NintendoAmerica) May 27, 2016
CEOGaming 2016 will run between June 24 and June 26.
Video: More than 30 animators remake the Smash Bros. Melee intro
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, Random, Videos | 24 Comments | 0 Likes
More than 30 animators have come together over the past year to recreate the intro video shown in Super Smash Bros. Melee. The end result is rather impressive, as each person brings their own unique style to the table. Give the video a watch below.
Evo 2016 lineup includes Smash Bros. Wii U and Melee, Pokken Tournament
Posted on 1 year ago by Brian(@NE_Brian) in News, Wii U | 25 Comments | 0 Likes
The full lineup for Evo 2016 was just announced from the Red Bull eSports studio.
During a Twitch stream, Super Smash Bros. for Wii U and Super Smash Bros. Melee were both confirmed as returning games for the fighting tournament. With Smash Bros. Wii U, DLC characters will be permitted. Pokken Tournament, which will be played locally through LAN connectivity, was also revealed as a new title for Evo.
Evo 2016 will take place between July 15 and July 17 in Las Vegas.
One more Smash Bros. Wii U vs. Melee Mewtwo comparison
Smash Bros. Wii U vs. Melee Mewtwo moveset/graphics comparison
Another Smash Bros. Wii U vs. Melee comparison for Mewtwo
Iwata on his “Super Programmer” days, helped get Smash Bros. Melee out on time
Posted on 2 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 19 Comments | 0 Likes
Satoru Iwata became the president of Nintendo in 2002. Prior to that, however, Iwata worked at HAL Laboratory for many years and helped program a wide array of games.
In an interview with 4Gamer (via StreetsAhead translation), Iwata spoke about his proficiency with programming. One notable thing mentioned: “… I believed things like that I could write better NES code than even Nintendo’s (EAD) engineers or that I could write the fastest, most compact code.”
Iwata also spoke about the development of Super Smash Bros. Melee, which “didn’t look like it was going to make its release date”. He “did the code review, fixed some bugs, read the code and fixed more bugs, read the long bug report from Nintendo, figured out where the problem was and got people to fix those.” Thanks to his efforts, Melee launched on time.
Head past the break for Iwata’s full comments.