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The ever so elegant Psychic/Grass type legendary from Johto, Celebi, is now available for capture for the first time in Pokémon Shuffle! This event is to celebrate 3.5 million downloads worldwide for Pokémon Shuffle – another huge milestone for the free-to-play match-three.

The first time you’re able to beat the stage, you’ll be awarded 1000 coins. This special Celebi event will go until May 18th, so you have a few weeks to catch the mythical Pokémon! Don’t forget to Check In and download the new Version 1.1.11 patch to gain access to the event, or else you won’t be able to do anything – like the GS Ball.

 

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Update 2: Perhaps there’s a tiny bit of hope after all? It’s not too much to go on, but take a look at this excerpt from a Eurogamer article:

“We’re working on Xbox One, PS4 and PC. That’s it,” he (Treyarch studio head Mark Lamia) added. As for other platforms such as PlayStation 3, Xbox 360 and – stop smirking at the back – Wii U? We were directed to Activision, which said it had no further platform announcements at this time.

Lamia didn’t explicitly say that Black Ops III isn’t in the works for Wii U. With Nintendo versions, Activision has announced those after the initial Call of Duty reveals. But we’ve never seen a case in which PlayStation 3, Xbox 360, and Wii U versions were confirmed at a later date. Is that’s what’s going to happen this time around? I really have no clue anymore. It won’t be fun if we’re waiting months to find out if a Wii U version is/isn’t happening!


Update from Brian (4/26): Bumping this to the top. I don’t usually like talking about “x game not coming to Wii U” unless a developer explains/comments on the situation, so I’ll leave this here instead.

Call of Duty: Black Ops III was speculated as possibly coming to Wii U, but it seems as though it won’t be happening. The official website says that it’s only for the PlayStation 4, Xbox One, and PC.


In a strange turn of events, despite Wii U seemingly being dropped from Call of Duty support, Nintendo Network IDs have shown up at CallofDuty.com for you to link your profile with.

It’s interesting to note that with the recent announcement of Black Ops III, and the fact it’s Treyarch’s turn to develop this year’s title – who’s also responsible for every Call of Duty to make it to the Wii U – this leads to speculation that we could possibly be seeing Black Ops III make an appearance on Nintendo’s console despite missing 2014’s Advanced Warfare by Sledgehammer Games.

A couple of months back, Call of Duty: Advanced Warfare was seen briefly in Target’s database for Wii U, and though it’s not out of the question that the Wii U could be getting it this year instead of Black Ops III considering Treyarch handled the Ghosts port from Infinity Ward, it would also be impractical to have Treyarch working on two games simultaneously, not to mention marketing an older title when the interest has quickly passed would be a tough thing to sell (looking at you, Watch Dogs).

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What do you make of this? Would you like to see Black Ops III make it to the Wii U this year? Let us know your thoughts in the comments below!

 

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Since the launch of Mewtwo last week for Club Nintendo members that registered both their 3DS and Wii U copies of Super Smash Bros., there have been multiple reports and videos showing off insane Mewtwo glitches caused by false custom moves from imported Mii fighters and bugs causing issues online and in various other modes within the game. Update 1.0.7 fixes all of these issues and makes sure Mewtwo no longer causes any problems – so now it’s safe to play online again for you Mewtwo mains!

The update on 3DS is 1700 blocks, while the update on Wii U will take up 21MB of space

 

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The long awaited 2nd batch of Mario Kart 8 DLC along with its new update which includes the new 200cc mode is finally here! The update itself is approximately 250MB, while the DLC is 970MB. Yes, close to 1GB.

Here’s what you’ll find in the new update:
NOTE: Update is required to download the second DLC pack

– 9 new Mii suits added: Wario, Pac-Man, Olimar, Bowser, Sonic, Toad, Villager, Rosalina and Mega Man
– 200cc class added
– Added sparks effect when braking in 200cc class
– Added braking on the Wii Remote by pressing the B, 1 and 2 buttons at the same time
– Added ability to add CPU players for online custom rules (only human players will be counted for scoring)
– Press Minus to display the map on the TV screen with the Pro Controller, Classic Controller, Wii Remote + Nunchuk
– On the Animal Crossing circuit, seasons are not random when you play Time Attack (you only have Summer)
– 10 new stamps for Miiverse
– Various bug fixes

Once you boot up the game, you’ll be prompted to download the new update. Simply wait, and once it’s done you can go have fun!

 

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Mario Kart’s new 200cc update along with its second batch of DLC is less than 48 hours away, and with that comes some maintenance scheduled to make sure everything is working fine on release day!

This often happens prior to new updates, so you can expect the update to go live soon after the maintenance is over.

Maintenance times are as follows:
NA (PST): April 23rd, 2015 — 12:50AM-2AM
NA (EST): April 23rd, 2015 — 3:50AM-5AM
UK (BST): April 23rd, 2015 — 8:50AM-10AM
EU (CEST): April 23rd, 2015 — 9:50AM-11AM
JP (JST): April 23rd, 2015 — 4:50PM-6PM

 

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We’ve seen an abundance of events since the launch of Pokémon Shuffle that have ranged from legendaries to exclusive Pokémon you can’t get normally, and chances to compete for a Mega Stone. Now, there’s a brand new event unlike the others – the Pokémon Safari.

If you’re familiar with Pokémon, you’ll know that the Safari Zones (or Friend Safari in XY) are places you can go to where you can catch a slew of random Pokémon that are either exclusive to the zones or bundled up with Pokémon you normally wouldn’t see in the same place. This event takes the same concept, surprising you with a brand new Pokémon each time you play it.

Don’t forget to Check In to get the new update so you’re able to access the new Pokémon Safari event! The event will run until May 2nd. See what surprises are headed your way!

 

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The newest installment on the Wii U breathes life into a series that was quickly losing its charm and magic

The illustrious Mario Kart is a series that’s been around since SNES and has touched the hearts of millions across the globe with its simplistic-yet-addictive and sometimes-competitive gameplay. We’ve seen the series grow exponentially in features and gimmicks with each new generational entry, but there’s always been one thing in particular that they’ve all had in common that was causing the series to dwindle in its excitement and keeping it from its full potential: speed.

Now, just to be clear, I’ve always loved and will continue to love Mario Kart. It’s held a special place in my heart since I first played it as a child on the Nintendo 64, but as I’ve grown and watched it evolve with each new entry, whether handheld or console, my interest in Mario Kart began to tank, specifically after Double Dash!!. I didn’t have any animosity towards the series (except for Mario Kart Wii) – it’ll always be in a league of its own – but as I began to delve into other racing games across various platforms, quickly becoming one of my favorite genres, it was hard to go back to Mario Kart expecting an immersive, adrenaline-fueled experience games like Burnout, Need for Speed, Extreme G Racing, or F-Zero would give me. After a while, even games that had the same power-up/items mechanics it had like Wipeout, Blur, Split/Second and, in a more obscure sense, Twisted Metal started to feel superior to Mario Kart. I’d still go back and play Double Dash!! and 64 from time to time with friends, but despite the merriment of the occasion, I couldn’t play more than twenty minutes at a time before wanting to go to sleep. The excitement was lost for me. I preferred to watch from a distance.


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