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Animal Crossing: Pocket Camp updated today with new content. First, four new animals have been added: Sprinkle, Static, Ava, and Boots. Their unlockable items are the snow machine, robot hero, large egg, and potbelly stove respectively.

Animal Crossing: Pocket Camp is also running a Host the Most Initiative. Until January 13, your friendships will grow more quickly than usual when completing requests.

Source: Animal Crossing: Pocket Camp

Some lengthy footage has emerged specifically showing Atelier Lydie & Suelle: Alchemists of the Mysterious Painting running on Switch. Take a look at 15 minutes of gameplay below.

Of Mice and Sand: Revised was originally supposed to land on Switch last month. For whatever reason, that didn’t happen.

The eShop now list Of Mice and Sand: Revised for January 11. That’s for both North America and Europe.

Here’s a recap of information and a trailer:

When Breath of the Wild was teased many years ago, one of the aspects Zelda producer Eiji Aonuma highlighted was the desire to upend the series’ conventions. That’s something Nintendo managed to do in the end, resulting in a very different type of Zelda game.

In an interview with GamesRadar, director Hidemaro Fujibayashi spoke about Breath of the Wild’s development and re-thinking Zelda’s conventions, of which he stated:

Zelda: Breath of the Wild producer Hidemaro Fujibayashi has actually been working on the franchise for quite awhile. He directed a few different entries, including Oracle of Ages/Seasons, Skyward Sword, and more.

Although Fujibayashi has greatly contributed to Zelda, he’s not quite sure what his lasting mark on the series will be. In his view, he’s still figuring that out.

A Nintendo Direct will almost certainly be held this month. You know it, we know it. For a recap as to why a Nintendo Direct is highly expected within the next couple of weeks, you can read up on this post. But even disregarding that, common sense tells you that we need to hear from Nintendo soon in order to get a better idea about plans for 2018 on Switch and 3DS.

For Switch’s future, we do actually know about a few things from Nintendo, but not everything is confirmed for this year, and there’s a lot that’s up in the air. Bayonetta 1 and 2 along with Dragon Quest Builders are due out in February. Other than that, we don’t really have solid dates. Nintendo has previously announced Kirby Star Allies, Yoshi, Metroid Prime 4, and new entries in the Pokemon and Fire Emblem series. Project Octopath Traveler will be published at some point as well.

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Miitomo has been updated with more content. Users will find returning stages with more items.

“Set sail on the Seven Seas! Miitomo Pirate Crew” is the returning theme. The stages provide the following:

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Turbo Pug DX is heading to Switch, creator Daniel Steer has announced. Steer posted the news on Twitter earlier today with the following message:


https://twitter.com/DanPlanetTerra/status/948532866757120001

Turbo Pug DX is a runner with “passionately crafted environments”, multiple paths, various characters, mini-games, and more. It also sounds like the Switch version will have some exclusive content.

Here’s more on Turbo Pug DX:

Last month, Outright Games announced Adventure Time: Pirates of the Enchiridion. The new game will be coming to Switch in Spring 2018. It remains to be seen how the project will turn out, but it sounds promising at least.

One interesting element about the new Adventure Time is the developer behind it. Climax Studios is actually working on the game. They’ve been a bit quiet in more recent years, but you may know the team as the creator of Silent Hill: Shattered Memories.

It’s also worth pointing out that Adventure Time: Pirates of the Enchiridion won’t be a full-priced game at launch. Various retailers such as Amazon have it at $40 as opposed to $60

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Zelda: Breath of the Wild wasn’t the only open-world game on Switch last year. The Elder Scrolls V: Skyrim also just so happened to launch on the system a few months ago.

When creating Breath of the Wild, Skyrim was one game Nintendo looked at to see what it would be like to make an open-world title. However, that doesn’t mean the developers wanted to take specific elements from that game. Instead it was practically used as research.


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