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Before the Switch version of Zelda: Breath of the Wild, the game was planned to have some touch features on the Wii U GamePad. Ultimately, those ideas were scrapped. The GamePad simply tells players that they can tap on the controller to enable off-TV play.

Zelda: Breath of the Wild director Hidemaro Fujibayashi recently chatted with IGN about the decision to cut the game’s touch features on Wii U. Once Switch was brought in and tests were done, Nintendo “noticed looking back and forth between the GamePad and the screen actually took a little something away from this type of Zelda game.”

Fujibayashi’s full comments are below.

News leaked out this weekend that Nintendo is localizing Goodbye! BoxBoy! as Bye-Bye BoxBoy! outside of Japan. Nintendo UK’s site indicates that the game is slated for March 23.

Even though there still hasn’t been an official announcement, a page has opened up with all of the pertinent details about Bye-Bye BoxBoy!, including a demo. Read up on everything below.

A grand adventure

Determined not to be boxed in, Qbby and his pals board a spaceship and go planet hopping! Each world they visit brings exciting new challenges, unique play styles and even different colour schemes, so the action never gets dull.

Pit your wits against oodles of obstacle-filled levels, including new stages where you’ll need to think outside the box and ensure a safe passage for both Qbby and the adorable Qbabies. Create boxes out of thin air to build bridges, hit switches and reach riches! Whether you’re tracking down crowns, conjuring up laser-beam-blocking barriers or summoning a spike-shielding stairway, there’s always something to keep this clever cube on his toes.

It’s time for the latest Famitsu‘s most wanted games chart. With Zelda: Breath of the Wild having been released, Splatoon 2 is now the top Switch game.

Head past the break for the full chart. All votes were cast between February 16 and February 22.

When Nintendo revealed Switch last October, Silicon Studio was listed as one of its partners. Now we have a better idea as to how the company is involved.

Today, it was announced that Silicon Studio is pledging to provide technology for Switch. The postscript middleware YEBIS, the all-in-one game engine OROCHI which has over 40 dev tools, and the next-gen game engine Xenko which will be out in April, will all be made compatible with the platform. Worth noting, Silicon Studio already offered middleware and graphic technology for the Switch SDK.

Bloodstained: Ritual of the Night is coming to Switch. In an official news notice sent out to system users via Nintendo of Europe, the game’s logo is featured alongside several other titles.

You can see Bloodstained’s logo in the second to last column below, towards the middle. The graphic is similar to what was sent out a few days ago following the Nindies Showcase, but Bloodstained’s inclusion is new here.

Bloodstained was originally targeted for Wii U. But since the title won’t be arriving until the first half of 2018, the team probably felt that moving it over to Switch would make the most sense.

Miitomo’s first anniversary is happening later this month. In honor of the ocassion, Nintendo is giving users a chance to vote on four potential stages that could make a return with popular items in candy-less Miitomo Drop stages.

More information is on the official page here. The survey closes on Wednesday evening.

More:

The Binding of Isaac: Afterbirth+ just missed out on Switch’s launch, though it should be heading to store shelves later this month. You can get a lengthy look at the game below.


Source

Two indie Switch games announced for the platform within the past few days should be making use of HD Rumble.

First up, Choice Provisions indicated during a live stream that the feature will be used in Runner3. Making it an exclusive shows “how confident we are in the system.”

Much like Runner3, Thumper will also have HD Rumble. The game’s developer also said that it should run at 60 FPS.


Thanks to Mr Objection for the tip.

Source 1, Source 2, Source 3

The Zelda 30th anniversary concert album recently came out in Japan. We unbox the full contents below (specifically from the Limited Edition).

This week, Wired’s German division conducted an interview with Niantic CEO John Hanke. Hanke was able to answer some important questions about plans for Pokemon GO in 2017 and more.

First, Hanke was asked about what fans can expect from Pokemon GO’s second big update this year. He confirms that “playing together and gym battles” will be primarily addressed.

“There are a couple of areas that need to be improved – one of them being playing together and gym battles. We released those in an incomplete state. We knew from Ingress that cooperation and planning can be a lot of fun. When people have a common goal, then that’s a strong incentive to meet up with friends or even with people you don’t know.”

“The gameplay in gym battles is very limited. They just don’t work as well as we wish they would. We will overhaul this aspect of the game to ensure more teamwork and to give people a bigger incentive to receive the rewards from gym battles.”


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