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Nintendo started to give us a better idea about what it’s planning for its partnership with Universal Studios a few weeks ago. Nintendo-themed areas are on the way to Universal Studios Japan, Universal Orlando Resort and Universal Studios Hollywood. It’s all being branded as “Super Nintendo World”.

Nintendo has said that these areas “will be expansive, immersive and interactive. They will be highly themed and authentic environments filled with multiple attractions, shops and restaurants.” Nintendo also promises that visitors “will feel as if they are playing inside their favorite games – this time in real life.”

It’s a long ways off, but we still want to know: what do you want to see from Super Nintendo World? Do you have any ideas for attractions? Are there any characters/franchises you want to see above anything else? Let us know in the comments below!

Highlights from last week’s topic: Super Mario Run launch thoughts

Jordan Fricks

I just finished the final special world level today that comes with getting all the special coins. I have to say… I was amazed by how addicted I became to this little game. Knowing what was at stake for Nintendo, I expected it to be good, but it was pretty much all I could think about throughout the past three days. It’s surprisingly difficult to get those black coins! It had me swearing and my thumbs were in pain, but I really could not put it down. From Paper Mario to Pokemon and Final Fantasy, I have a huge backlog of games waiting for me right now, and yet, my brain craved this one for some reason. In a way, I’m glad it’s over because I’m suppose to be studying for law school exams, but boy was it fun while it lasted (I enjoyed it more than New Super Mario Bros 2). I think it was the perfect idea for an iphone game too. It’s not as complex as traditional Mario games so as to replace them, but it differentiates itself and what it does, it does very well for $10. My one complaint would be that the final boss is a bit streamlined compared to previous games, but it didn’t detract in a big way. I really hope the added characters find their way to the inevitable 2.5D Super Mario Bros. for Switch.

Jay Bern

I thought it was the cheap cash-in a lot of people might have taken it for initially, but I started getting really into it the more I played, especially Toad Rally. The price for the full game is, however, way too high for what it is, and unless they plan to add more content overtime, I think it needs to go down as soon as possible.

And there’s the Facebook link glitch. Nintendo, please get that sorted out.

joe_1up

My Mario Run ID: 8109 1927 5511

I hate mobile games but I love Mario Run.

I understand why a lot of mobile gamers are complaining about it – because it’s not like other mobile games.

Also, I did this Family Share workaround and it worked perfectly: http://nintendoeverything.com/how-to-use-something-similar-to-family-sharing-with-super-mario-run/

Nintendo has once again shared a new piece of Zelda: Breath of the Wild art in celebration of a holiday. This time, the image shown above is for New Year’s.

Nintendo previously posted art for Christmas, Thanksgiving, and Halloween. Find those herehere, and here.

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Capcom prepared a special Monster Hunter XX video in celebration of the start of 2017. Have a look at it below.

Masahiro Sakurai last worked on Super Smash Bros. for Wii U/3DS as director. That was in 2014. Since it’s been over two years since Smash Bros. shipped on both of Nintendo’s current systems (though there has been plenty of DLC since then), fans are wondering what Sakurai is up to now.

A new interview conducted by denfaminicogamer may give us a hint. Much of the discussion is about Sakurai’s game collection and other random topics, but there is one interesting excerpt that stands out.

Sakurai mentions how he sometimes purchases figures for his work. Somewhat recently, he bought a Vifam figurine. Vifam is from the 1983 mech anime Ginga Hy?ry? Vifam.

You shouldn’t jump to the conclusion that Sakurai is making a game based on that series. Rather, he wanted the attached rifle gun to use as a reference for his work. Now the question is: in which way is he using the figure as a reference?

Thanks to VZ_Blade for the tip.

Azure Striker Gunvolt 2 received DLC in Japan this week. It’s planned for North America and Europe as well. In a blog post, Inti Creates said it’s targeting January for Azure Striker Gunvolt 2’s DLC.

A demo was also supposed to go live in North America on Thursday, but it wasn’t mentioned in the official Nintendo Download announcement. I’m also not seeing anything on the eShop itself, so there must have been some sort of miscommunication. In any case, Azure Striker Gunvolt’s 2 demo should be out sometime in January.

Lastly, the Azure Striker Gunvolt New Year’s wallpaper pictured above can be downloaded here.

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A number of released and upcoming Nintendo-related books are on sale at Amazon. This includes guides, art books, and official manga.

Here’s the full lineup:

Zelda Legendary Editions starting at $12.18 (was $17.99)
The Art of Fire Emblem Awakening – $25.96 (was $39.99)
Pokemon Sun/Moon: Official Strategy Guide Collector’s Vault – $79.25 (was $129.99)
The Legend of Zelda: Art & Artifacts – $25.46 (was $39.99)
Pokemon Sun/Moon: The Alola Region Pokedex & Postgame Adventure Guide – $21.34 (was $24.99)
Pokemon Sun/Moon: The Alola Region Collector’s Edition Pokedex & Postgame Adventure Guide – $33.11 (was $39.99)
Art of Splatoon – $34.54 (was $39.99)

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Spheroids is due out on the Wii U eShop in both North America and Europe next Thursday. To download the game 465 MB of free space is required. Look for it on January 5.

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Tank Troopers debuted on the Japanese 3DS eShop a couple of weeks ago, and it’s heading west sometime this winter. The game actually wasn’t developed by Nintendo internally. Vitei, the team that created Steel Diver and Steel Diver: Sub Wars, was the primary studio behind Tank Troopers.

From Nintendo, director Takaya Imamura, character designer Yuki Kaneko, and composer / sound effects designer Ryo Nagamatsu were involved. Contributing from Vitei’s side, we have confirmation that Atsushi Obata acted as project manager while Takao Kurebayashi was the design manager. Obata later became a director after Imamura left the project for the production of Star Fox: The Battle Begins. Also, Vitei founder Giles Goddard was a program director and constructed the main system of this title.

4Gamer asked 140 Japanese developers about the games that impressed them the most this year. Pokemon GO was one of the top picks, earning 20 votes. Other representatives on Nintendo platforms include Pokemon Sun/Moon and Zero Time Dilemma with 2 votes each.

The full results can be found below.

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Bandai Namco published All Kamen Riders: Rider Revolution in Japan earlier this month, and now we have a good look at the game with a bunch of footage. Take a look at the video below.


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