Submit a news tip



This week’s Famitsu review scores are as follows:

Culdcept Revolt (3DS) – 8/8/8/9
Shin Hayarigami 2 (PS4/PS3/PSV) – 8/8/8/8
Ambition of the Slimes (3DS) – 8/8/7/7
Pac-Man 256 (PS4) – 7/8/7/7

Work continues on Hex Heroes, Prismatic’s real-time-strategy party game which was funded a couple of years ago. Today, the team shared an update as to what’s been going on with the Wii U version.

Prismatic mentioned on Kickstarter that there have been some technical issues on Wii U. That mean the team needed to “revisit the very foundation of how the game is built.” You can read the full update on Kickstarter, but the good news is that progress is going relatively smoothly now. Prismatic hopes to soon have the Wii U version in line with the PC edition showed at GDC earlier this year.

https://www.kickstarter.com/projects/prismaticgames/hex-heroes/posts/1614943

Ziggurat is heading to the European Wii U eShop later this week, followed by North America in the near future. Take a look at some footage below.

LEGO Star Wars: The Force Awakens is here, and now we have a proper look at the 3DS version in action. You’ll find a bunch of footage below.

HulLBreach Studios prepared a new SDK Spriter trailer which shows overworld creation. See the video below.

“Overworld” is one of four level types users can make in SDK Spriter. Here’s the full explanation from HullBreach:

SDK Spriter is an all-in-one studio for creating retro video game assets, including character sprite sheets, tile sets, maps, and full levels. The final assets can be exported to Miiverse™ or SDKSpriter.com. It is exclusive to the Wii U™ console.

There are 4 primary components to SDK Spriter: Sprites, Tiles, Maps, and Levels.

Sprites are comprised of 64×64 pixel art characters that have eight frames of animation for each compass direction. The resulting sprite sheet is a PNG image.

Tiles are comprised of 64×64 tile pixel art that is assembled into a 16×16 grid. The resulting tile set is a PNG image.

Maps are 128×128 layered grids of tiles and collision rules that reference an existing tile set.

Levels are a combination of layered maps, a player sprite, multiple non-player character sprites, and metadata. Levels come in four forms: Overworld, Platformer, Terrain, and Dungeon Master. Depending on the level type, they follow basic rendering rules (i.e. fog, TV masking, shading, layering, tilt angle, etc.) and physics rules (gravity, collision-detection, warping, etc.).

Futuridium EP Deluxe came to Wii U last month, though a New 3DS version remains in the works. A bit of off-screen footage recorded at Unite Europe 2016 can be found below.

It’s hardly a surprise, but the Link’s Awakening Pack in Hyrule Warriors and Hyrule Warriors Legends is now confirmed for June 30 as well. The DLC was previously announced for the same day in Europe and Japan a few days ago.

For those that missed it, here’s the Link’s Awakening Pack trailer:

Additional LEGO Star Wars: The Force Awakens footage has been posted online. Before the game launches tomorrow, get another look at it below.

The NX was announced well over a year ago, but we still know relatively little about the system. That will finally change later this year. But as we wait, little drops of information are let out here and there. This time, we have a new quote from Shigeru Miyamoto.

The Associated Press recently asked Miyamoto about the new console cycle revolution. This prompted him to say that Nintendo hasn’t shared anything about NX due to a special “idea”.

Miyamoto stated:

“In terms of NX, there’s an idea that we’re working on. That’s why we can’t share anything at this point, and I don’t want to comment on the other companies. If it was just a matter of following advancements in technology, things would be coming out a lot quicker.”

Source

LEGO Star Wars: The Force Awakens has a massive roster. Between the main characters, plus secret and unlockable ones, there are over 200 in the game. Game Informer shows them all in the video below.


Manage Cookie Settings