Tezuka on why Super Mario Maker doesn’t have all content unlocked right away
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 27 Comments
Not all of Super Mario Maker’s content is available to players as soon as they boot up the game. Basically, you need to play around with the level editor for about 15 minutes before new tools and items are added.
In the latest issue of EDGE, Nintendo producer Takashi Tezuka spoke about Super Mario Maker’s unlock system. He told the magazine:
“This decision was part of our basic policy. We wanted the rewards to increase as you became more familiar with the game and to look forward to what would unlock the next day,” he says. “From our testing, we learned that if too much was available all at once then many players weren’t sure what they should do and didn’t have as much fun with the game. However, I do understand the feeling of wanting to unlock things earlier.”
Nintendo did end up changing Super Mario Maker’s unlock system right before launch. Previously, players would need to wait several days to unlock all of the game’s content.
More: interview, Super Mario Maker, Takashi Tezuka, top
Louie and Nintendo items distribution in Animal Crossing: Happy Home Designer – NA details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 12 Comments
Nintendo recently announced that Louie and Nintendo items will be available in Europe starting on October 2. Thankfully, North America isn’t being left out of the fun.
You can actually obtain this new content starting today by accessing a Nintendo Zone. Alternatively, you can wait until a SpotPass distribution begins on October 6.
Louie is coming to #ACHappyHome! Get him starting 9/26 at any Nintendo Zone or 10/6 via SpotPass distribution. pic.twitter.com/9EDbdb61Oq
— Nintendo of America (@NintendoAmerica) September 26, 2015
Off-screen LEGO Marvel’s Avengers footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Family Gamer TV has posted some off-screen footage of LEGO Marvel’s Avengers from EGX. View it below.
SCE Worldwide Studios president Shuhei Yoshida says Wii U is his favorite non-Sony console
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 56 Comments
Shuhei Yoshida, president of SCE Worldwide Studios, has never backed away from talking about the Wii U. In 2013 for instance, he spoke highly of Super Mario 3D World and had praise for the console in general.
Yoshida actually said during a session at EGX 2015 today that the Wii U is his favorite non-Sony console. His reasoning? Because he plays a bunch of Wii U games with his daughters.
More: Shuhei Yoshida, Sony
Skylanders SuperChargers Racing Wii footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii | 2 Comments
We’ve already posted plenty of footage of Skylanders SuperChargers Racing running on 3DS, but how did the Wii version stack up? You can get a look for yourself in the video below.
The Ignition Factor Wii U Virtual Console footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 2 Comments
The Ignition Factor was the latest release on the North American Wii U Virtual Console. We have some footage from the game below.
Why Super Mario Maker uses New Super Mario Bros. U physics for all game styles
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 19 Comments
Well before the release of Super Mario Maker, there was some confusion as to whether or not the game would feature unique physics for the different game styles. It wasn’t entirely clear if Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U would all play like they originally did.
This is something that was pretty much assumed with so many people getting their hands on Super Mario Maker, but we can now officially say that all game styles are based on New Super Mario Bros. U. And in an interview with EDGE in its latest issue, well-known Mario developer Takashi Tezuka explained why Nintendo went in that direction.
Tezuka said:
“In the end we used the New Super Mario Bros. U system for all of the game styles. There was quite a lot of discussion about this within the team. Staff who had strong attachment to the original games expressed a strong desire to see implemented the same system they remembered. However, when players who are used to the modern Mario physics tried playing with the old physics, they found it much more difficult than they remembered. The original Super Mario Bros would only scroll to the right, so we tentatively made it so that it doesn’t scroll left in this game style. However, many people on the team complained that it was less fun to play. Still, we have left in some unique aspects to each game style, like how you can carry shells from Super Mario Bros 3 onwards, but you can’t throw them upwards until Super Mario World, and you can only wall-jump in New Super Mario Bros. U.”
More: interview, Super Mario Maker, Takashi Tezuka, top
The Legend of Legacy demo footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 2 Comments
A few days ago, Atlus brought a demo for The Legend of Legacy to the 3DS eShop. There’s nearly an hour of footage from the download below.
More: Atlus, demo, FuRyu, The Legend of Legacy
SmileBASIC’s overseas release coming soon
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 2 Comments
SmileBASIC is gearing up for its overseas release. In a website post earlier this month, SmileBoom noted that the company has “already proceeded to the final stage for delivering SmileBASIC via Nintendo eShop.” The company is now working with Nintendo to get the title out as soon as possible.
SmileBASIC doesn’t have a release date yet, but keep a watch out for news in the near future. We’ll know when it’s ready once SmileBoom has received final approval.
Here’s the full notice:
We really apology that we have posted no updates since the last posting in May.
We are almost there! All necessary development work was completed a few weeks ago and we’ve already proceeded to the final stage for delivering SmileBASIC via Nintendo eShop. For now Nintendo and SmileBoom is working hard to make it available to all awaiting fans outside Japan as soon as possible.
Once we obtain the final approval, the delivery date will be determined and can be announced officially.
We really appreciate all of your patience. It is really coming!
Thanks to // for the tip.
More: SmileBASIC, SmileBoom
Chibi-Robo!: Zip Lash – full North American site open
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Nintendo has opened the full North American website for Chibi-Robo!: Zip Lash. You can find it here. As usual, the site houses a trailer, screenshots, and gameplay information.