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Nintendo released a short promo video for Splatoon’s Turf War mode. View it below.

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Playtonic has now launched its Kickstarter campaign for Yooka-Laylee. Check it out here.

Yooka-Laylee will come to Wii U if funds reach £175,000 ($270,041). If donations reach £1,000,000, it’ll hit all consoles simultaneously on day one.


PlayEveryWare issued a new Elliot Quest patch yesterday. Version 1.2.2 addresses various bugs, including a major one in which players were getting stuck in the graveyard after beating one of the game’s bosses.


Thanks to Max for the tip.

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View some screenshots from Fire Emblem If below:

Digital Foundry has cooked up another technical video that examines the frame rate of Mario Kart 8. All of the game’s new tracks have been tested, and it should come as no surprise that the DLC seems to maintain a stable 59-60 FPS. Check out the video below.

IGN uploaded a new video for Yooka-Laylee that contains additional footage from the 3D platformer. Just beware of the random video glitches in the site’s video!

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Curve Digital announced today that the twin-stick shooter Ultratron is coming to the Wii U eShop on May 14. Pricing is set at $9.99 / €9.99 / £7.99, and launch discounts will be available.

You’ll find an overview of Ultratron and some screenshots below.

The last human has been slain by evil killer robots. You are the one remaining humanoid battle droid. Your mission: avenge the human race. Boost your battledroid with power-ups, buy cute but deadly pets in the shop. Blast your way through 40-plus glowing neon levels, avoiding Chasers, Turrets, Spawners, Minelayers, bombs, and bullets, and take on the four giant boss ‘bots of the Apocalypse – Ieiunitas, Bellum, Lues and Letum.

Ultratron is a homage to the 80s arcade machines of years past. The game hails from developer Puppygames and combines the captivating experience of an old-school Robotron-esque arcade shooter with a unique retro-futuristic soundtrack and slick, stylised graphics, complete with simulated CRT-curve.

With unique retro-futuristic sound and graphics, player responsive difficulty and a subtle system of tactics combined with classic gameplay, Ultratron is a fun and hypnotic arcade blast which has already thrilled players on Steam – indeed, with its 92 per cent positive user rating, it’s regarded as one of the best examples of the genre.

Source: Curve Digital PR

BoxBoy! director Yasuhiro Mukae has elaborated on the game’s origins.

Speaking with Siliconera, Mukae said:

First off, let me thank you for mentioning some of HAL Laboratory’s past titles. Regarding BOXBOY!’s design process, that got its start when the company began to field new ideas for games and I submitted the BOXBOY! design proposal I had come up with earlier.

After that, a few staffers that saw the potential in the design created a prototype game we could play within the company.

It was officially established and launched as a project once we submitted the project’s design document and proposal as a set. That marked the beginning of BOXBOY!’s development.

Mukae also discussed how the idea for BoxBoy! evolved into a full game. In doing so, he revealed that its placeholder visuals became the final visuals after he “drew in the design document and realized that they really had an impact, a uniqueness that differentiated it from other games.”

Update: Another interview added.


Eurogamer posted a new interview with a couple of folks behind Playtonic Games. There’s talk about why members of the studio left Rare to start fresh at Playtonic, interest in creating a second team, and more. Check out the full interview below.

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