Ken Sugimori shares original Pokemon gym leader sketches
Posted on 9 years ago by Brian(@NE_Brian) in News | 1 Comment
Xenoblade Chronicles X footage (IGN stage show)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Skylanders SuperChargers – Donkey Kong concept art
Posted on 9 years ago by Brian(@NE_Brian) in Images, Wii U | 4 Comments
Chibi-Robo: Zip Lash – “Hit the Waves” gameplay (off-screen)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Chibi-Robo!: Zip Lash
Disney Infinity 3.0 Boba Fett and Ahsoka gameplay (off-screen)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Reggie: Nintendo having to double/triple amiibo volume estimates to meet demand
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 10 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
“We’re at a point where we have to take our volume estimates and double them or triple them based on the levels of demand we’re seeing. We’re working very hard to meet that demand.”
– Fils-Aime said Nintendo has been working with its suppliers to “push the envelope” for production
– “the consumer demand continues to outpace supply.”
More: Amiibo, Reggie Fils-Aime, top
Nintendo Treehouse @ E3 2015 – Yoshi’s Woolly World
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
I wasn’t going to post this since our video coverage of Yoshi’s Woolly World is pretty much done, but here’s one more for the road:
More: E3 2015, Good Feel, Yoshi's Woolly World
Nintendo considered voice chat for Zelda: Tri Force Heroes, multiplayer talk
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
This information comes from director Hiromasa Shikata…
In a lot of multiplayer games there are a lot of people, but they’re not really playing together, That was the main focus — building a multiplayer game that requires cooperation At its heart, Four Swords was kind of a party game.
On how you can use the touch screen to send pre-selected Link messages with emotions…
It’s actually creating a new form of communication. I believe it might be a little bit stressful for players to try to figure out how to communicate what they want to do, but I think that because of that feeling, when you’re able to do it successfully there’s a level of satisfaction that you don’t find in other games.
On voice chat…
Yes, we did (consider voice chat). With voice chat, what we would see is a highlight in the difference of experience levels between the players. Higher players would tell lower players what to do, and lower players would wonder why they’re being told what to do.
Nintendo Treehouse @ E3 2015 – Star Fox Zero (day 3)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: PlatinumGames, Star Fox Zero
Super Mario Maker – Nintendo’s tips on making a good level, e-manual details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
This information comes from Takashi Tezuka…
In Mario games, each one has 60 to 80 courses, and each course needs to have its own unique defining element. If you build too many elements into every course, they start to feel the same. That’s something you need to be careful of. To me, the real trick is limiting [the number of] course objects. That’s what makes it really special.
People try to have a tendency to cram every cool feature into one. The role of Super Mario Maker isn’t trying to recreate a course or compete against something that you would purchase created by a professional level designe. It’s trying to do what you haven’t seen in a game and make it your own, to have fun. I think it’s great to find something that you think that works really well, copy it, mimic it and try to think of ways you can improve it. It’s a good way to learn.
I think the book that comes with the game will help people hone their skills and learn techniques they can add to their own courses. If we were to name this book, we would call it ‘The Seeds of Super Mario Maker.’ We give you all the basics to make something great.