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Nintendo is releasing amiibo figures in waves. In Japan, there will be eight figures in round two and another three in the third set.

Fan favorites like Shulk and Rosalina will be available in the second set. And perhaps most importantly, the first third-party figures are releasing in the third – Sonic and Mega Man.

Most of the figures pictured above are due out in Japan on January 22. Shulk, Sonic, and Mega Man are the three expected in February. Pricing is set at 1,200 yen each.

To summarize:

January 22

Lucario
Rosalina
Bowser
Toon Link
Sheik
Ike
Meta Knight
King Dedede

February

Shulk
Sonic
Mega Man

Just as a reminder, this is for Japan only. It’s slightly confusing because the amiibo rounds are different between the west and Japan. We’re getting Zelda, Luigi, and a few others in December, which is round two for us. But Japan is getting all of these figures in their first round at launch.

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An image has surfaced showing Shigeru Miyamoto’s original sketches for Super Mario Bros. sprites. View it above!

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Sonic Boom is a game that will probably need a patch, if possible. Unfortunately, it appears to be affected by quite a number of bugs.

Take a look at the video above for just one example. If you checked out the videos we posted yesterday (since removed), you may have also seen a glitch that allowed players to easily go beyond the boundaries of the game world into oblivion.

Yet another Wii U system update is now available. Version 5.3.0 can be downloaded by visiting system settings.

Speaking of system settings, that’s what today’s update is all about. You’ll now find a new category for amiibo. By visiting the amiibo settings, users can register an amiibo owner/nickname, delete data written to an amiibo, or reset amiibo.

Additionally, Nintendo has also improved Wii U stability and usability.

Head past the break for Nintendo’s official update notes.

Those who pre-order Monster Hunter 4 Ultimate will be presented with a special gift. Amazon and GameStop are both handing out a Felyne pin.

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Woah Dave! launched on the 3DS eShop just recently. In the case of Wii U, some may wonder why the game didn’t land on the console.

The decision, at least partially, can be attributed to game engines. Choice Provisions felt that bringing Woah Dave! over would be “difficult” as it would have needed to be ported to Unity or C++, according to former Nintendo indie head Dan Adelman.

One of the games they showed was Woah Dave!. Being a good Nintendo employee, I of course asked whether they were planning on releasing it on Wii U. They told me that it would be really difficult to do, because the game was originally created with an engine that would make porting to Wii U difficult. They would need to port the game over to Unity or C++.

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